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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 02:09:06 PM

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1  Community / DevLogs / Re: Vision. on: July 13, 2011, 04:54:43 AM
Try drawing the hair as a different sprite, separate from the body, that way the hairs animation wont have to be linked directly to the running animation and you can have flick as often as need be.
2  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: February 10, 2011, 09:45:57 PM
Oops wrong thread  Screamy
3  Community / DevLogs / Re: Farm Farm - Placeholder Title on: February 10, 2011, 05:55:00 PM
I shall follow this. Very interested in how it will turn out.
4  Community / Versus / Re: Abstract Stealthy Ninja Game on: February 05, 2011, 04:23:25 AM
Player 1 works, shooting for player 2 works. Just movement for player 2 does not. I'm fairly sure i have the latest flash player. Was trying the game in ie.. I'll try again tomorrow.
5  Community / Versus / Re: Abstract Stealthy Ninja Game on: February 05, 2011, 04:02:09 AM
Player 2 controls dont seem to work for me.
6  Developer / Technical / Re: pools of numbers on: February 02, 2011, 07:00:04 AM
Get a list of the characters, e.g. 1-8
Randomly shuffle them
Then assign the first player the first from the list, the second, the second, etc
this would be the best option, the sprites really only need to be randomised once.
7  Community / Versus / Re: ConstrOHNO [1.45] on: January 29, 2011, 10:37:21 PM
Ah, i shouldn't have left.
8  Community / Versus / Re: N9ne, a gentlemanly stroll through hell on: January 27, 2011, 04:42:55 PM
i still read eet as nine ^^
9  Community / Versus / Re: The Cubes Are Everything on: January 26, 2011, 02:44:53 PM
i'd like to see how this one works out
10  Community / Versus / Re: Ascii Kombat on: January 20, 2011, 11:18:06 PM
[quoteauthor=Glinka link=topic=17290.msg493592#msg493592 date=1295579719]
Text Your Might with Ascii Kombat
[/quote] Thats how i read it, cringed over the pun.. Then realised my mistake.
11  Community / Versus / Re: Versus Games Idea Pool on: January 17, 2011, 04:18:00 PM
  • Competitive sperm game. Ram other sperm and be the first to fertilize the egg. Powerups!? Speed boosts!?
↲this was actually the first idea that popped into my head. Was going to make it mario karts racing style.
12  Developer / Playtesting / Re: Hack//Run on: January 14, 2011, 04:34:20 PM
It appears your link has an error. To be exact 500 (Internal Server) Error.
13  Community / Creative / Re: High school student seeking some advice. on: January 13, 2011, 01:01:13 AM
What type of game do you have in mind?
14  Developer / Business / Re: Capcom clones 'Splosion Man on: January 12, 2011, 11:14:14 AM
"Indies cant fight back", I really hope capcom weren't thinking that, but I gather they probably were. Sad
15  Player / General / Re: Dearest TIGForums: on: January 12, 2011, 09:06:20 AM
Wait, didn't you get one? You can get your free dollar at http://iscamyou.yougetadollar.com

Go ahead and get yours! :D

Dude! Your link is broke.
16  Player / General / Re: Dearest TIGForums: on: January 12, 2011, 08:39:40 AM
Are you implying I have 1 dollar? Hm, when did this happen..
17  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 12, 2011, 08:28:41 AM
Hello. I am Mitchell.
18  Developer / Art / Re: show us some of your pixel work on: December 06, 2010, 03:21:55 AM
Nice Kikaru!
19  Community / DevLogs / Re: Survivors of Ragnarok on: November 29, 2010, 04:44:16 PM
Love the Gurren Lagann mock-up. (:
20  Community / DevLogs / Re: Gravity Garden v0.9 on: November 24, 2010, 12:38:02 AM
The Variable Orbit Drift Kinetic Alternator.

V.O.D.K.A

Is it bad I noticed this? (:
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