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1411316 Posts in 69331 Topics- by 58383 Members - Latest Member: Unicorling

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481  Community / DevLogs / Re: STEALER ///// AWESOME TEASER INSIDE!!! on: December 01, 2012, 06:48:14 AM
I don't mean to become the thorn in the trailer here...
Because I mean, it's of the glorious visual level of fucking legendary.

But isn't this essentially just all the animations and mockups you have made so far compiled into one big trailer + more mockups and concepts?

I don't know about anyone else, but I still have no idea what this game is about.

As much as I love WingedDoom's visual work on this, I'm still wondering how flying ships, and shooting epic laser beams, while running around finding crazy interactive GUI's all works together as a main mechanic.
I didn't see any sokoban puzzles presented in the trailer so has that idea since been scrapped?

Of course, I had the same thoughts myself.  It really is irritating to see the indie games community, which I feel should value substance and gameplay over flashy graphics and style, going totally nuts over some pretty concept art and shiny pixels.

If it does end up just being "The prettiest sokoban ever" .. well, it's platforming sokoban. >_>

Sad but thats is kinda of true  Undecided
482  Developer / Art / Re: show us some of your pixel work on: December 01, 2012, 06:42:02 AM
Worked on this awhile ago, I was trying to do the original 150



I think I'll pick it back up again

I like them <3 but imo color palette kinda sucks little bit.
483  Community / DevLogs / Re: Block Ops - Voxel based FPS on: November 30, 2012, 04:12:14 PM
Black Ops.. Block Ops.. Shrug
484  Community / DevLogs / Re: STEALER ///// AWESOME TEASER INSIDE!!! on: November 29, 2012, 02:51:40 PM
Trailer and music was pretty awesome! But i really hope the gameplay is also awesome.
485  Community / DevLogs / Re: Telepath Tactics (Multiplayer and Single Player Tactics) on: November 29, 2012, 04:23:30 AM
Oh shi thats was pretty fast! 3k in one day congratulation! I also recommend that you update you kickstarter page in due time..

Hahaha that bright adjustment is much better than the old one!
486  Community / DevLogs / Re: Telepath Tactics (Multiplayer and Single Player Tactics) on: November 28, 2012, 06:26:07 AM
Game looks pretty nice! Good luck with Kickstater! I have feeling of success there.
487  Community / DevLogs / Re: My rpg project No name. on: November 28, 2012, 01:11:30 AM
I love the colors! Those trees look so amazing.
I would love to see this finished!

Thank you.. When I did these tileset.. I did a lot of mistakes! There where too much tiles with different style.. example trees with 15 color and bush with 5 color and foliage was too simple compared to another tileset... I should aim for one direction and keep this direction througout the whole game. So im going do it all over again.
488  Community / DevLogs / Re: Anodyne - A zelda-ish-kinda adventure (pcmaclinuxandroid) on: November 28, 2012, 12:53:46 AM
Really enjoyed the demo.  I have nothing constructive to add, just that this was an awesome game experience because it really does capture the feel of classic SNES games while having its own style.  Looking forward to release--this is definitely on my xmas list.

Thanks, I'm especially glad you liked its style...we definitely wanted to do that so it wasn't just totally a super-homage of Zelda (though in many ways it is!)

Put it on your new year's list! It'll be out in early January (we hope!)


Seagaia can I ask you some question? I would like to make my own music to my games.. Does it need many years of experience to make some kind of game music? Should I learn first to play with  real life instrument? You have done pretty good music.

Thanks, I'm glad you like the music. While you can go and make game music right now, getting it to sound okay will be very hard if you don't have much musical background:

You don't necessarily need to learn a real life instrument, but it may be very useful because you'll gain a basic understanding of theory which is very useful when you need to put a song together - they're not rules you have to follow strictly, but they may make your life easier when listening and learning from others' music.

This: http://academic.udayton.edu/tobyrush/theorypages/
might be useful. I would read the fundamentals, you more or less need those. Try to find an instrument of some sorts, to follow along with.

I wouldn't really worry about learning to play an instrument *well*. It's definitely useful, but by no means needed (though you should still do it if you can) to be able to play concertos or the like...

In any case, you will need to listen. A lot. Listen to lots of music. Try to transcribe it. It will be hard at first - I remember it took hours to transcribe Golden Sun's world map theme when I was 9. Now I could do it from memory and add my own stuff, too.

There's a lot of things you can do. For most of my life I played, listened, transcribed. I didn't really start writing music till ~2 years ago (I had done one-off things occasionally), but all of the other musical experience has let me pick it up pretty fast.

So yeah, start slow. Learn some easy songs on an instrument. Listen to music, transcribe some easy stuff, try writing a simple melody. There are right and wrong ways to do all of the previous...but you can look into it more. If you're persistent you'll eventually get good at it, I think.

And once you're good, well, there's no ceiling so you have to keep making music and getting better! My audio production is pretty bad (but I can get away with it sort of with Anodyne), but I make up for it with the writing, I think, which sort of makes sense, since I haven't been writing for the computer for a very long time - but I still try to stay aware of audio production so I get better at it.


Im very sorry for late post! This is big lesson and inspiration for me and thousands of thanks to you! New screen is pretty awesome too i like that green color palette.. It looks a bit creepy.
489  Community / DevLogs / Re: Soulstrand (tactical puzzle RPG?) on: November 27, 2012, 03:04:36 PM
 Cry Beautiful.
490  Community / DevLogs / Re: Soldier Of - 3D GBC-Styled Zelda-like - 8/15/12 Devlog Video on: November 26, 2012, 11:47:03 PM
Fast and smooth gameplay <3
491  Community / DevLogs / Re: My rpg project No name. on: November 26, 2012, 11:01:02 PM
Love your work! Your art style is gorgeous. It reminds me very much of a cross between Secret of Mana and Yoshie's Island.
ยจ

Uh you are damn pretty good! Actually Secret of mana is biggest factor of inspiration for me  Wink


I too am in the planning stages of a retro-rpg. I've decided to work in Unity, however. I've hear abysmal things about the 360 and have decided to stay away. Dust and Fez were sponsored and still didn't make much compared to what is normal for similar titles on STEAM... and the SuperMeatBoy guys made more on their steam launch than they did the first 3-4 combined months of XBL.

Yeah I heard that they were having some problems with microsoft.. Its pretty amazing to see that games like a terraria succeed without the advertisement in STEAM.

That said, I recommend checking out Indie Game: The Movie before you choose XNA over Unity. =P Also, it's just a fantastic fucking movie. (On Steam sale too if you want to watch it in HD with bonus commentary tracks)

I've seen the trailer and they have struggling so much.. Im going watch it.
492  Developer / Art / Re: show us some of your pixel work on: November 26, 2012, 06:07:58 AM
spent 40min before bed touching it up with crits in mind



hopefully reads as quite a bit more dilapidated with less eye-rape grass + better separation.

"the case of the gigantic chest with no key"
PROTAGONIST, HALP!

..yeah its bed time

I like the simplistic style! New grass color is much  better good work Hand Thumbs Up Right but im not sure if its fits with bushes?
493  Developer / Art / Re: show us some of your pixel work on: November 26, 2012, 06:04:30 AM
Duck.
494  Community / DevLogs / Re: Screenshot Saturday on: November 22, 2012, 07:15:52 AM
Firstly: I am almost entirely sure that that is not a screenshot to a game, which this thread requires. Secondly: In what bizarre timezone is it currently Saturday?

You are right and im wrong. My bad.
495  Community / DevLogs / Re: Screenshot Saturday on: November 22, 2012, 04:32:32 AM
Yeah cliff is still wip..
496  Community / DevLogs / Re: My rpg project No name. on: November 21, 2012, 10:35:07 AM
Yeah cliff is still wip.. Its looks little bit like a cave   Epileptic
497  Developer / Art / Re: show us some of your pixel work on: November 20, 2012, 05:54:57 AM


Trying to work on some larger creatures.  I thought real hard about using more colors for shades, but the result looked less cartoony than I wanted and so I stuck with the fewer colors.

I like this <3 but you should make smoother lineart and also I think this piece work fine with simple shadow. I would recommend you to use better colors because they are now looking pretty boring.


498  Community / DevLogs / Re: Anodyne - A zelda-ish-kinda adventure (pcmaclinuxandroid) on: November 20, 2012, 05:48:58 AM
Seagaia can I ask you some question? I would like to make my own music to my games.. Does it need many years of experience to make some kind of game music? Should I learn first to play with  real life instrument? You have done pretty good music.
499  Developer / Art / Re: show us some of your pixel work on: November 09, 2012, 06:28:38 AM
Great redo of your old sprites. But I think there is still room for some improvement in the cluster department. It could also do without all those grayish brown colors.



edit:



Somehow but these character remind me of turtles.
500  Developer / Art / Re: Art on: November 09, 2012, 04:49:30 AM


Tiger zoro.
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