I don't mean to become the thorn in the trailer here...
Because I mean, it's of the glorious visual level of fucking legendary.
But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?
I don't know about anyone else, but I still have no idea what this game is about.
As much as I love WingedDoom's visual work on this, I'm still wondering how flying ships, and shooting epic laser beams, while running around finding crazy interactive GUI's all works together as a main mechanic.
I didn't see any sokoban puzzles presented in the trailer so has that idea since been scrapped?
Because I mean, it's of the glorious visual level of fucking legendary.
But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?
I don't know about anyone else, but I still have no idea what this game is about.
As much as I love WingedDoom's visual work on this, I'm still wondering how flying ships, and shooting epic laser beams, while running around finding crazy interactive GUI's all works together as a main mechanic.
I didn't see any sokoban puzzles presented in the trailer so has that idea since been scrapped?
Of course, I had the same thoughts myself. It really is irritating to see the indie games community, which I feel should value substance and gameplay over flashy graphics and style, going totally nuts over some pretty concept art and shiny pixels.
If it does end up just being "The prettiest sokoban ever" .. well, it's platforming sokoban. >_>
Sad but thats is kinda of true



Beautiful.
Duck.
Yeah cliff is still wip..




