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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 10:49:53 PM

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101  Community / Procedural Generation / Re: Biocosm [FINISHED (OSX and WIN32)] on: June 07, 2008, 06:55:30 AM
Doesn't work well for me either, with a Radeon x1400 Mobility, 1.83Ghz Core 2 Duo and 3GB ram. Getting a really slow frame rate, far below 1FPS.
102  Community / Procedural Generation / Re: Elephantastic[UNFINISHED :(] on: June 03, 2008, 01:31:56 PM
No, not going to work on it anymore.
103  Community / Procedural Generation / Re: Because it's fun, Fay [COMPLETED] on: June 02, 2008, 02:29:17 PM
Looks and sounds great, but I didn't find it very fun to play. Agreeing with the above comments as to why it wasn't fun.
104  Community / Procedural Generation / Elephantastic[UNFINISHED :(] on: June 02, 2008, 02:18:35 PM
I've been working on this on and off, but had too much other stuff going on to get it polished up enough to complete it for the competition. In what is done you control an elephant that puts out fires.


Controls
Move - Arrow Keys
Fire Water From Trunk - Space

Press A to generate a new area.

The map generation was pretty good, but I just didn't have the time to add in all the game play and sprites(the elephant shooting water isn't finished). I had it so that you re-fill your water by being in water, but this was omitted for testing, and I did not re-enable it in this release as there would be no indication of how much you have. So this is just more like a look at what may have been.  Cry

**REQUIRES XNA 2**
Download Here

EDIT: Could I get the correct tag put on?
105  Community / Procedural Generation / Re: Ghetto Planes (Demo!) on: May 17, 2008, 09:57:33 AM
I like it do far, controls are good. Just need some sort of score or goal, and maybe a way to save your plane so you can challenge others to beat your score with that plane?
106  Community / Procedural Generation / Re: Procedural Generation Competition on: May 05, 2008, 03:23:56 PM
I'm probably in, I hope. If I have time and a pretty good game idea I'll have an entry. I already have a map generator done after this evenings experimentation. Smiley
107  Community / VGNG / Re: Russian Landmine Patrol[Fnished Download in 1st Post] on: April 03, 2008, 10:24:41 AM
That was a bit purpose, I noticed that while playing, but didn't want to remove it. The idea was that as the game got tougher(which I didn't have time to implement), you could focus your attention on those spots. However since I didn't have time to flesh things out, it can make the game pretty un-balanced.
108  Community / VGNG / Re: Nightshade reviews all the VGNG Games! (that work on his computer) on: March 31, 2008, 02:06:52 PM
RE: Saint's review of my entry
Thanks for the review. Smiley Couldn't have put it better myself, if I had another week there would have been stages and obstacles to keep things interesting. And the mines appearing would have been tweaked a little.
109  Community / VGNG / Re: Russian Landmine Patrol[Fnished Download in 1st Post] on: March 29, 2008, 06:23:01 AM
Having just had time to read the forums, I see that may be the case. Such a shame.

Yeah, the game is a bit pointless, and repetitive. Originally you were going to have seperate missions on different maps. It was going to be a little more realistic, but I didn't have nearly enough time to get that in place, it was too much work to have to program pathfinding A.I, collision detection and to get enough graphics done.
110  Community / VGNG / Re: VGNG: Voting! on: March 29, 2008, 06:16:22 AM
We didn't choose XNA because we wanted our games on XBLA, we chose it because it made developing our game really easy. We chose it for a ton or reasons:

- C#
- lots of resources available (community/tutorials/sample code/great documentation)
- no low level details to consider (device initialization, etc)

Same reason I went with XNA. My only other experience was with Aleggro, and that was a huge pain. It's such a shame Microsoft have totally destroyed the deployment of XNA based games on non-dev ready machines. I have 2 friends who both have Vista, and only one got it going even though they went through the same steps.
111  Community / VGNG / Re: Russian Landmine Patrol[Fnished Download in 1st Post] on: March 29, 2008, 04:24:53 AM
Updated the post with a better Read Me, so hopefully the game makes more sense now. Anyone got any feedback on it?
112  Community / VGNG / Re: ROM CHECK FAIL (finished and downloadable) on: March 25, 2008, 03:52:45 PM
You're talking about people who comment on Kotaku... most of them are complete and utter idiots who just go about looking for something to type about in ALL CAPS!!!
113  Community / VGNG / Re: Time Shark II: Medieval Shark Strike Force *COMPLETED* on: March 24, 2008, 02:16:26 PM
I love the Metroid theme, fun game. Very funny.
114  Community / VGNG / Re: Russian Landmine Patrol on: March 24, 2008, 12:40:14 PM
Bit later than expected, had some real life things to do and bugs to get rid off.
Download Here!
115  Community / VGNG / Re: ROM CHECK FAIL (finished and downloadable) on: March 24, 2008, 07:32:25 AM
It's only a small file, a few mb.

I love the Space Invaders ship, a compete change of pace.
116  Community / VGNG / Re: ROM CHECK FAIL (finished and downloadable) on: March 24, 2008, 02:56:48 AM
4120 was my High Score

Great game, really love the randomness of it all. Leads to some interesting situations.
117  Community / VGNG / Re: Russian Landmine Patrol on: March 23, 2008, 01:49:36 PM
It's pretty much done now, I want to add in some more sounds, as it's a bit boring at the minute. High Scores are in, so are the crowd and the Grand Marshall of the event... I'll leave that a surprise.

I should have it up in the morning(GMT), just want to make sure it's all a ok.
118  Community / VGNG / Re: Fabulous Hardware Annihilation -* I'm calling it finished.* Note: added new on: March 23, 2008, 08:14:56 AM
Couldn't beat the first level. A 1 second time limit while playing with  a trackpoint isn't easy.
119  Community / VGNG / Re: Fabulous Hardware Annihilation - * I'm calling it finished.* on: March 23, 2008, 07:49:46 AM
The ZIP is corrupt.
120  Community / VGNG / Re: Incomprehensible Penguin Arena *Completed* on: March 23, 2008, 07:48:57 AM
Oh my. That's absolutely amazing. I rarely have a clue what's going on, but I love it! The sounds and graphics are excellent, controls are great, everything about it is brilliant! I love it.
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