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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 10:08:59 PM

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121  Player / Games / Re: When GM rebels... on: February 05, 2011, 05:12:17 AM
This used to be a pretty common problem for me, and it used to be the result of the game dev setting the Game Process Priority to High. I'm not sure if that's the case with Verge, but it certainly sounds like it.

The only thing that worked for me to get around this problem was playing the game right after a reboot and ctrl+alt+deleting every unnecessary running process.

Hypothetically the author could also change the setting with a few mouse clicks, which will make the game more prone to lag, but get rid of the input problems.
122  Developer / Playtesting / Nordic Game Jam: The Game on: February 02, 2011, 02:05:05 PM
Team Sweden presents Nordic Game Jam: The Game!



Now you can live through the Nordic Game Jam experience in your own home!

Enjoy the Danish lifestyle, listen to Greg Costikyan and Keita Takahashi give the talks of their lives, make an awesome game and socialize with all the creative people gathered in the halls of ITU.



Sponsored by Nordic Game Jam

http://cactusquid.com/games/NGJTG.zip

Controls:
MOUSE

Gameplay Video (Spoils the entire game):


123  Developer / Playtesting / Re: Mempory on: January 26, 2011, 06:28:23 PM
This was actually really nice. Kinda reminds me of Farbs' Playpen, but a lot more warped.
124  Developer / Playtesting / Re: JetPilot GoNow (Working Title) (DEMO NOW!) on: January 26, 2011, 06:19:14 PM
That volcano level looks hot, dude Shocked
125  Player / Games / Re: Gamasutra article: Opinion: Tetris Is Not The Answer on: January 24, 2011, 09:32:52 PM
I thought the article was great (not completely agreeing with much of what he says, but he makes a lot of good points)! I think very few people are as Narrativist or Tetrist as he describes, but I do know people who have sorta similar opinions.

I definitely think that there's more than gameplay to games. But I'm all for diversity. I hope people will keep making games that are strictly focused on gameplay, as much as I hope that there will people who use games to tell interesting stories. And hopefully those who create everything in between as well Smiley
126  Community / Versus / Re: Mercenary Duel on: January 24, 2011, 07:51:42 PM
Finished another level and re-uploaded for playtesters. Will post screen tomorrow.
127  Community / Versus / Re: 0Space on: January 24, 2011, 05:47:32 PM
I like the look of this. It looks a little bit complicated to play, I can't figure out how the aiming works at all from the video Droop
128  Community / Versus / Re: ConstrOHNO on: January 24, 2011, 05:43:51 PM
This is gonna be a tough one to beat. Looks really sweet so far!
129  Community / Versus / Re: Mercenary Duel on: January 24, 2011, 05:08:48 PM
Quote
This looks awesome, although all the areas you've posted thus far seem about the same, layout-wise.

Like mokesmoe‽ said, it's partially the gameplay mechanics which force the levels to look the same. I'm implementing small things which will make them play a bit differently from each other though.

There's a ton of threads to go through around here. Please don't take a lack of initial feedback as lack of interest. Smiley We'll all get to play the games eventually, and most of us are busy with our own.

My bad. I wasn't clear on this, but I was referring to the people that I actually sent the game to (I also posted it on a few forums). And the little feedback I had gotten at that point was basically:

Quote
Tested quickly with my gf. But the game seemed to be somewhat boring and weird control scheme didn't help much.

Quote
It ain't the size, it's... no, it's the size.

So this:

Quote
Though the initial (lack of) feedback so far seems to suggest it's not terribly fun. Hopefully after the update it's easier to get into

was referring to that.

Now I've gotten a fair share of quality feedback, though. So I'm not complaining Beer!
130  Community / Versus / Re: Mercenary Duel on: January 24, 2011, 03:41:38 PM
131  Community / Versus / Re: Mercenary Duel on: January 23, 2011, 07:09:47 PM
Progress. Though I got sidetracked for the larger part of the day. Will do the rest of the levels tomorrow if I have the time.

132  Community / Versus / Re: Mercenary Duel on: January 22, 2011, 04:33:47 PM
Updated with bots (singleplayer), sounds and built-in control configuration. Have some more ideas to make it more interesting. So I guess the release will be early next week instead of this Sunday... Shrug

Still would love someone to record gameplay videos of playing against other humans (send me a pm)... Though the initial (lack of) feedback so far seems to suggest it's not terribly fun. Hopefully after the update it's easier to get into WTF
133  Community / Versus / Re: Mercenary Duel on: January 21, 2011, 12:13:27 PM
So, all the gameplay mechanics are in place now, and all the in-game graphics. But I have a hard time playtesting the game.

If anyone has a friend to play with and is able to record videos of the gameplay for me, that would be awesome. If you're interested, send me a pm and I'll send a demo.

Tomorrow I'll get to gameplay modes and sound effects. Game should be done on Sunday.

134  Community / Versus / Re: Mercenary Duel on: January 20, 2011, 04:11:53 PM
So basically it's a top-down version of

.

I bet someone else will have the exact same idea... Droop
Honest to god, this was going to be my second idea. You beat me to it.

That's pretty much it yes. I figured it'd be an easy concept to think of so I decided I should probably make a post about it. My rendition is pretty straight forward though, so don't let me get in your way Droop
135  Community / Versus / Mercenary Duel on: January 20, 2011, 02:43:22 PM
I'm making something small and quick.
I bet someone else will have the exact same idea... Droop

136  Developer / Playtesting / Re: Robotix (2D space shooter) on: January 18, 2011, 03:24:59 PM
I remember playing this back when you first posted it on shmup-dev. As far as I can recall it was cool but a little bit slow and tedious since the levels were kind of large. Nice to see it again! Smiley
137  Developer / Playtesting / Re: Klik Asia (KNP Demake of Clean Asia) on: January 17, 2011, 08:29:10 PM
This game made me understand why people were freaked out by the difficulty in Clean Asia!. All the complaints I got to hear so many times about the game not being user friendly suddenly made so much sense to me, haha Cheesy

I was really happy to see a demake of one of my games, and thought this one actually was kind of interesting in that it focused on the thrusting. And the different movement patterns for different enemies was something I wish I had thought of myself Hand Thumbs Up Left Droop

Good job, dude!
138  Player / Games / Re: Poorly describe games and try to guess what they are on: January 13, 2011, 06:03:10 AM
In the final battle you have to shoot the principal (who has already committed suicide by hanging) in the crotch over and over.
139  Player / Games / Re: Poorly describe games and try to guess what they are on: January 10, 2011, 05:39:02 PM
You run out of a toilet to duel an old man or woman, yourself and a clown.
140  Community / Townhall / Re: i find no love in this passionless life on: January 09, 2011, 03:38:31 PM
joke gaym? Hand JoystickEpilepticHand Any Key
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