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104
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Community / Procedural Generation / Elephantastic[UNFINISHED :(]
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on: June 02, 2008, 02:18:35 PM
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I've been working on this on and off, but had too much other stuff going on to get it polished up enough to complete it for the competition. In what is done you control an elephant that puts out fires.  Controls Move - Arrow Keys Fire Water From Trunk - Space Press A to generate a new area. The map generation was pretty good, but I just didn't have the time to add in all the game play and sprites(the elephant shooting water isn't finished). I had it so that you re-fill your water by being in water, but this was omitted for testing, and I did not re-enable it in this release as there would be no indication of how much you have. So this is just more like a look at what may have been.  **REQUIRES XNA 2** Download HereEDIT: Could I get the correct tag put on?
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107
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Community / VGNG / Re: Russian Landmine Patrol[Fnished Download in 1st Post]
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on: April 03, 2008, 10:24:41 AM
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That was a bit purpose, I noticed that while playing, but didn't want to remove it. The idea was that as the game got tougher(which I didn't have time to implement), you could focus your attention on those spots. However since I didn't have time to flesh things out, it can make the game pretty un-balanced.
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109
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Community / VGNG / Re: Russian Landmine Patrol[Fnished Download in 1st Post]
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on: March 29, 2008, 06:23:01 AM
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Having just had time to read the forums, I see that may be the case. Such a shame.
Yeah, the game is a bit pointless, and repetitive. Originally you were going to have seperate missions on different maps. It was going to be a little more realistic, but I didn't have nearly enough time to get that in place, it was too much work to have to program pathfinding A.I, collision detection and to get enough graphics done.
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110
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Community / VGNG / Re: VGNG: Voting!
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on: March 29, 2008, 06:16:22 AM
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We didn't choose XNA because we wanted our games on XBLA, we chose it because it made developing our game really easy. We chose it for a ton or reasons:
- C# - lots of resources available (community/tutorials/sample code/great documentation) - no low level details to consider (device initialization, etc)
Same reason I went with XNA. My only other experience was with Aleggro, and that was a huge pain. It's such a shame Microsoft have totally destroyed the deployment of XNA based games on non-dev ready machines. I have 2 friends who both have Vista, and only one got it going even though they went through the same steps.
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117
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Community / VGNG / Re: Russian Landmine Patrol
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on: March 23, 2008, 01:49:36 PM
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It's pretty much done now, I want to add in some more sounds, as it's a bit boring at the minute. High Scores are in, so are the crowd and the Grand Marshall of the event... I'll leave that a surprise.
I should have it up in the morning(GMT), just want to make sure it's all a ok.
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