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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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261  Developer / Audio / Re: TIGSource Musical Challenge XIII- Kids Game on: September 18, 2012, 05:59:15 PM
Criticism accepted, Calum. I didn't enter this hoping I'd win, anyway; I participated more for both promoting myself and for getting suggestions for improvement, which I've finally received for a particular mood of mine. XD Thanks again.

Thanks also for letting me know how I'm supposed to structure critiques. Will edit my prior post.
262  Developer / Audio / Re: TIGSource Musical Challenge XIII- Kids Game on: September 18, 2012, 05:49:46 PM
Now, my turn for commenting on other submissions. XD

Very nice 8-bit, SoundHound! Smiley Course, since you're not the only one to submit such a genre, I'm getting nervous about my use of orchestral music for this competition. XD

EDIT: Having learned how I'm supposed to critique, in regards to Soundhound's piece, I like the almost circus-like melody in the beginning reminiscent of the Pokemon credits music, but then I guess I was caught off guard by the change of mood as it progressed. Was this supposed to be a suite?

Towards the end, I also felt it got a tiny bit too scary for kids music; it sounded more like John Carpenter than, say, Alan Silvestri. Then again, there is a lot of hints of dark stuff in some kids material.....

Overall, while this is great music to my ears, I felt it got slightly too dark for the purpose of the contest.
263  Developer / Audio / Re: TIGSource Musical Challenge XIII- Kids Game on: September 18, 2012, 04:18:56 PM
Apparently, no one replied since, anyway. XDD

Here's my submission at 1 and a half minutes. Composed this in an hour. XD

http://soundcloud.com/sgtyayap404/cartoon-compo
264  Developer / Audio / Re: Happy, upbeat compositions? on: September 18, 2012, 02:12:38 PM
I have the same problem on Soundcloud, Blink. Tongue Combine that with some people submitting, for instance, dubstep or house music for a group that is supposed to be dedicated to the '80s. Tongue Thanks for the concern regarding what to name the genre, though; I'LL be sure to follow it in the future.
265  Developer / Audio / Re: TIGSource Musical Challenge XIII- Kids Game on: September 18, 2012, 01:32:58 PM
Well, in my case, good news and bad news.

Good: having learned about this competition, I managed to make a short piece a little bit over a minute..

Bad: Can't upload it at the moment due to having a class. This also means I won't be able to listen to others' submissions until after class. Tongue
266  Developer / Audio / Re: Several albums worth of music on: September 18, 2012, 08:36:07 AM
If you insist on helping me out with a future piece, feel free to. Smiley
267  Developer / Audio / Re: Several albums worth of music on: September 18, 2012, 07:59:21 AM
Thanks for the comments, iamontx. The pauses in the classical piece is largely because I'm a fan of musical suspense. That, and I'm not good at writing lots of notes at once. Not yet, anyway.

The constructive criticism is also accepted for Moonlight. Smiley
268  Developer / Audio / Re: Motivation? on: September 18, 2012, 07:55:46 AM
Thank you all for the advice. It is deeply appreciated. Rest assured, I am trying to fight my depression, however difficult it is sometimes.

The only problem I can find is that it appears forums are the only place where people converse regularly, so, when it comes to finding a position for a game or mod, I don't know where else to go.
269  Developer / Audio / Re: Several albums worth of music on: September 18, 2012, 04:23:37 AM
Not relevant to Bandcamp, but I may as well use this thread to promote my music, too.

http://soundcloud.com/sgtyayap404/classical-draft

This is something I made a few days ago in a desperate attempt to attract more game developers.
270  Developer / Audio / Motivation? on: September 17, 2012, 05:57:15 PM
First of all, I don't care if this makes me look pathetic; I already have a bad reputation on ModDB, anyway...

I've been having serious depression, lately, due in part to the fact that I only have one part-time job other than my music. And for the latter, the only way I appear to get noticed by anyone is if I bump one of my ads so many times that people insult me. Sad

So, a question to the other composers and composer-wannabes: what keeps you motivated?
271  Developer / Audio / Re: Several albums worth of music on: September 17, 2012, 04:52:40 PM
While I'm sad to see that it's not your style, your comment is still deeply appreciated. Thank you for listening.
272  Player / General / Re: What are you listening to at the moment? on: September 17, 2012, 06:15:30 AM
Heavy Price Paid - Halo 2 Soundtrack
273  Player / General / Re: Computer Science or Game Dev Major? on: September 16, 2012, 04:35:21 PM
Is the uni education (especially the CS) so bad in the US? I thought that here in Czech Republic it would also be just a paper needed to get a job but I actually learned quite a lot of useful stuff in the first year (especially about how HW works - circuits -> logic gates -> automatons -> CPUs, or how OSes work - filesystems, scheduling, caching)...

Well, having attended two schools for CS, I'll say that the quality varies greatly depending on the school.

I certainly hope that the quality varies from college to college. I had originally applied to my university in the hopes of being a computer science major, since my university is so full of itself with classical and jazz despite the growing electronic music scene, but quickly dropped out of that major because of the faculty in that department being unwilling to help me out. Half of the full-time faculty literally couldn't even speak English!
274  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: September 16, 2012, 04:26:20 PM
Sorry I didn't greet myself; couldn't find the thread when I first registered. Sad

My real name is Chris Day, but I prefer to be known by my alias, Python Blue. I am hoping to be a game composer specializing in nostalgic music, though at this rate, my specialty cannot be an option.

I've played several games, but I must say that the games I like the most tend to be games made before Macs switched over to Intel chips, such as the Myst games. One major exception to this would be Amnesia: The Dark Descent, not only for the music, but also for its modding capabilities. This does not mean I don't look forward to what indie games have to offer, however, especially in the future when convincing graphics become more affordable.

I look forward to being in this community.
275  Developer / Audio / Several albums worth of music on: September 16, 2012, 04:18:40 PM
The first of these albums was made over a year ago. I was new to writing music, then, which is why I personally think they were produced terribly looking back at them.

http://sgtyayapproductions.bandcamp.com/

Prison of the Mind is my latest release, focusing mostly on '80s music, and I'm hoping to get enough funds to make a limited CD edition, so if anyone likes what they hear, even a purchase of an individual song would be appreciated.
276  Developer / Audio / Re: Show us some of your music! on: September 16, 2012, 04:14:04 PM
Had made this somewhat sad tune the other day.

http://soundcloud.com/sgtyayap404/moonlight-final
277  Jobs / Portfolios / Affordable composer looking for work on: September 16, 2012, 03:54:36 PM
Greetings,

My name is Chris Day, alias Python Blue. I've always been interested in games, especially the music for them, so I felt it best that I could pursue my interest in them for a living.

I have composed for several game mods, most notably custom stories for the game Amnesia: The Dark Descent, so I do have proven experience with game music. Below are links to my personal favorite pieces, both sets of which are for upcoming mod projects:

http://sgtyayapproductions.bandcamp.com/album/the-great-work-complete-soundtrack

http://sgtyayapproductions.bandcamp.com/album/war-of-the-servers-themes

My rate is completely negotiable.

Thank you for your time. If you wish to contact me via email, please do not hesitate: pythonblue(at)me(dot)com
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