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65
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Community / Bootleg Demakes / Re: Large-Scale Vehicular Stealing[FINISHED] **Proper Installer**
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on: September 15, 2008, 12:35:18 AM
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Due to the number of people having issues running the game we've finally gotten an installer put together. This version can be downloaded from here: LSVS Game PageIt also contains a few bug fixes related to playing the game again after losing/winning, and adds in some of the art that was originally missing. I'll keep the link to the original here since it's the Compo one and I don't know the rules on updates after the deadline... Do let us know if there's a problem with the installer. 
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67
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Community / Bootleg Demakes / Re: Bootleg Demakes Competition
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on: September 13, 2008, 02:02:05 AM
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That torrent was superfast, thanks guys! I've got about 4GB of my download allowance left to use by tomorrow, so I'll stay on. Although my paltry 8KB/s upload limit won't help much. 
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69
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Developer / Technical / Re: Java
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on: September 11, 2008, 09:22:36 AM
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Since we are on the subject of Java, what are some of the better 2D libraries out there for Java? It's my last year in college and I'm looking at what different options I have for making my game cross-platform.
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72
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Community / Competitions / Re: Idea pool for new TIGS competitions
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on: September 09, 2008, 03:04:24 PM
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They should do a compo whereby everyone's game lasts 5 minutes TOPS and has to look/ play gorgeous. Then I'd play them all.
Dan said this over on the Zombie Cow forum, and I think it's a great idea.
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73
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Developer / Technical / Re: The XNA incompatibility WTF thread...
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on: September 09, 2008, 02:03:55 PM
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I'm not learning DirectX just for making games for the TIG competitions, I was planning this before this competition. I already have some C++ experience, I'm just a little rusty. So I'm going to spend some time remembering what I've forgotten before delving into C++.
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74
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Developer / Technical / Re: The XNA incompatibility WTF thread...
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on: September 09, 2008, 01:45:07 PM
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AFAIK, if the computer is theoretically capable of running XNA games, then as long as the following is done they should work:
* install .net up to required version for platform * update DirectX * install XNA redist * update DirectX again.
That last stage is critical, someone was saying that it installs extra bits that xna needs that don't get installed before since xna isn't already installed.
I think I saw a thread on creator's club that had instrucitons how to make an installer that foolproofs xna installation, but don't have the link handy.
There is, and the guys who done Narcoleptic Soccer Rush for the VGNG compo made it, and it still didn't work on everyones machine, even though it should. This is something that Microsoft don't seem to acknowledge and don't look to have any interest in sorting it out. They're too busy with the Creators Club on 360 to give a crap about the pc, which is a total shame. All they have to do is make the XNA installer install all of the requirements, at least.  I'm also given a bit of a hard time over using XNA, but really for this competition it was XNA or nothing, since I'm only starting to learn C++ and DirectX now. I'd rather make a game that only some people can play than not make a game at all. I am committed to my comment that I will not be using XNA for the next competition I enter.
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