Well, if your game has a big focus on story then character development is a very important part of the equation. If the game is all about the mechanics, then character development isn't that necessary and might even get in the way.
No character development means the character acts the same way throughout the entire game. Nothing changes in his/her mind. So, the simple way to achieve some sort of character development for the protagonist that relies heavily on the player's actions (instead of, for example, dialog) is to change the way the player behaves. Modify the rules based on story events.
As a very crude example, think of a protagonist who drives his car recklessly, hitting numerous pedestrians. The game's rules are "just have fun". Then the story takes him to a mental place where he decides to become a better person. Now the rules have changed and hitting pedestrians while driving results in penalties. The player then tries to accommodate the rules and change his/her play style. And thus, you've achieved some form of character development.
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