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Hidden / Unpaid Work / Re: [WANTED] [PROFIT-SHARE] Pixel Art Animator
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on: February 26, 2013, 09:54:43 AM
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I'll be working on a walk cycle tonight, but I've put together this turntable animation since it really helps me put together nice animations.  I'm still relatively new to pixel art and animation in general, but I really like how your project is coming along, and I'd really like to help. I also have never been part of a project before, and would really like to have some experience working with someone.
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305
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Developer / Art / Re: show us some of your pixel work
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on: February 24, 2013, 11:46:51 AM
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I was trying to create some sort of black-and-white mockup of a game with only two colors. Unfortunately, my computer's been real unstable for the past several days and the program kept crashing before I remembered to save stuff. I even lost an amazing animation with the character that was one of my favorite attempts at a running animation so far. I did manage to save a few things, though some of it's a bit upscaled since I posted it on my blog:      The first one contains the only frame I managed to save from the animation I lost since I had it copied with the clipboard, and on it's own it doesn't very well illustrate the legs, but in motion, it certainly did. I also updated my avatar:  Also, my first attempt at animated GUI-esque stuff. I might make more stuff like that later.
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307
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Developer / Audio / Re: Show us some of your music!
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on: February 20, 2013, 08:56:23 PM
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I wouldn't say I'm very experienced at making or writing music, or even that I entirely know what I'm doing half the time, but I've spent a fair amount of my time making stuff in Logic. A lot of my stuff is repetitive and some of my older stuff is extremely gritty and even clipping like crazy! I've been getting better at understanding why and how to master audio, so I've been having less of that in my recent music, and I've also been working on getting a better feel for percussion since I've always had such a poor grasp on that. Here's something short and chiptuney that I made recently and am considering using in a short trailer for my current project. https://soundcloud.com/sajextryus/pancakeAnd here's another short excerpt of music I made a little while ago and have developed on it a bit since uploading it. https://soundcloud.com/sajextryus-etc/lightslurrsAlso, here's another chiptune song I made recently. https://soundcloud.com/sajextryus/dest
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309
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Developer / Art / Re: show us some of your pixel work
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on: February 19, 2013, 09:16:56 PM
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@SolarLune Thank you very much for the criticism and compliments! I'll try and see what I can do with the animation and see how it looks with the arm moving out. And I've been working on some new tiles lately, so I'll keep this in mind, though I have found myself using a lot of darker, more saturated colors in areas lately. @Kazuyo Thank you for the critical tip! Your image really helped illustrate the concept you were explaining about making the foreground characters pop out from the background. While I probably won't go that extreme in coloring and styling, I have considered in the past upping the saturation of the characters slightly to make them pop out noticeably more without them looking noticeably different, and will probably do so now that I know that could really help. @geepit Thanks for the compliments and criticism! I'm honestly surprised I used only one hue for all those colors, since I often avoid doing that. Then again, it is a little old, so my habits and techniques probably changed since then. The modified image looks good, and the character coloring looks very nice while it's using fewer, slightly more saturated colors and really helps define the style a bit more by using less complex shading. I'll really be considering trying these colors out or finding other saturated colors that'll work, and maybe even see how it looks with the spinning animations. I've also been working on tiles a lot lately, but the only tiles I've gotten done that I feel okay with so far are these water tiles:  4x2 (16x16) tiles (the grass at the bottom might be changed to have simpler coloring, and I've made several different grass designs already, most of them simple and one color per blade with two colors total, but it looked too much like it should be moving and/or interactive, and there were a lot of empty gaps to allow them to not all be going just straight up and that made it feel a little awkward in itself) I'll probably make it darker or transparent with a background to match it up with an environment, though. I'm still trying to make some grass/dirt/ground tiles, but I keep thinking that it really isn't matching the style or that there's too much dirt or too much grass or some other excuse. I've been considering maybe figuring out a new way of designing grass tiles that's different from any that I've seen before, but I keep thinking that that's not where I need to be going with this and that it may just be a bit of an issue with coloring and that I've come across usable structures/designs for it in the past (be it mine or seen somewhere else). I might post some of the ones I've made, but I barely have any of the rejects saved, and the ones I do I saved in case I wanted to use them for other projects in the future or something. For now, I'll try figuring out what other tiles I can use that I might be able to get designed now. The game's taking place in a large, open forested area with swamps and trees and caves and a mountain and all sorts of cool stuff, since I was much more interested in making that kind of an environment and have many ideas to make it neat and atmospheric.
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311
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: February 19, 2013, 12:40:13 AM
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Man, I sure wish I saw this thread earlier! I've been wanting to post on here for a while but was a bit intimidated for some reason, and couldn't find anywhere very appropriate to introduce myself, so I finally posted some of my pixel artwork in the relevant thread just to get things started with me. Sorry if this seems terribly long. My name is Sam, and I am 17 years old at the moment. I'm from Los Angeles, California.  (this picture is god damn terrible but this post felt dreadfully generic with this image http://25.media.tumblr.com/33515ed67a99849f53fab365ec99a1db/tumblr_mg11deKARO1qafgdoo1_1280.jpg) I'm pretty new to making myself games, but I've been attracted to the idea a lot lately, seeing as it's a whole interactive artistic format in itself, and I've been looking for a whole lot of ways to express my creativity after starting to finally draw about exactly a year ago. I used to play a whole lot of games when I was young, but got real bored with many new releases over the past few years recently, so I started spending my money elsewhere (often on vintage electronics and stuff for videomaking). A year or two ago, I started getting back into video games, getting only a few every now and then, and a lot of the games I found myself having fun with were indie games. Indie games weren't a new concept for me, and I always thought they had quite the potential to be great, but after seeing so many people taking the plunge to make the kind of game they'd like to play, I started wondering if maybe I had any ideas myself. After a little bit of thinking, I found that I had a lot of ideas that were very executable, and after pondering about some of those ideas, I started putting together concrete and full game concepts. I thought 2D pixel art would be a good way to begin since it's both simple to make work and can still be very elegant, so I started messing around with that beginning in August, and have been working hard at practicing it and developing design concepts with it. After coming up with several ideas for full games, I decided to put together a simple game that I'd like to make, wouldn't be so difficult to design, and would also be fun to play. I'm currently working hard at that project, and while I don't have a programmer or any programming skills myself (I had tried teaching myself XNA before when I was 14 since I've always been good with logic and math and such, but after lots of procrastination and being unable to come up with any good ideas, I gave up), I'm trying to work on it as much as I can until I have all the resources and design done and maybe catch people's interest while I'm doing so so that I can get this project made. I also started attending certain events near me (like Indiecade) and following a whole lot of people as I started to realize that this whole indie game scene is real exciting and really interesting for me, and It's also given me a whole lot to do myself. TL;DR: I have never made a game before, I'm still quite new at making art, I'm working on designing my first game at the moment and I hope to make good friends and acquaintances here as well as get some help and criticism on my own work! Here's some stuff I've been working on for the game I'm trying to make:   
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312
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Developer / Art / Re: show us some of your pixel work
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on: February 18, 2013, 02:08:28 PM
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I'm still quite a novice at pixel art (and probably art in general), but I thought I could really use some helpful criticism. I also haven't been able to post on these forums before, so I guess this is where I'll start: These two guys are characters I designed for a small first game I'm designing for fun. It's a cooperative multiplayer exploration platformer. The running animation is at most a WIP, but I'm having a bit of difficulty trying to work with it. Still, it looks decent enough so far when it's in motion moving across a screen, so I'm not worrying too much about using it in an early build once I get programming started. Just a little bit intimidated, since just that animation was difficult to get where it is right now, and I've got a whole lot more to take care of, and for two characters! I have been working on some tiles, but there's not nearly enough finished to make a full enough mockup yet. I still do have one tile-ish mockup I made a while ago, but I've decided to take a different approach to the game world's design since then.  (the sprite in that image is also an older version I've since revised) I still do like the main three colors I chose for this set, outside of the gradient-shadow areas. Here's a bit of recent pixel artwork that's irrelevant to this game project, though:    
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