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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 10:00:41 PM

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21  Player / Games / Re: Kickstarter Invites on: October 13, 2009, 04:51:16 PM
Finally got my invite http://www.kickstarter.com/projects/676337285/static-android-studio-seeks-funding-for-genesis-s

I now have a couple invites I can share if anyone has a interesting game project they would like to propose.

I would pledge but at the moment you have nothing but concept art and a story. My advice would be to have something tangible before posting or linking to other games you've made.
22  Player / Games / Re: Obscure Indie Games on: October 09, 2009, 03:40:16 PM
This should become part of Pixel Prospector...
23  Community / Townhall / Re: Skullpogo - iPhone this Halloween! :O on: October 08, 2009, 07:43:02 PM
I may not have an iphone but I have very convincing powers...
I've made 10 friends get canabalt Wizard

Skullpogo is the next game I will be poking them to get :D
24  Community / DevLogs / Re: Liferaft on: October 03, 2009, 06:45:21 PM
Work continues under the hood. We have the first 3 "levels" roughed in and I've been working on making the mechanical side of the spectrum more interesting. As it stands now, the game starts you off in a relatively stark part of the facility and compared to what you guys are playing it looks pretty boring. It's been a struggle but last night I had a bit of a breakthrough and got out of my funk.




As for what's playable, I added in three layers of parallax to give a better sense of depth, as well as some large struts/pipes to help make the interior feel like it was anchored. Originally the interior seemed pretty flat and floaty. I think this helps a lot. I'm not going to add it to the whole level as I need to keep working on the actual _game_ but this demo should give you a good idea as a type of sandbox.

Linky: http://intuitiongames.com/games/liferaft

Updates to the playable version will be less frequent (and have been lately if you haven't noticed) as we won't be making the actual game game publicly playable until release. If you're interested in testing privately and what-have-you, let us know though.


I'd love to beta test with the private version :D
25  Community / Townhall / Re: Time Fcuk! on: September 19, 2009, 12:48:59 PM
I guess that's what you get for making a good game
26  Community / Townhall / Re: BEACON on: September 19, 2009, 12:47:32 PM
Chevy how could you be so stupid?
 Outraged

ChevyRay is a crap username...
Especially since it also happens to be your real name...

My advice is to change it to something awesome like Bigtits69  Well, hello there!

Your game sucks but if your username was Bigtits69 it would be a good game...



(Love you Chevy >.>)
27  Player / Games / Re: TIGzine Resurrection Thread on: September 18, 2009, 07:21:50 PM
looking good...
I may contribute...
28  Community / Townhall / Re: Time Fcuk! on: September 17, 2009, 09:42:47 PM
1198 for life!  Durr...?
29  Community / Townhall / Re: Time Fcuk! on: September 17, 2009, 07:27:44 PM
Dude...
I've made like 2 levels...
But they don't play back on the database Tiger

Keep doing what you do...
NEVER GIVE UP!

they are there.. just look them up by number
It still happened when I typed in my number...
But you've got it fixed now :D
30  Community / Townhall / Re: Time Fcuk! on: September 16, 2009, 08:57:56 PM
Dude...
I've made like 2 levels...
But they don't play back on the database Tiger

Keep doing what you do...
NEVER GIVE UP!
31  Community / Townhall / Re: moonbow on: September 15, 2009, 04:40:00 PM
I really enjoyed this...
Maybe add a timed mode that is unlocked once you've beaten the regular...
maybe it would mess with the flow of the game
32  Community / Townhall / Re: Game Development Company - Startup on: September 14, 2009, 07:13:13 PM
I wouldn't want to make a game military style  Giggle
33  Developer / Design / Re: Shmups(somewhat general discussion topic) on: September 14, 2009, 12:25:59 PM
You guys should check out Captain Forever...
34  Player / General / Re: Scribblenauts on: September 14, 2009, 12:11:17 PM
I have a pre-order down at the local gamestop, I'ma pick it up tomorrow, I'm pretty excited!

same...
I'm gonna wear my rooster hat every day of my life...
35  Developer / Art / Re: show us some of your pixel work on: September 10, 2009, 06:45:14 PM
Wow everyone's stuff is looking really sick!  Here's my contribution.  Biggest pixel art I've done in a long time, it was really fun though!


Droop
WOW!

@1up: Very cool...
Why do you keep revising them year after year?
36  Community / DevLogs / Re: Fares - The Game on: September 09, 2009, 04:46:26 PM
I can do spellcheck  Smiley
I was confused though whether his name was Faris or Fares?

Here's the quote from the game in better english:

"When my grandfather was a young boy his father told him this story: A long time ago, when man and Jinni lived together in peace and safety. When man patrolled the sea without fear of Effrits there was a young one known as Fares. Fares was raised by the wise man after being forced to serve him by his father. The wise man was very special, he was blind but he could sense peoples soul's. The wise man came to be known in Fares' tribe as the "Master" though he wasn't the chieftain of their tribe. Fares dedicated his life to serving the tribe and his "Master", or that was what he thought..."

Not perfect of course but I would love to help you out :D
"My grandfather, Abu Abdullah, told me that he heard his father telling this story: In the earlier ages and time, when Man and Jinni were living together in peace and safety, when Man was patrolling in the sea without the fear of ocean's effrits , there was a young man , They Called him Faris, raised by the wiseman , His father dedicated him to serve the wiseman who was blind, can't see people's bodies but can hear their souls, people of the trib called him "Master" though he wasn't the tribe's chief, Fares dedicated himself to serve the tribe and the "Master", or that what he thought ."
37  Community / DevLogs / Re: Blastmaster Borris, the Bear that Blasts Big Blue Beams on: September 09, 2009, 04:33:38 PM
But you get higher up as the level progresses, so just as they start looking nice they're gone.

I say they start in the sky and as you go higher they get lower...
LIKE REAL LIFE!!!  Screamy
38  Community / DevLogs / Re: Saturated Dreamers on: September 08, 2009, 03:13:27 PM
yep, that's one thing i don't like about kickstarter, no paypal

if you like, anyone who doesn't have a cc but has paypal can paypal me an amount (at [email protected]), and i'll use my debit card to put the money into the kickstarter page project (and will keep in mind the person who donated through paypal when it's time to hand out the rewards for the different amounts donated)

Cool. Will do in the next week or so...
39  Community / DevLogs / Re: Saturated Dreamers on: September 07, 2009, 06:44:56 PM
I'm gonna try to donate but I don't have a credit card (my paypal is connected to my bank account) and all amazon wants are credit cards  Cry
40  Community / DevLogs / Re: The Horrible Vikings on: September 07, 2009, 11:27:38 AM
So kind of like a kitty cannon type of game with the goal of killin ninja's...

I don't know why but I can't get the vision out of my head of Brad Pitt in inglourious basterds in full viking garb yelling "And I want my ninjas!"
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