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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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61  Community / DevLogs / Re: Screenshot Saturday on: October 05, 2013, 07:57:51 AM
62  Community / DevLogs / Re: Words for Evil (RPG Word Game) on: August 29, 2013, 02:16:30 AM
Interesting, looking really good!
63  Community / DevLogs / Re: Quarantine on: August 20, 2013, 03:27:56 AM
The game looks way better with the 8x8 tileset! And very interesting.

This robot thing doesn't really fit, on my opinion.
64  Community / DevLogs / Re: SUPER DISK RIDER 200X on: August 16, 2013, 07:48:09 PM
What the shieeeeeet.
65  Community / DevLogs / Re: Legend of Iya - pixely metroidvania [KICKSTARTER] on: August 11, 2013, 05:52:23 AM
You've been funded! Congrats!!
66  Community / DevLogs / Re: Screenshot Saturday on: August 10, 2013, 01:06:42 PM
First time I try to make a gif.

67  Community / DevLogs / Re: NOOMIX - Split, Merge, Destroy on: August 08, 2013, 07:41:56 AM
Good news then! I'll keep an eye here for when you return Smiley

Good luck with the graduation!
68  Community / DevLogs / Re: Papers, Please [Available 8/8] on: August 02, 2013, 01:58:47 AM
Congratz in finishing this game. Looking forward to purchasing it!

I want the sales information too :>
69  Community / DevLogs / Re: Unsurvive - Pixel Sandbox Survival Horror on: July 28, 2013, 09:33:07 AM
Good luck.

Thankyu.

Sounds like a lot for one person

It is, in fact, a lot of work, but I'm sure I'm capable to do it.
70  Community / DevLogs / Unsurvive - Pixel Sandbox Survival Horror on: July 27, 2013, 04:16:37 PM

Unsurvive is a project I started two years ago, in that time it was being developed in Blender Game Engine, but for no motivation and some other things, I wasn't able to think clearly on it, so I stopped developing it. Now, two years ago, with a bit of more experience in Unity, I'm going to develop Unsurvive with more than an arcade game that it was supposed to be.

Now, Unsurvive is gonna be a Sandbox Survival Horror (Zombie Apocalypse) Game, placed in a vast persistent world made with a lot of caring & simple 3D for environment and Sprites for characters, so it's a 2.5D game, I guess.

The thing is, I wanted to make Unsurvive hard to play, hard to survive, it's going to have permadeath as the only option, and you'll have to keep an eye on facts like Fear, Hunger & Fatigue, either your body will collapse in a heartattack and you'll die, with the only option of start from scratch, I call it a new opportunitie.

Fear, Hunger & Fatigue will affect on the way you do things, just like shooting a zombie, if you prepare your character fearless, you'll have more chances to survive in a fight than someone that prepares his character for builidng, for example.

Your character will learn of his fights, and the things/events he will live.
If, for example, you're a genious of crafting (of course, there will be crafting, with lots of variations) and you don't prepare your character to not collapse in a fight with zombies and miss all his shots, you'll just have to place traps with multiple items, there will be lots of ways to kill zombies, even if you don't like to have blood in your hands. Fun for everyone.

You will have to take care of yourself, searching for meds, hunting, killing zombies with vehicles or even securing a place and improving it to be safe for whatever reason. Because not only the zombies will be your enemies, mankind has been a little corrupted since the apocalypse, just taking care of themselves.

Anyways, exitting all this freedom fun, there will be a lineal history too, just if you want to see things happen, change, and learn more about what happened while you were "sleeping".

And now, I'll have to go back working, just needed to talk a bit about it, and let's see if it's nice to your eyes. So I'll reserve this post to use it as a devlog.

Engine: Unity3D.
Artistic things: Photoshop & Blender.
Language: C#.

I'll show you all something special in a week, or maybe two.
71  Community / DevLogs / Re: Kingdoms Rise on: July 26, 2013, 07:35:54 AM
First time I see this. It's looking really beautiful, you guys are doing a great job!

Voting on Greenlight. Good luck!
72  Community / DevLogs / Re: Schrödy [Gameplay video added!] on: July 18, 2013, 06:37:14 PM
No news on this project? I hope it stills being continued, because it was really promising.
73  Community / DevLogs / Re: Oblitus - a 2D, strategic-melee, action-adventure platformer on: June 28, 2013, 12:40:49 PM
Do you accepted donations and voluntarily overpriced pre-oders?
Well I can't say no Wink I'll have preorders up as soon as possible, once the first area is done.  There still a fair amount of work to do, and I have to set up the preorder system and site, but I'll have it here as soon as I can!

I'm glad everyone is enjoying the promo art! :D

Also you could contact the Humble Bundle Store if you don't want to work on Pre-order systems and so.
74  Community / DevLogs / Re: Human Passage (Alpha 2 up!) (Translators needed!) on: June 25, 2013, 10:56:52 AM
I could translate it to Spanish (I'm Spanish).

But I don't like the website, and it's required to be registered to contribute on your project :[
75  Community / DevLogs / Re: Screenshot Saturday on: June 01, 2013, 08:35:37 PM
Not a screenshot exactly but here's my output for the week:


Ohmyohmyohmy that's what I WANTED from you.

That sounds and atmosphere are really AWESOME, Chroma is gonna be trully fun & beautiful, well it is beautiful now Smiley
76  Community / DevLogs / Re: Chroma on: May 15, 2013, 03:27:02 PM
Any news? What happened with this beautiful project?
It's only a little over 3 weeks ago Claw posted on this thread, I'm 99% sure that he's still working on this.

This kind of stuff takes time! Smiley

I am indeed still working! Grin

I've been quite neglectful of the devlog, I prefer to keep my cards close to my chest, better to discover things while you play rather than show stuff off in screenshots each week, so I'm always a bit reluctant to post.

That said, I'm currently working on getting a demo ready to submit to Rezzed in the hopes of getting some booth space to demo it which would be awesome, and also getting a build together to submit to indie-cade because why not.

But here's a few shots of some places I've been polishing up:





My Screenshot dose, that's what I wanted. Thankyu Claw. Hoping to see more soon \:D/
77  Community / DevLogs / Re: Chroma on: May 15, 2013, 05:12:57 AM
Any news? What happened with this beautiful project?
78  Community / DevLogs / Re: CrossCode - New TechDemo++ Out Now! on: April 11, 2013, 03:15:34 PM
Wow this game is truly amazing, I did play it and really had fun with the puzzles. Specially with the ones where you need to be in front of a robot and then move fast for the bullet to hit a switch.

Really fun, keeping an eye for see how this goes!

PS: I like the shooting mechanic too!
79  Community / DevLogs / Re: Glob the game - cartoony platforming adventure on: April 11, 2013, 07:34:34 AM
It's very bright and colorful, I like it.  It looks like you're using some kind of procedural animation on the green dragon, it looks really good!  His idle animations (or what he's doing when not trying to eat you) give him life.

At the start of the new gif, one of the rolling boulders makes it over the "pit," but the next one doesn't make it.  Does the glob guy jumping on top of the boulder slow it down, causing it to fall into the pit?

Indeed, that's what looks like. And if you did notice an attack that Glob has, also slows the rolling things.
80  Community / DevLogs / Re: Ninja - (Boogie Games) on: April 05, 2013, 01:42:58 PM
*smiles*
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