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Community / DevLogs / Re: Vision.
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on: July 13, 2011, 04:54:43 AM
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Try drawing the hair as a different sprite, separate from the body, that way the hairs animation wont have to be linked directly to the running animation and you can have flick as often as need be.
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Community / Versus / Re: Abstract Stealthy Ninja Game
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on: February 05, 2011, 04:23:25 AM
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Player 1 works, shooting for player 2 works. Just movement for player 2 does not. I'm fairly sure i have the latest flash player. Was trying the game in ie.. I'll try again tomorrow.
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Developer / Technical / Re: pools of numbers
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on: February 02, 2011, 07:00:04 AM
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Get a list of the characters, e.g. 1-8 Randomly shuffle them Then assign the first player the first from the list, the second, the second, etc
this would be the best option, the sprites really only need to be randomised once.
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Community / Versus / Re: Ascii Kombat
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on: January 20, 2011, 11:18:06 PM
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[quoteauthor=Glinka link=topic=17290.msg493592#msg493592 date=1295579719] Text Your Might with Ascii Kombat [/quote] Thats how i read it, cringed over the pun.. Then realised my mistake.
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Community / Versus / Re: Versus Games Idea Pool
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on: January 17, 2011, 04:18:00 PM
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- Competitive sperm game. Ram other sperm and be the first to fertilize the egg. Powerups!? Speed boosts!?
↲this was actually the first idea that popped into my head. Was going to make it mario karts racing style.
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