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112
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Developer / Business / Re: iOS Monetization need your Opinion
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on: April 23, 2013, 12:48:32 AM
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good point jackson, the path of least resistance is always a good one to follow. the thing is though, i could imagine people buying world 2 for 99 and really liking the game, would buy world 3 for 1.99$ just because they liked the game. but its hard to judge without any real numbers.
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113
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Developer / Business / iOS Monetization need your Opinion
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on: April 22, 2013, 12:08:16 PM
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Hey Ho!
I know that Mobile is not too common around this place, but still i would like to hear some opinions from you guys! So i have this Game that i will develop. It will be a Puzzle-Game that has 3 worlds with 24 Levels each. Now i have multiple ideas on how to sell it.
1. Sell it as a Premium App 1.99$ (not very likely due to bad download numbers these days) 2. Sell it as a Free App with the first World unlocked and having an iAp for 1.99$ to unlock both World 2 and 3. 3. Sell it as a Free App with the first World unlocked having an iAp for .99$ to unlock World 2 and a .99$ to unlock World 3 4. Sell it as a Free App with the first World unlocked having an iAp for .99$ for World 2 and a 1.99$ for World 3 or the other way around making World 2 1.99$ and World 3 .99$
What would you think about that 4th Strategy. Is a user more likely to buy the 3rd World if he enjoyed world 1+2 for a decent Price, or would he be turn off by that method?
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118
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Developer / Playtesting / Re: Koboshi - 2.5d platformer demo
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on: April 05, 2013, 07:09:40 AM
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looks nice so far. i had the same feeling of irritation when the first cloud was kicking me off and the second one, which looked the same, did not. maybe you need to alternate the look of it. I also was kind of disappointed that i could crush enemy by jumping on them.
keep up the good work!
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