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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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1  Community / DevLogs / Circled - A game for Mobile. on: January 01, 2013, 06:31:49 PM
Hello guys and gals,

I have recently been working on a Mobile Game and it's code-name is 'Circled', primarily due to the fact the base game idea revolves around circles. So, let me explain a little more about what I have at the moment:

The idea of the game:
This game will be as simple as possible with near-to-nothing complexity, which will allow almost any audience to just pick up and play. I've decided on using 2 buttons to allow this to happen. The gameplay will be simple but addictive, so people can play it whilst on a bus journey, or maybe on a lunch break and enjoy it whenever.

So far, I have a character that appears on the screen, that has nice effects that use particles. You can use this player using a virtual joystick on the bottom left of the screen. I have an idea for how enemies will work. My idea is that enemies will come in from either side of the screen (maybe with a warning so player knows to avoid that area?) and the objective is to avoid as many as you can. The more enemies you avoid, the faster your score increases. However, you may attack the enemies using the button on the bottom right of the screen. If you kill enemies, your score will go down slower, but it will make the game easier. The idea for attacks is that the longer you avoid enemies, your ability bar will charge and your attack will grow more powerful. This means if you attack too much, the attacks will not be strong enough to save you. I don't know how the attacks will work, offer suggestions for them please! Here, watch this little Demo. It doesn't have much, I'm working on it now Smiley

http://www.screenr.com/Uxp7

Please offer a few suggestions, I'm terrible at designing things! Smiley
2  Community / DevLogs / Orbit! - A 2D Space Sports Game on: November 28, 2012, 11:25:14 AM
Hey, not posted on here in a while. That might be because I've been building a new game. It's called Orbit and it seems to be going well at the moment. I am developing it in Flash using my own Engine on top of the Starling framework (which means it runs fast). The basic idea of the game is this:

- 2 Teams
- 5 Players per team
- 1 Ball

The aim of the game will be to shoot the ball into the opponents net and you can pass the ball to other players and you can intercept and steal the ball from other players. The prototype is in early development and the art is my very own 'Dev Art' and I am looking for an artist, so if you're interested, hit me up on Skype (JClover.guru)!



I'll be updating progress here! Smiley
3  Developer / Playtesting / Re: Faster Blaster - Metroid Blaster Master mash-up with physics on: November 11, 2012, 08:20:51 AM
I've been playing it and I must say that the dynamic lighting is very nice and the environment inside the game is very unique, well done! However, the dynamic was overkill for my poopy computer but that's because it's old  Outraged
4  Community / DevLogs / Re: Jaguma Game Engine (AS3) on: November 11, 2012, 07:22:04 AM
Added file streaming now Smiley Well, light support for it. It's explained in this post: http://goo.gl/cO9Ak
5  Developer / Technical / Re: Post if you just laughed at your code. on: November 09, 2012, 07:40:02 AM
Quote from: Golds link=topic=17946.msg515620#msg515620 date= :yawn:1298197955
I prefer to cry at my code.

I know your feel bro. Sad
6  Community / DevLogs / Re: The Arkion Saga - The Rise on: November 08, 2012, 06:51:03 PM
Copyright it
7  Community / DevLogs / Re: All My Balls on: November 08, 2012, 05:18:19 PM
I like the style Smiley Are you using the Nape physics engine or Box2D? or did you write your own? Smiley
8  Community / DevLogs / Re: Jaguma Game Engine (AS3) on: November 08, 2012, 04:52:08 PM
Well, when I was a newbie a few years back (around age 14), I started learning ActionScript 2 because it's an easy way into the programming world for me. Since that, I starting learning ActionScript 3 and the technology of the Flash Platform started to improve and Stage3D was released, then I decided to learn more about that.

It's just because I feel most comfortable with Flash to be honest, I've tried Java, that's my second favourite but I like to try and avoid C++ because linking libraries and such scares me haha! Smiley
9  Community / DevLogs / Jaguma Game Engine (AS3) on: November 08, 2012, 04:23:06 PM
Hey, I've began making a small engine called Jaguma in ActionScript 3.0 which I plan to release later in development. I have made a fair bit of progress at the moment and I am making posts on my website, SpringMissile. I will post regular updates on the progress and it'd be cool if you followed the development process if you're interested! Smiley

I'll also answer and questions and such here Smiley
10  Community / DevLogs / Re: MegaCity on: November 04, 2012, 08:04:34 PM
Interesting structure Smiley I've been making my own small Engine in AS3 the past few days whilst remaking pacman to test it ahaha! http://myswftesting.net84.net/picmin/bin/ - if you want to look at it ( wait for load, press P to start after splashscreen, WASD to move )  Smiley but yes, I wish you both good luck and I will be checking this thread often for updates  Beer!

PS. The Pacman game thing doesn't render text properly, need to fix it Smiley and I know sound/etc is horrible, it's just to test the engine Smiley
11  Community / Sports / Re: "This what is sport in hinterlands!" on: November 04, 2012, 05:28:58 PM
I'm interested, I love your music and art Smiley I'll send you a PM Smiley
12  Developer / Playtesting / Re: Marmoreal - Fantasy Top down shooter on: November 04, 2012, 05:11:04 PM
Fun game to play, ran fine on my comp!
60+ FPS on Menu and In-Game but on my 60x60 map I saw the FPS drop to 30 but it had many spawners so... Smiley

Windows 8 64-Bit
Intel P4 HT 3.2GHz
Nvidia GeForce 520GT

fun little addictive game, although I think the Warriors have a significant advantage over Mages somehow :s
13  Developer / Playtesting / Re: Text-based multiplayer shooter on: November 04, 2012, 03:56:18 PM
If you're not looking to continue it, may I suggest releasing it as Open Source to help the community learn? Smiley
14  Developer / Playtesting / Re: Myriad -- levels created through play on: November 04, 2012, 11:02:36 AM
Well, if you want to learn development for the web, I propose learning AS3. The Flash IDE also allows for export to mobile and desktop devices, so you wont always be stuck to one platform, and the starling framework makes mobile development fast and efficient Smiley Also, AS3 is easy to learn in comparison to many other languages and it is similar in syntax to JavaScript so hey, what's to lose? Same with JavaScript, you could learn that first Smiley However, if you're looking for more desktop orientated development or console quality games, I would recommend CSharp with the XNA Framework which allows publishing to Windows, Xbox 360 and Windows Mobile and maybe from there, you could move onto C++ which is the language many major developers use with the Unreal Engine which I think is a great engine myself Smiley
15  Developer / Playtesting / Re: Myriad -- levels created through play on: November 04, 2012, 09:30:21 AM
Ahh, I see Smiley I thought it was simply using ActionScript 3.0 Shocked but the improvements you suggested then seem reasonable. Also, why are you using Box2D? It's not very lightweight, especially when you could easily handle square/rect collisions using simple maths or a short google tutorial? It'd be much faster with a few simple calculations rather than the weight of a whole library on your back Smiley
16  Developer / Playtesting / Re: Myriad -- levels created through play on: November 04, 2012, 07:32:56 AM
It's quite addictive although on slower machines like mine, a low fps is present. May I recommend using a Stage3D API such as starling for your game? Smiley
17  Community / Jams & Events / Re: Manchester Indies - regular meetup on: November 04, 2012, 05:34:30 AM
I'll be there on Tuesday, looks like plenty of fun! Smiley
18  Community / Tutorials / Re: Moving a Character along a Path with Arrow Keys? on: November 03, 2012, 05:42:48 PM
gamedev.tutsplus.com
emanueleferonato.com
gamedev.michaeljameswilliams.com
kirupa.com
leebrimelow.com

So many places to learn code, Emanuele released a book and there are lots of books Smiley
19  Developer / Playtesting / Re: My violent sequel on: November 03, 2012, 05:33:52 PM
The particle effects are really nice, the art besides the character is nice and I loved the fog effects! The sound is cool and it has a lot of potential when more is added!  Beer!
20  Developer / Playtesting / Re: Gobs - iPad/iPhone action puzzler on: November 03, 2012, 04:29:38 PM
The randomness is strange but it's kind of cool. Maybe add a few powerups if you get a larger chain? For example, an exploding cluster that explode and cause all of the balls to bounce around forming a new pile and potentially getting a large combo? Smiley
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