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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 05:50:02 PM

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121  Player / General / Re: Post your loot! 2 on: December 25, 2011, 11:10:15 AM
  • SNES controller -> USB adapter (super awesome)
  • Ghost Trick (DS)
  • Light-up yoyo, with candy
  • Sweater and matching santa hat
  • Money
122  Player / General / Re: Steam Christmas Gift Exchange on: December 25, 2011, 09:52:46 AM
I have Left 4 Dead: GOTY edition, I already have L4D2, so I don't really need it.

I could use that game, I haven't picked up either of the L4D's yet.  Profile name "josh g.", you can find me in the TIGSource community group.


Sorry, already traded it to Fission Mailed.

Dangerous Waters looks fun! Let's do it. Here's my Steam profile: http://steamcommunity.com/profiles/76561198001090990 (add me as a friend and we can trade)

Added!
Trade complete, I am now down to just Portal and Vegas: Make It Big.
123  Player / General / Re: Steam Christmas Gift Exchange on: December 25, 2011, 06:44:26 AM
I got Flatout: Ultimate carnage, which I already own. Will trade it for another game!

Oh man, I've actually been planning on picking that up for a while! I've got Portal, Dangerous Waters, and/or Vegas: Make It Big (I'll trade any of these that you'd like). Or maybe some TF2 items.
124  Player / General / Re: Steam Christmas Gift Exchange on: December 23, 2011, 07:32:08 PM
I crafted my coal and got a copy of Left 4 Dead 1. Everyone I know already has it, so if someone wants it, it's up for grabs. If you've already got L4D2 it's probably a waste though, because L4D2 has pretty much all of L4D1's content now.

Traded it away!
125  Player / General / Re: Steam Christmas Gift Exchange on: December 22, 2011, 04:42:04 PM
Are there any coupons that are better than the current winter sale discounts?
126  Player / Games / Re: Megaman X now has a gamebreaking ingame store on: December 21, 2011, 02:13:54 PM
These so-called HD sprites have plagued more than just iOS ports. The XBLA version of Earthworm Jim looks horrible.

THEY MURDERED EARTHWORM JIM. The "HD" iOS port looks bad, and the XBLA "HD" remake is even WORSE.

127  Player / Games / Re: Nintendo 3DS on: December 14, 2011, 03:58:54 PM
Nice lineup! The only one of those that I ever really played was LoZ: Minish Cap, so it looks like my 3DS will finally see some use.
128  Player / General / Re: Things that Suck on: December 14, 2011, 01:27:15 PM
Cry And my FPS while playing tf2 has dropped. What the Frick did I doooo???

TF2 had an update a short while ago that supposedly:
Quote
-Dramatically improved the dynamic model loading system's memory usage, performance, and stability
-Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
-Improved alt-tab handling under Windows Vista and Windows 7

It might've caused your problem. I've been occasionally having weird slowdowns in TF2 as well.
129  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 14, 2011, 01:24:18 PM
I've been looking for a good, wireless, "old-school" controller (just something with a nice D-Pad and comfortable buttons, really), and thought I'd go with an SNES controller. But I just realized, I can't seem to find a wireless SNES controller. Google has failed me. Maybe I should just get a wired one. I've had enough of the 360 controller's D-Pad.
130  Developer / Technical / Re: The happy programmer room on: December 10, 2011, 06:33:50 PM
Added raycasts to my game/engine! Used this page as a reference. I'm surprised I got the whole thing working in only two days. Smiley
131  Community / Townhall / Re: Ogmo Editor on: December 10, 2011, 01:56:13 PM
MORE BUGS

When starting up (my internet may have been screwy at the time):
Code:
************** Exception Text **************
System.Net.WebException: The remote name could not be resolved: 'api.twitter.com'
   at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
   at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result)
   at System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)

After adding tiles and layers to my project and clicking apply:
Ah, now that I think about it, this is probably happening because I'm deleting the default layer and adding just tile layers. When I leave the default Grid there, it works fine. I'm guessing I need at least one Grid layer.
Code:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at OgmoEditor.Windows.TilePaletteWindow.onLayerChanged(LayerDefinition layerDefinition, Int32 index)
   at OgmoEditor.Ogmo.LayerCallback.Invoke(LayerDefinition layerDefinition, Int32 index)
   at OgmoEditor.Windows.LayersWindow.SetLayer(Int32 index)
   at OgmoEditor.Windows.LayersWindow.initFromProject(Project project)
   at OgmoEditor.Ogmo.ProjectCallback.Invoke(Project project)
   at OgmoEditor.Ogmo.FinishProjectEdit(FinishProjectEditAction action)
   at OgmoEditor.ProjectEditors.ProjectEditor.onClose(Object sender, FormClosedEventArgs e)
   at System.Windows.Forms.Form.OnFormClosed(FormClosedEventArgs e)
   at System.Windows.Forms.Form.WmClose(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Another error when adding an Entity, adding a string type value to it, setting its max characters to 20, clicking the "Default" text entry field, then clicking another field (leaving the Default field empty).
Code:
************** Exception Text **************
System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
   at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
   at System.String.Substring(Int32 startIndex, Int32 length)
   at OgmoEditor.ProjectEditors.ValueDefinitionEditors.StringValueDefinitionEditor.enforceMaxChars()
   at OgmoEditor.ProjectEditors.ValueDefinitionEditors.StringValueDefinitionEditor.defaultTextBox_Validated(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnValidated(EventArgs e)
   at System.Windows.Forms.Control.PerformControlValidation(Boolean bulkValidation)
132  Developer / Technical / Re: Keyboard Input Limitations on: December 10, 2011, 01:28:01 PM
Try mapping the controls to different keys. It sounds weird, but a lot of the "broken" combinations are key-specific, not key-count-specific. At least, in my experience.
133  Community / Townhall / Re: Ogmo Editor on: December 09, 2011, 04:24:01 PM
Was adding a new tileset to a project, clicked apply, and this happened:

Code:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at OgmoEditor.Windows.TilePaletteWindow.onLayerChanged(LayerDefinition layerDefinition, Int32 index)
   at OgmoEditor.Ogmo.LayerCallback.Invoke(LayerDefinition layerDefinition, Int32 index)
   at OgmoEditor.Windows.LayersWindow.SetLayer(Int32 index)
   at OgmoEditor.Windows.LayersWindow.initFromProject(Project project)
   at OgmoEditor.Ogmo.ProjectCallback.Invoke(Project project)
   at OgmoEditor.Ogmo.FinishProjectEdit(FinishProjectEditAction action)
   at OgmoEditor.ProjectEditors.ProjectEditor.onClose(Object sender, FormClosedEventArgs e)
   at System.Windows.Forms.Form.OnFormClosed(FormClosedEventArgs e)
   at System.Windows.Forms.Form.WmClose(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
134  Community / Townhall / Re: Ogmo Editor on: December 09, 2011, 02:32:47 PM
Does Ogmo Editor 2 output levels in the same format?
135  Player / General / Re: Mythbusters: Whoops! on: December 07, 2011, 03:33:20 PM
How does a cannon ball miss by 700 yards? Were they testing if it was possible to aim a cannon while drunk?
136  Player / Games / Re: Please suggest PC games/mods suitable for LAN party on: December 04, 2011, 11:32:30 AM
Magicka is super fun multiplayer. Especially in real life, where you can punch the person that just killed you!
137  Player / General / Re: Approaches to learning: Programming and Math on: December 03, 2011, 08:45:15 PM
For programming, particularly in learning new languages, I tend to just dive right in after looking at an example or two. Most development environments will help you correct it until it is at least syntactically correct. This is how I learned Java and some Python - pick a goal for a small program and try to make it. Practice is really the only way I learn stuff. It's the same reason a math teacher assigns you a bunch of problems every day.

It doesn't work for everything though; some concepts just require you to read up before you can use them correctly (e.g. memory management in C/C++). My approach isn't exactly wise.

As for more mathy things...usually either a really good tutorial or an example program. Often both. Since I'm too cheap to go buy a book, I usually just type what I want to learn about into Google and read any relevant articles that come up. I often spend a couple of days just reading articles and digesting the information before I actually start coding. I've read exactly one programming book in my entire life, and that was for Visual Basic .NET in 7th grade or so (and I only did like three examples from it).
138  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 02, 2011, 04:52:29 AM
Go here to use the "old" YouTube homepage (same layout, changed style, way better): http://www.youtube.com/index_ajax

CRISIS AVERTED.
139  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 01, 2011, 03:58:37 PM
I hate the new YouTube theme. I hate it. I hate it. I hate it. I hate it. I hate it. WHERE ARE MY REMOVE BUTTONS ON VIDEOS FROM SUBSCRIPTIONS I ALREADY WATCHED. I DON'T WANT TO VIEW SUGGESTED VIDEOS. I DON'T CARE WHAT YOU THINK I WOULD LIKE. STOP TAKING UP HALF THE SCREEN.



AAAAAAAAAAAAAAAAAAAAAAAH

FIX IT

NOW
140  Player / Games / Re: Skyward Sword on: November 24, 2011, 07:41:28 AM
I went to the store to buy the golden wiimote bundle yesterday (I don't have the motion plus adapter). They took it up to the checkout, scanned it, and it said "SELL NOT AVAILABLE." For some reason their computer system won't let them sell it.

I'm not sure if I should bother going back tomorrow to see if they fixed it. Sad
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