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1411320 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 04:13:51 PM

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21  Developer / Business / Re: Business Model : the cost of a Life on: October 19, 2012, 12:53:54 AM
Might not be too unreasonable if the death wears off after a bit.
22  Community / Townhall / Re: Fields of Fresh - Epic and Dramatic RPG on: October 18, 2012, 01:21:16 PM
You know what you were doing, but feel free to play dumb.
23  Community / Townhall / Re: Fields of Fresh - Epic and Dramatic RPG on: October 18, 2012, 04:27:43 AM
You can insert your JEEZUH into everything if you wish, at the risk of aliening possible donors.
24  Developer / Technical / Re: Beautiful fails. on: October 18, 2012, 03:01:46 AM
Haha, I too am easily amused.
25  Player / General / Re: Things that Suck on: October 17, 2012, 09:44:33 PM
People. One of these days I'm going to accidentally one of them.
26  Community / Townhall / Re: Fields of Fresh - Epic and Dramatic RPG on: October 17, 2012, 09:05:18 PM
All these religious innuendos are getting annoying.

Quote
It's amazing how in less than a week we already reached over half of our goal by grace.

27  Developer / Design / Re: E-Sports Design: The Pacing Problem on: October 17, 2012, 01:50:14 AM
I watch a certain E-sport, but can't relate to people who watch "Regular" sports because they're so simple. (Not to mention, the widespread hypocrisy of those who scoff at how serious people take E-sports, and then go on to take who won the last damned baseball/basketball/what have you" as serious business.
28  Developer / Technical / Re: So, am I doing this coding thing right? (C#) on: October 16, 2012, 11:59:29 PM
What are the alternatives?
29  Community / DevLogs / Re: Sneaky (3D stealth game) on: October 16, 2012, 10:37:36 PM
Imgur is always nice.
30  Developer / Business / Re: Business Model : the cost of a Life on: October 16, 2012, 10:21:28 PM
Makes me think of a me of a now-dead multiplayer space game. You had a certain amount of lives, and once you lost them all your character was deleted. Usually, you'd stock up on them before heading out to PVP areas. He only let you buy them for in-game money, but I can see how buying a huge amount of them before you get perma-death would be feasible. And completely optional.
31  Developer / Technical / Re: So, am I doing this coding thing right? (C#) on: October 16, 2012, 09:52:06 PM
Quote
spritebatch.begin()
spritebatch.draw(this)
spritebatch.end()

Nope, it looks more like this.

Code:
spritebatch.begin()
control.draw()
spritebatch.end()

32  Developer / Technical / So, am I doing this coding thing right? (C#) on: October 16, 2012, 08:13:53 PM
I'm using C#/XNA, and making a little "Space invaders" clone. To my surprise, it works, albeit extremely inefficiently. I want to improve that.



I don't like all the generated code I have to put up with in XNA, so I create a control class and just call it's "Initialize" "Tick" and "Draw" functions in the main class, and pass the loaded textures onto it.

I create a class for the enemy, bullet, and player. In control, I create the player and enemies.  Each of these classes also have a Initialization, Tick, and Draw function.

Control: I have an "Enemy" array that has all the IDs of the enemies. I loop through them twice a tick, once for their tick function and once more for their draw. I also draw the bullet and player through their draw functions.

Enemy: Basic movement code, but has a variable for if it's alive or not. It has the control object's ID, who gets the bullet's ID from the player. I have no idea how fast reference passing like this is. It then gets the bullet's position, and checks if they intersect. If so, it's no longer alive, and won't run the collision code anymore or draw. Pretty easy, they're all rectangles.


I included everything I thought was relevant. The way I'm doing it seems like it'll get extremely cumbersome and error-prone, so was wondering what I should do different. Tutorials links specifically on OOP game design would be nice.
33  Player / Games / Re: League of Legends on: October 15, 2012, 03:46:50 AM
Imagine how many more times you'd have to uninstall the game if you were to follow the suggestions that people like to offer in public games... Tongue

I've never been once told to "Uninstall", but just about every conceivable misspelling has. "unstall" is still my favor.
34  Player / Games / Re: League of Legends on: October 14, 2012, 10:12:27 PM
I grabbed a key and claimed mid. Right off the bat, this new OP hero named "Tower" wiped the floor with me. Uninstalled.
35  Player / Games / Re: League of Legends on: October 14, 2012, 07:06:18 PM
Dota 2 is no good.
36  Player / Games / Re: FTL (Faster Than Light) on: October 14, 2012, 12:05:19 PM
Don't blow up that goddamn ship. Durr...?
37  Player / Games / Re: League of Legends on: October 14, 2012, 12:04:32 PM
I play Heroes of Newerth, another moba. I may switch over to LoL simply for the slightly less horrible players/moderators/admins, and the sheer number of players means I'll probably find someone I know who plays it.

Does it have an equivalent hero to Ophelia? She dominates 1-3 creeps and revolves around microing them.
38  Developer / Playtesting / Re: Super Home Invasion on: October 13, 2012, 02:28:29 AM
You labeled it "The Game" on purpose. This makes you a bad person.

First off, the window(?) things are too low resolution, especially for a fullscreen game with antialiasing. Do not want.

I hit the "Story" window with a crowbar, and nothing happens. Next up, "How to play". A screen informs me that "This is a competitive game for two persons". One player is to attempt to rape the escaping player. I assume it's part of foreplay, and the players get to take turns? I skim through the rest. Seems easy enough to pick up.

I have too many tabs open. I spend the next 2 minutes fumbling through my tabs to find it the game. You lose points.

I have no idea what the hell is going on I want out this is a terrible first impression oh god
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