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181
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Jobs / Offering Paid Work / Programmer for Terror Bikes by cactus & messhof on iPhone
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on: August 05, 2010, 08:51:40 AM
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We were supposed to do this project with Mark Johns a while back, but it kind of died out because of some financial difficulties.  If anyone's up for porting the game to iPhone+iPad, let us know. We imagine it'd be done in Unity, but we're open to other ideas. All we can offer is an equal threeway split, minus money for the musician. Both me and messhof do have kind of a following and get a fair amount of publicity, so there's a chance it'll be worth it in the end, but there's no real way of telling. The trailer pretty much sums up the gameplay of the game, and should allow most people to get an idea of how difficult it would be to program.
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183
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Developer / Playtesting / Re: Stream
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on: July 20, 2010, 01:23:55 PM
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Looks pretty cool, although a bit rough around the edges (not very fluid animations mostly). I can't actually play it on my computer though, so my opinion isn't necessarily accurate.
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184
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Developer / Playtesting / The Ultra Mission
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on: July 07, 2010, 05:24:40 AM
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 The Ultra Mission is an arcade shooter game in which you play as a soldier who has to rescue civilians from a group of armed kidnappers. The enemies will not hesitate to open fire at any threat, and have placed sentries and automated turrets to prevent you from achieving your mission objective. You move the hero by using the WASD keys. The left mouse button fires your gun, while the right button launches a missile at the direction of your target reticle. Missiles can break through walls, but be careful not to hurt civilians or you'll have to restart a mission all over again. There are eight levels to play in total. Ultramission can be downloaded by clicking here. (Windows, 1.40MB)
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185
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Player / Games / Re: bidding on cactus's game norrland has begun on ebay
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on: June 23, 2010, 03:07:50 AM
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Yes, there will be English subs, and since people are placing such high bids I'll be adding a bit more content. I'll see if I can print some kind of manual, but it will probably be a bit sparse if I do. Basically, it's just a cool sleeve with a black disc that has the game on it. If I can think of some kind of bonus thing, I'll add it. I hope people won't be displeased with what they get 
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189
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Developer / Playtesting / Re: Hazardous Surface
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on: June 14, 2010, 03:48:16 PM
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I'm pretty much with 3dpursuit. I could get the character to move, but I didn't understand why there were four characters and I couldn't figure out how to jump. Some instructions would be helpful. I can't really say much more since I didn't figure out how to properly play the game 
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190
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Developer / Playtesting / Re: Bonkers V2.0 (DEMO)
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on: May 31, 2010, 01:15:22 PM
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Got to the first boss and beat him then nothing happened. I really like the game though, graphics are great and it's pretty fun to play. It did get a little bit repetitive at points but I did keep playing. Maybe one or two more enemies in the first stage would be cool 
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191
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Player / General / Re: Gay guys shouldn't be "geeks"
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on: May 28, 2010, 02:05:35 AM
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I think it's ok for people to change lifestyle or whatever. You can "waste" a lot of time on games or other hobbies that years down the road might seem like a huge mistake. Changing yourself is part of growing up, I don't think it makes you a loser. Trying to change yourself and fail probably would, though. I also have some clubbing friends, and one thing they have in common is that they all play video games. So that is definitely not a problem. That said, they don't give off a very geeky impression, despite some of them having been into larp etc 
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192
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Community / Townhall / Re: TIGSOURCE GAME SUGGESTIONS
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on: April 10, 2010, 03:55:05 AM
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UÍN The new game from the creator of the La La Land series who disappeared around five years ago. Apparently he decided to come back. wander a strange land in search of your brother. why? because you're stuck and have no choice. if you're lost sometimes you need to think outside the box. however other times things just don't make sense so too bad so sad, keep trying. i believe in you!    http://biggt.net/uin.zipx
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195
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Player / Games / Re: IGF 2010 nominations
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on: January 14, 2010, 09:35:00 AM
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Maybe that's because you're involved in the "indie games scene", and you're hearing about a lot of the interesting projects long before they're done. It can take a long time (for people who aren't you) to make a game. The ones you've heard about a year ago are probably still new to people who don't associate with game developers. That is part of the reason, yes. Another part of it is that I have a very narrow idea of what games I would like to play, and it's getting even more narrow for every game that sparks my interest. I rarely play a game that I like and afterward think "I wish there was another game just like this". It's weird how with every cool and fresh game I play, the scope of what you can do with games seems to be getting smaller and smaller for me instead of bigger and bigger.
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196
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Player / Games / Re: IGF 2010 nominations
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on: January 14, 2010, 08:54:56 AM
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people who are dissatisfied: cactus (said 'bored', he's kinda seemed depressed recently anyway) I didn't really fully explain myself in my post. I do feel dissatisfied with the finalists in this year's IGF, BUT... I'm not saying I saw a ton of entries that I thought deserved to get nominated that didn't get a nomination. That's the big thing that I feel bad about. There were undoubtedly a lot of good games in there, and many of them got a nomination, but I didn't see many games that got me excited. I feel like the nominees were selected mostly based on production values, possibly because there wasn't much else to go by (afaicr from when I looked through the entrants). Most of the games that would've felt fresh or interesting I had already heard about or played over a year ago  Anyway, I've got high hopes for 2010. I feel like it will be the best year in quite a while 
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197
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Community / Townhall / Re: NEW Fps Horror Experiment: The Hunt
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on: January 13, 2010, 06:44:07 AM
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I can tell you're new to 3D. There are some annoying things in the game. First of all, your textures must be powers of 2 (2,4,8,16,32,64 etc) in width and height. Right now the textures will look completely messed up on about half of all graphics cards. Second, you get stuck when you walk against a wall (very easy to fix). There might be more problems, but I was unable to play for more than a minute or so because I couldn't really tell what was going on. Will try again if you fix it 
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198
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Player / Games / Re: IGF 2010 nominations
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on: January 12, 2010, 12:17:54 PM
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This year's IGF has been very weird to me. I didn't expect a nomination at all, and when I saw the nominations I was a bit disappointed about the line up. Some games I was really happy to see nominated, others not so much. The nuovo category did seem to pick up the most games that I thought were cool, and I'm glad Star Guard got a nomination. But other than that, there's nothing I'm excited about and most of the games already seemed to have "made it". The fact that I was nominated in the nuovo category also kind of felt like it said that I no longer have a chance of getting a nomination in any of the normal categories, even if I make a polished and accessible game. It also looks unsure if I will even be able to attend, and I doubt I will win anything, plus this or next year will probably be my last chance of actually getting anywhere with game design as a "career". Gah. I'm not really blaming the judges or the way the IGF was organized. I'm surprised I've been as successful as I have been up until now. I guess I just wanted a game on the horizon that I could look forward to, something that would make me excited about games again. Maybe next year, eh?  (Sorry for adding to the negativity in this thread! I'm probably just not in the zone game development wise... I still think IGF is a really cool event.)
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200
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Player / Games / Re: IGF 2010 nominations
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on: January 07, 2010, 08:55:50 AM
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I wonder if having more judges means a higher number of stupid judges. Very, very likely. I think it would be cool to be able to submit your game early for a first round of judging, then receive the feedback, spend a few weeks polishing away what's causing problems for the judges before you get to the final judging (possibly from a different set of judges). I mean, if your game gets trashed because you don't have a screen telling the player the controls (or some small problem like that), it feels a bit harsh to have to wait another year before you can send a version with this fixed.
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