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Community / DevLogs / Circled - A game for Mobile.
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on: January 01, 2013, 06:31:49 PM
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Hello guys and gals, I have recently been working on a Mobile Game and it's code-name is 'Circled', primarily due to the fact the base game idea revolves around circles. So, let me explain a little more about what I have at the moment: The idea of the game:This game will be as simple as possible with near-to-nothing complexity, which will allow almost any audience to just pick up and play. I've decided on using 2 buttons to allow this to happen. The gameplay will be simple but addictive, so people can play it whilst on a bus journey, or maybe on a lunch break and enjoy it whenever. So far, I have a character that appears on the screen, that has nice effects that use particles. You can use this player using a virtual joystick on the bottom left of the screen. I have an idea for how enemies will work. My idea is that enemies will come in from either side of the screen (maybe with a warning so player knows to avoid that area?) and the objective is to avoid as many as you can. The more enemies you avoid, the faster your score increases. However, you may attack the enemies using the button on the bottom right of the screen. If you kill enemies, your score will go down slower, but it will make the game easier. The idea for attacks is that the longer you avoid enemies, your ability bar will charge and your attack will grow more powerful. This means if you attack too much, the attacks will not be strong enough to save you. I don't know how the attacks will work, offer suggestions for them please! Here, watch this little Demo. It doesn't have much, I'm working on it now http://www.screenr.com/Uxp7Please offer a few suggestions, I'm terrible at designing things! 
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Community / DevLogs / Orbit! - A 2D Space Sports Game
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on: November 28, 2012, 11:25:14 AM
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Hey, not posted on here in a while. That might be because I've been building a new game. It's called Orbit and it seems to be going well at the moment. I am developing it in Flash using my own Engine on top of the Starling framework (which means it runs fast). The basic idea of the game is this: - 2 Teams - 5 Players per team - 1 Ball The aim of the game will be to shoot the ball into the opponents net and you can pass the ball to other players and you can intercept and steal the ball from other players. The prototype is in early development and the art is my very own 'Dev Art' and I am looking for an artist, so if you're interested, hit me up on Skype (JClover.guru)!  I'll be updating progress here! 
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Community / DevLogs / Re: All My Balls
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on: November 08, 2012, 05:18:19 PM
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I like the style  Are you using the Nape physics engine or Box2D? or did you write your own? 
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Community / DevLogs / Re: Jaguma Game Engine (AS3)
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on: November 08, 2012, 04:52:08 PM
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Well, when I was a newbie a few years back (around age 14), I started learning ActionScript 2 because it's an easy way into the programming world for me. Since that, I starting learning ActionScript 3 and the technology of the Flash Platform started to improve and Stage3D was released, then I decided to learn more about that. It's just because I feel most comfortable with Flash to be honest, I've tried Java, that's my second favourite but I like to try and avoid C++ because linking libraries and such scares me haha! 
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Community / DevLogs / Jaguma Game Engine (AS3)
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on: November 08, 2012, 04:23:06 PM
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Hey, I've began making a small engine called Jaguma in ActionScript 3.0 which I plan to release later in development. I have made a fair bit of progress at the moment and I am making posts on my website, SpringMissile. I will post regular updates on the progress and it'd be cool if you followed the development process if you're interested!  I'll also answer and questions and such here 
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Community / DevLogs / Re: MegaCity
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on: November 04, 2012, 08:04:34 PM
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Interesting structure  I've been making my own small Engine in AS3 the past few days whilst remaking pacman to test it ahaha! http://myswftesting.net84.net/picmin/bin/ - if you want to look at it ( wait for load, press P to start after splashscreen, WASD to move )  but yes, I wish you both good luck and I will be checking this thread often for updates  PS. The Pacman game thing doesn't render text properly, need to fix it  and I know sound/etc is horrible, it's just to test the engine 
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Developer / Playtesting / Re: Marmoreal - Fantasy Top down shooter
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on: November 04, 2012, 05:11:04 PM
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Fun game to play, ran fine on my comp! 60+ FPS on Menu and In-Game but on my 60x60 map I saw the FPS drop to 30 but it had many spawners so...  Windows 8 64-Bit Intel P4 HT 3.2GHz Nvidia GeForce 520GT fun little addictive game, although I think the Warriors have a significant advantage over Mages somehow :s
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Developer / Playtesting / Re: Myriad -- levels created through play
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on: November 04, 2012, 11:02:36 AM
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Well, if you want to learn development for the web, I propose learning AS3. The Flash IDE also allows for export to mobile and desktop devices, so you wont always be stuck to one platform, and the starling framework makes mobile development fast and efficient  Also, AS3 is easy to learn in comparison to many other languages and it is similar in syntax to JavaScript so hey, what's to lose? Same with JavaScript, you could learn that first  However, if you're looking for more desktop orientated development or console quality games, I would recommend CSharp with the XNA Framework which allows publishing to Windows, Xbox 360 and Windows Mobile and maybe from there, you could move onto C++ which is the language many major developers use with the Unreal Engine which I think is a great engine myself 
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Developer / Playtesting / Re: Myriad -- levels created through play
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on: November 04, 2012, 09:30:21 AM
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Ahh, I see  I thought it was simply using ActionScript 3.0  but the improvements you suggested then seem reasonable. Also, why are you using Box2D? It's not very lightweight, especially when you could easily handle square/rect collisions using simple maths or a short google tutorial? It'd be much faster with a few simple calculations rather than the weight of a whole library on your back
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Developer / Playtesting / Re: My violent sequel
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on: November 03, 2012, 05:33:52 PM
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The particle effects are really nice, the art besides the character is nice and I loved the fog effects! The sound is cool and it has a lot of potential when more is added! 
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Developer / Playtesting / Re: Gobs - iPad/iPhone action puzzler
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on: November 03, 2012, 04:29:38 PM
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The randomness is strange but it's kind of cool. Maybe add a few powerups if you get a larger chain? For example, an exploding cluster that explode and cause all of the balls to bounce around forming a new pile and potentially getting a large combo?
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