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Pages: 1 ... 5 6 [7] 8 9 ... 172
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125
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: June 01, 2015, 05:24:06 AM
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microsoft really wants me upgrade to windums 10, but fuck that shit. why would i ever want to upgrade when win7 does everything i want and 10 is probably going to be a buggy mess for the first couple months? im gonna remain on win7 for as long as it's feasible. i upgraded (from xp to 7 a couple months before 8 came out because i basically had to). FIGHT THE POWER  Same here. Though I wonder how much 10 is going to cost if you don't upgrade within the free year?
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126
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Player / Games / Re: Hatred
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on: May 31, 2015, 09:43:22 AM
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a lot of the trailer and cinematic footage i've seen revolves around murdering primarily PoC Really? 'Cause that hasn't been the case in the trailers and cinematics I've seen. Granted, I've only seen the trailers on the developer's YouTube channel and some Let's Play, but none of that was about "murdering primarily PoC" by any stretch. I get the distinct feeling that most of this controversy is more about the stuff surrounding the game (GamerGate, the devs allegedly being neo-Nazis) than the actual game itself.
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127
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Player / Games / Re: Hatred
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on: May 31, 2015, 07:35:15 AM
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there's a difference between "this game is made by far-right nutjobs and is about murdering minorities" and "this game is violent" Isn't the game about killing random civilians and cops? I saw the player assaulting a political gathering in one level, but it didn't seem to be a minority gathering?
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128
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Player / Games / Re: Hatred
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on: May 29, 2015, 05:50:40 AM
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Politics and gameplay aside, I really like the look of the game. And, yeah, the moment when he crashes the cop car into the building is quite impressive.
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129
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Developer / Technical / Re: Naming Large Quantities of Assets/Files
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on: May 18, 2015, 05:24:07 AM
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I have 60000+ sprites for my game (each character is composed of about 20 sprites for each frame of animation), and the way I handle it is to have a unique name for each sprite, but then also have a small script that changes the names into numbers (basically a hash) based on the unique name. I then use the number/hash version when building sprite atlases and in code to fetch the sprites, since it's faster to look up a number than a string. So basically:
run1-1malehair-1 -> 101010102001
The first 1 indicates a male character, the second 1 that it's the run animation, then a third 1 to indicate that it's in direction 1 and then the fourth because it's frame 1. You then get a 2, because that's the number associated with hair sprites, and then a final 1, which indicates the type of hair sprite.
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132
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Community / Forum Issues / Re: Security Problem: password was emailed to me in plaintext
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on: April 11, 2015, 07:26:34 AM
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Historically, sites that have emailed out passwords (other than randomly generated temporary ones) have done very *very* badly on security. I often see SMF forum software mentioned as some of the most secure. Storing the password in hashed form is an absolute requirement, so I hope "I believe" means you've confirmed that it does. It means that SMF by default hashes and salts passwords (this information is easy to find by googling), but I'm not the admin of this forum (though I don't see why anybody would change that default behaviour to something worse). Sending user-generated passwords in emails is bad form, though (newer versions of SMF don't do this).
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134
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Developer / Business / Re: Business Dilemma - Could really use some advice here guys
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on: April 06, 2015, 09:15:34 AM
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To be honest, asking for $50,000 on Kickstarter to make an MMO that will cost $500-800,000 to finish sounds not only extremely shady, but quite unrealistic. If you do this, you'd better make it clear up front that you need more than the Kickstarter goal to finish the project -- and seeing as how MMOs are already (rightfully so) met with heavy skepticism on Kickstarter, you're going to have a really hard time making that goal.
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137
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Community / Forum Issues / Re: Searching this forum by images
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on: March 27, 2015, 02:52:06 AM
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It's a good idea, but due to the forum's admins not being very active, the chances of something like this (or YouTube embedding, which we've been wanting for a long time) being implemented is pretty much nil.
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138
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Developer / Technical / Re: How to handle flamethrower flame in a 2D game?
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on: March 11, 2015, 11:00:04 AM
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Have the muzzle of the flame thrower spawn fire/flame particles that move in the direction the flamethrower is facing (with a random variance to give it a spread). Check impact for each particle. Destroy each particle after a given time (perhaps have them fade out before destroying them).
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139
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Developer / Business / Re: Is Kickstarter Dead?
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on: March 11, 2015, 01:25:35 AM
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Oh wow thanks for that. Just saw that point and was like .. wtf? but yea. the change in the payment system might be better for mass appeal opposed to having to sign up for a paypal?
I don't believe Kickstarter ever used PayPal.
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