Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411316 Posts in 69331 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 05:18:19 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 22 23 [24] 25 26 ... 30
461  Developer / Art / Re: show us some of your pixel work on: December 07, 2012, 12:27:17 PM


This is my first foray into pixel art and my first time into animation.  I put it up on opengameart.  Feel free to let me know what doesn't look right here, it's the only way I'll learn!

Thats good for first into pixel art and animation.. I made some edit for you that you can learn from it.

My sprite is pretty big so...


462  Developer / Art / Re: show us some of your pixel work on: December 06, 2012, 03:47:06 PM


Some Beartato and Reginald fanart!


Sorry but that bird need some gay switch.



That's an awesome edit Smiley

Hope its help you <3
NO, no it doesn't! You just killed reginald.

Yeah I killed him with my gay switch but i really tough that was his original character  Epileptic
463  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 05, 2012, 06:17:20 PM


From last time, I've added a menu, a pond with plants (Seaweed and lily pad) and a fish, cattails, a windmill, grass layers are more distinguishable between each other, and trees have separate layers as well, to give variety.

Thats style is pretty <3
464  Developer / Art / Re: show us some of your pixel work on: December 05, 2012, 01:52:24 PM
Just so it's clear, that's fanart of characters from http://nedroid.com/

Uhh i didn't know that...  maybe I went too far with the edit   Epileptic
465  Developer / Art / Re: show us some of your pixel work on: December 05, 2012, 12:48:35 PM


Some Beartato and Reginald fanart!


Sorry but that bird need some gay switch.



That's an awesome edit Smiley

Hope its help you <3
466  Developer / Art / Re: show us some of your pixel work on: December 05, 2012, 05:49:10 AM


Some Beartato and Reginald fanart!


Sorry but that bird need some gay switch.

467  Community / DevLogs / Re: The Walled Garden on: December 04, 2012, 03:47:52 PM
<3 Creepy Unique Beautiful.
468  Developer / Workshop / Re: Joshua's Art Improvement Thread on: December 04, 2012, 10:41:06 AM

A)            B)

Still working on/struggling with the rock wall tiles.

I know you feeling <3
469  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 04, 2012, 12:21:35 AM
Yeah, you work on your sarcasm. Its a bit blunt right now. Noir

Really? Thats was pretty obvious sarcasm Shrug
470  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 04, 2012, 12:02:23 AM
I think his style is really good. And skill/style is redundant when determining whether not someone is an artist.

xD I was sarcastic.. YOu dont know how much i like his style <3 Hint: Pretty much!
471  Developer / Art / Re: Mockups on: December 03, 2012, 11:50:15 PM
I need hide tags Tiger






















Halifoqin shit what the Faqk was that??? You style is soo ugly!!! You are not artist!!!
472  Developer / Art / Re: show us some of your pixel work on: December 03, 2012, 11:47:29 PM


I made a run-cycle from a different perspective than I'm used to. Sorry about the blinking dot :I

Dat character <3
473  Developer / Art / Re: show us some of your pixel work on: December 03, 2012, 11:43:51 PM

GBC restrictions kinda.

Colors are indeed beatiful and i like the simplistic style of yours!  I think trees need some kind of  simple foliage and maybe you can add some lightning for the cliff?
474  Community / DevLogs / Re: Secrets of Grindea (Beta signup started!) on: December 03, 2012, 11:35:13 PM
This week, we’ve finally started working at full speed on the first temple! We’ve got a ton of stuff down, most notably in the enemy department. Three new enemies have been prototyped, and we’re mostly done with the fourth and final normal temple enemy. After that, we’ll start designing the layout of the temple itself!

Here’s a screenshot with the three enemies we’ve made so far:


The enemies in the screenshot are the following:

Pecko (the bird)

The Pecko is a giant bird that has made the temple grounds its home, and is quite merciless when it comes to defending its territory! It’s a tanky, quite mobile enemy with a large attack range thanks to its ability to stretch its neck.

Wisp (the ball)

The Wisp is a small, fast harass unit that fires homing projectiles at players. Trying to fight tougher enemies with Wisp projectiles chasing makes any fight twice as tough, so you’ll want to hunt these things down quickly.

Guardian (the crystal)

The Guardian is a support enemy, which disrupts the battlefield in the enemy’s favor. They can switch between three modes:



Green crystals fire deadly beams between each other, cutting off areas and limiting player maneuverability, purple crystals create gravity fields which slow players down and blue crystals shield other enemy units (except other blue crystals), making them immune to damage until the shield wears off or the blue crystal is destroyed.

To be as effective as possible while crunching out these enemies, Fred made a pilgrimage to Visby and has been crashing at Teddy’s place for the past week! They filmed some of their exploits with Teddy’s crappy mobile camera. As a boon to you guys, we’ve used the clips to create a short “documentary” of the week:


xD Dat video was hilarious... Scandinavian rulez im from finland  Hand Thumbs Up Right

 Nice progress guys! I like new enemy Ai!! Dat bird remind me of some secret of mana boss and pokemon but i dont remember it xD
475  Community / DevLogs / Re: Soldier Of - 3D GBC-Styled Zelda-like - 8/15/12 Devlog Video on: December 03, 2012, 12:13:23 AM
So, I'm starting to work on the maps a bit. Something that I noticed from looking at a Super Metroid video walkthrough is that Metroidvania titles tend to not have a huge amount of options open at any given time, though there are still areas you can explore and investigate. I aim to have something similar for Soldier Of. There can be multiple openings, but they shouldn't all head to equally viable routes (where, for example, you'll need the jump shoes to jump through every map). That doesn't lead you in a specific direction, and that's what the Metroidvania genre's about - exploration with a goal and purpose in mind.

I worked on the plaza map in particular.



I fixed the reload bar to be more graphical and less flashy, showing the remaining amount of time before you finish reloading. I'd have liked it to be smaller, but I don't want to mix pixel densities. I could make the bar smaller and have less pixels in it, but I want to keep the detail. I also am working on the map shown below, a warehouse for a mall (I think).



Super metroid is my top 1 favorite game of all time  and i like it most because the game was not linear! Its pretty nice to see you stundy from Super metroid because that game was masterpiece.
476  Community / DevLogs / Re: STEALER ///// AWESOME TEASER INSIDE!!! on: December 03, 2012, 12:02:04 AM
I don't mean to become the thorn in the trailer here...
Because I mean, it's of the glorious visual level of fucking legendary.

But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?

I don't know about anyone else, but I still have no idea what this game is about.

As much as I love WingedDoom's visual work on this, I'm still wondering how flying ships, and shooting epic laser beams, while running around finding crazy interactive GUI's all works together as a main mechanic.
I didn't see any sokoban puzzles presented in the trailer so has that idea since been scrapped?

Of course, I had the same thoughts myself.  It really is irritating to see the indie games community, which I feel should value substance and gameplay over flashy graphics and style, going totally nuts over some pretty concept art and shiny pixels.

If it does end up just being "The prettiest sokoban ever" .. well, it's platforming sokoban. >_>

Sad but thats is kinda of true  Undecided

Thanks to all guys who liked video. It is inspiring and gives strength to move forward.
And thanks to all guys who irritate this video because it is not clear what will be the game. You helped me with my understanding my motives and my point in all this.

The video does not feature scenes with gameplay, this is a promotional video. It passes my vision of project and my mood, it's mockup. To be perfectly honest I'm not sure about gameplay of game. Working on it now, but don't know what i get, because I'm novice.  Will it be a game in final? I do not know, I groping in dark. The only thing I can be sure that i want to create a living world. If i fail with gameplay or will not justify expectations of people who saw movie and say "wow!" I'm not too upset. My main goal extract this world from head to game world. And gameplay resources for this purpose is ideal. Stealer will be your guide in this world of retro-futurism.

I do not see anything wrong or irritating in this conception because imho that essence of indie movement - do what you like, without looking at anything.



I respect this pretty much! Goodluck with dream project.. It seems that this succes even if there is no gameplay at all xD.
477  Developer / Art / Re: show us some of your pixel work on: December 02, 2012, 07:04:38 AM
Bad pixels from me  Facepalm


Thats is nice design but high dithering ruin this piece little bit. Im not anatomy expert so my edit might have anatomy problems..

Here is edit.

478  Developer / Art / Re: itt: good character designs on: December 01, 2012, 02:07:49 PM
Silva Zaoldyeck from hunter x hunter.. I really like this character design a lot... especially her face..

479  Developer / Art / Re: show us some of your pixel work on: December 01, 2012, 01:05:17 PM
Worked on this awhile ago, I was trying to do the original 150



I think I'll pick it back up again

I like them <3 but imo color palette kinda sucks little bit.
how very constructive of you.

Yeah that was my honest opinion. Should I teach him to color theory with my half shitty english?

"An artist uses the general rules, A great artist makes his own rules."
There is no rules for *color theory* as long your style works with it.


Thats the think i cannot give any constructive criticism about colors because the artist need himself to know how its work.
480  Developer / Art / Re: show us some of your pixel work on: December 01, 2012, 10:19:29 AM
Worked on this awhile ago, I was trying to do the original 150



I think I'll pick it back up again

I like them <3 but imo color palette kinda sucks little bit.
how very constructive of you.

Yeah that was my honest opinion. Should I teach him to color theory with my half shitty english?
Pages: 1 ... 22 23 [24] 25 26 ... 30
Theme orange-lt created by panic