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481
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Community / VGNG / Re: Video Game Name Generator Competition
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on: March 20, 2008, 03:52:21 PM
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The rules are a bit vague on this, but are demos allowed for final submission? I haven't actually been planning on finishing the game in time for the competition, so there's just no way that is going to happen regardless of wether it disqualifies me or not  Also, what are the rules on sexual content? 
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483
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Community / VGNG / Re: My First Skydiving Academy(FINISHED)
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on: March 20, 2008, 09:56:27 AM
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Awesome graphics, man, and cool gameplay! I liked the power-up the way it was. I only died twice when playing, and actually found the game too easy, so it was cool that there was a power-up that required skill to handle. The only thing I would change is the menu for when you've finished a level. I found it weird that "Again" was preselected instead of "Next", and that "Next" was to the left of "Again" instead of right. (I accidentally replayed the first level after beating it, and then when I beat the second level, I accidentally went back to the menu instead of going to the next.) Oh, and did I say that the graphics were awesome? Really slick style! 
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485
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Community / VGNG / Re: Dynamite Prison Armageddon *Demo*
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on: March 20, 2008, 09:50:05 AM
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I liked it, but there's a bug preventing me from playing the third level. Just when I've beaten the second, it exits fullscreen mode, and the game says it has to be closed...
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486
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Player / General / Re: Alejandro Jodorowsky
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on: March 19, 2008, 02:31:09 PM
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I thought both El Topo and Holy Mountain were completely amazing. I was expecting Holy Mountain to be a plotless art-flick, but I actually enjoyed the thin storyline that it had. Mostly, I really liked the environments and the creepy atmosphere. Santa Sangre on the other hand was not so interesting, and I haven't tried reading any of his comics. I've also heard Jodorowsky is looking to make a sequel to El Topo, and that Marilyn Manson and Nick Nolte are funding his latest project (called "King Shot"). As for Argento; I've seen a lot of his movies but never really understood what the hell that guy is up to. I like the surreal shots that seem to occur every now and then (usually when someone dies), but the plotlines are so weird and pointless and the characters always lack common sense. They are often pretty entertaining, though. Tenebre and Stendhal Syndrome are probably the ones I liked best out of the dozen movies I've seen (my brother is really into obscure horror movies). And you gotta love Goblin's great soundtracks  Speaking of obscure italian horror flicks, I was really surprised by how good Cannibal Holocaust was when I saw it a few years ago. A very powerful experience, as I was expecting a typical gorefest. About 50% of the movie is actually pretty bad, but the documentary footage was really something. And the movie even has a message and everything. Plus the score was beautiful. Definitely recommended, although I should warn you that a few jungle animals actually gets killed on camera, and the movie has very brutal and realistic violence at times.
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487
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Community / VGNG / Re: Viking Bazooka Bloodbath - *Complete*
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on: March 18, 2008, 02:37:24 PM
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I love it! The game froze on me as well. I think it has something to do with the music because it always went silent a few seconds before the game froze. (note I haven't tried the new version yet) Edit: Played for quite a bit without getting the freeze. Completed the game at 83% 
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488
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Player / Games / Re: Top 100 indie games up at Caltrops
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on: March 15, 2008, 05:57:22 AM
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I like the list of overrated games. It made me chuckle. :D
Same here, although I haven't played any of those five games, so I'm not sure if I'd agree or not 
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492
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Community / VGNG / Re: My First Skydiving Academy
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on: March 08, 2008, 06:14:01 AM
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I wasn't expecting it to look that good, but the silhouette style is spot on, and the game seems polished already. This is gonna be tough to beat 
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495
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Community / VGNG / Re: 8-bit Gun Tales
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on: March 05, 2008, 02:19:37 PM
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I like how the gun actually looks pretty innocent  Minor thing: the eyebrow is a bit hard to see in the screenshot. Other than that, the pixel work is looking very crisp and nice!
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497
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Community / VGNG / Re: Brain-Damaged Toon Underworld
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on: March 05, 2008, 02:08:02 PM
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CACTUS.
Dont disappoint me, or I'm taking all your bananas. Even the ones disguised as dogs disguised as bananas? you're a bastard for teasing like that. Don't worry, I'll post a gameplay vid before or after the deadline 
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499
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Developer / Playtesting / Re: Carpe Universum
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on: March 01, 2008, 12:06:52 PM
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Nice looking game you've got here, Sean! I really like the style and the special moves (although it's a bit hard to perform some of them during the more frantic action without taking hits). You should consider adding difficulty settings so that more hardcore players won't complain about the lack of difficulty. But from the GDC experience you're probably on the right track with letting people play regardless of skill  I noticed that you have the infamous weird graphic surface glitch, which can easily be fixed with draw_clear_alpha(c_black,0) before drawing to a surface.  I'd also suggest adding more animation to some of the enemies. Other than that, it's one fine ass game you've got going!
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500
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Community / GAMMA / Re: Standard Bits
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on: March 01, 2008, 06:23:00 AM
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Amazing game. The style is just so awesome. I wish I had made this. If the music would've looped I could have played it for hours 
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