Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 02:23:35 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 4 5 [6] 7
101  Developer / Playtesting / Re: Prototype of a game inspired by Magic Carpet, with deformable spherical planet on: January 01, 2013, 11:49:23 AM
It's looking nice, but I don't understand what will be the objective of the game.

Or are you doing this only for learning?
102  Community / DevLogs / Re: 5734L3R on: December 30, 2012, 02:50:46 PM
I feel the need of know what the magician hat does  Mock Anger
103  Community / DevLogs / Re: The Wild West on: December 29, 2012, 09:07:21 PM
I thought you were on holidays but.. I WANT MORE  Cry
104  Community / DevLogs / Re: Soldier Of - 3D GBC-Styled Zelda-like - Devlog Videos on: December 29, 2012, 09:02:30 PM
The new GUI looks much better than the older (ofcourse). Great job SolarLune, as usually.
105  Community / DevLogs / Re: Chasm [2d roguelike platformer] on: December 29, 2012, 08:57:36 PM
Your art is awesome guys. Keeping an eye here!  Ninja
106  Community / DevLogs / Re: Futuridium on: December 22, 2012, 11:11:25 AM
Looks really interesting. Keepin' an eye here.
107  Community / Sports / Re: Sugar Loco Wrestling [FINISHED] on: December 01, 2012, 04:32:58 PM
I can explain my frustration with an image:

108  Community / Tutorials / Re: Java 2D Game Engine Development; A video tutorial series in which I teach you to on: November 18, 2012, 03:48:20 AM
I've just subscribed to you, I have a little idea of programming so I don't know how to make games with Java, I'll follow your tutorials. Keep teaching us good gentlemen!

 Gentleman
109  Community / DevLogs / Re: Perspective - 2D platformer w/ 3D perspective rotation on: November 18, 2012, 02:50:10 AM
Played it and haved fun with it. It's a simple but good game I think, it's easy to get started without tutorial by having experience viewing how the map changes when you do anything.

Continue with the great work!
110  Community / DevLogs / Re: CraftStudio: game-making for gamers (real-time collaborative!) on: November 12, 2012, 09:46:12 AM
Yeah you could say that, but CraftStudio is multiplayer too (aka. you can build games together in real-time), which makes it very different from other game-making tools.

It's like an IRC server except each room lets you edit a model, map, script or scene together.

For instance, between 10-15 people took part in making Doomsday Carrot Rampage. Here's the recording of our game jam.

Looks original and a good idea but I feel like this is not a serious game engine, I don't know why but I feel like this.

Anyways it should be fun to make a game with your team seeing what you do and helping you at the same time, this part is what I do like more of CraftStudio.
111  Community / DevLogs / Re: tinyfight (working title) on: November 10, 2012, 05:15:10 PM
Looks nice, waiting for more Smiley
112  Community / DevLogs / Re: CraftStudio: game-making for gamers (real-time collaborative!) on: November 10, 2012, 04:07:40 PM
It's like your "engine" if I can call it engine is like the Construct2 of 3D-basic modelled-games?

I only think that because of the visual scripting Tongue
113  Community / DevLogs / Re: Slimeful: Greedy Piggy Chase!! on: November 09, 2012, 06:10:14 PM
Looks pretty good.

On what platforms are you planning to publish the game? Would be nice to see the game for PC :D
114  Community / DevLogs / Re: Paper Engine 2 - Open Source 2D Engine w/ Editor on: November 09, 2012, 06:05:44 PM
Gonna follow this too.

Waiting for the engine to come out and test it myself! :D
115  Community / DevLogs / Re: Misshoni - Pre-alpha Windows Demo Out on: November 08, 2012, 02:42:14 AM
@eigenbom - Thanks.
@Connor - Hah, I'll see about a Mac demo soon.
@omgnoseat / egoitzOsa - Thanks!

So, that's it for the month of October. I'll now switch to development on Soldier Of. Let's go!

116  Community / Sports / Re: Sugar Loco Wrestling on: November 08, 2012, 01:41:39 AM
Legen... wait for it DARY!

The character sprites are looking really good! Impatient to see how this game goes.
117  Community / DevLogs / Re: Paper Engine 2 - Open Source 2D Engine w/ Editor on: October 29, 2012, 03:57:54 AM
I'll be watching this thread.
118  Community / DevLogs / Re: Gravity Nano - Released for FREE on: October 29, 2012, 01:41:28 AM
The game is oficially released.

I will say that this is not the result I want. But I feel like I just want to release this and put a final. I will continue updating the game, ofcourse and probably in a future, when I have more experience, I’ll do a remake. But this is the result for now.

See the first post to play or view a trailer.
119  Community / DevLogs / Re: Misshoni on: October 25, 2012, 03:05:31 AM
I highly love this.

SolarLune I follow you from BlenderArtists.com about two years ago and I saw you have a good talent for pixel art and 8 bit music too. I hope you get very far with this.
120  Community / DevLogs / Re: Chroma on: October 23, 2012, 03:25:23 PM
IGF entrants online - cooooooool, looks like it will be tough this year, doubt I'll get anywhere with the main competition but hopefully some decent exposure from just being up there  Beer! Exciting stuff.

Small milestone today:


Chroma on a Mac! Wasn't even too hard to get going after Xcode and I settled our differences Grin

When you get past the setup bullshit it's not bad at all... might use OSX+Xcode for main development for now, kinda in love with the macbook air.

Also, I'm gonna be checking out gamecity tomorrow in Nottingham, which should be fun.

I love how is the game looking!
Pages: 1 ... 4 5 [6] 7
Theme orange-lt created by panic