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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 10:05:20 PM

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1  Community / Townhall / Re: NEW Fps Horror Experiment: The Hunt on: January 13, 2010, 12:53:50 PM
I didn't have any problems with it, except that the bloody static that covers the screen when you get hit a few times didn't quite fill the entire screen sometimes, but I couldn't tell whether this was intentional or not.

I liked the game, I was playing it at night by myself with the lights out and got properly scared. Those shakey guys that move fast and kind of look like they are wearing suits are good and creepy.

I too was a bit annoyed with the hordes of guys that come at you from all directions when you're in an open area, I kept having dudes sneak up on me. Maybe if they made a noise that gets louder when they get close it might fix that problem without having to try and make the field of view larger? Silent Hill style.

I didn't get stuck on the walls because I didn't try rubbing on them.

I wonder what a top down view would look like? Might be easier than using 3d in GML, but might not achieve the same effect.

Keep up the good work!
2  Player / Games / Re: Indie Piracy Must Stop, NOW on: January 05, 2010, 02:27:16 PM
I'd rather have someone pirate my game and play it than not buy it and never play it.
3  Player / General / Re: Best Writing in Movies on: December 27, 2009, 09:54:14 AM
Charlie Kaufman and Todd Solondz are both very good screenwriters.

I recommend Apaptation and Palindromes if you're into black comedy.
4  Player / General / Re: What's your current video game addiction? on: December 07, 2009, 08:47:33 PM
just downloaded all the dlc for fallout 3 and giving it a playthrough again.
5  Player / General / Re: Piracy: graduated response system on: November 03, 2009, 01:45:24 AM
A LOT of people pirate and if the ISP were forced by the government to shut down the internet of all these people, they would lose a lot of revenue. Not a lot, and they certainly can afford it-but try to tell that to the CEO and all the shareholders of each company.

They were thinking of implementing the same law in NZ but didn't for the reason you just stated.

I remember watching an interview with Trent Reznor recently who proposed a method of combating piracy that seems pretty good. He suggested that consumers pay a monthly subscription fee that is reasonable ( ~$10 ) and for that they can download as much music as they want. Artists and albums are user rated so that small time bands can get some exposure.

Or I guess people could just sell their stuff for a reasonable price ffs.
6  Player / General / Re: How old are you? on: October 24, 2009, 07:02:43 AM
24 almost 25  Shocked

Man, I didn't realise so many TIGER's were so young. I'm going to get flamed for saying this, but for reasons you won't understand until you are my age, I have difficulty in taking any kind of advice from anyone under the age of 18.

I'm sure there are one or two teenagers out there that are very mature for their age, but seriously, the kids in this town are all clueless.
7  Player / General / Re: Flash game to rip off spelunky assets? on: October 12, 2009, 06:43:53 AM
the sound at least seems identical

I think it's more likely that he used sfxr to make the sounds. Everything made with sfxr sounds pretty similar. (like Spelunky, all of Cactus's games and my game)

If you don't believe me, download sfxr and see hear for yourself.

I think that game is clearly inspired by Spelunky, but I wouldn't call it a total rip-off. I think a simple "inspired by spelunky" in the credits would be enough acknowledgement. I don't think Derek needs to get all litigious on this guy.

It's pretty fucking lame though.
8  Player / General / Re: Dante's Inferno on: October 11, 2009, 08:50:45 PM
Dante's Inferno should be a adventure game

 Facepalm

Enter the Story's version of The Divine Comedy has just been released.


Oh wow, I'll have to give that a play. But if you had read the rest of my sentence, I said that having some survival horror elements mixed in would better than a pure adventure game.

The link you posted is clearly just an adventure game, and why are they including it with other stories? I don't want to have to go through Les Misérables to get to the inferno.

And sorry for not reading the entire thread and missing your link the first time, but I was running late for work.
9  Player / General / Re: Dante's Inferno on: October 11, 2009, 11:26:16 AM
yeah, fuck off, I'm trying get into this elitism/pretentiousness thing, jeez!  Cry

I'm not ready to unilaterally denounce Dante's Inferno until I can do the same to God of War. Same shit, except that one takes inspiration from one book, and one takes inspiration from a collection of myths.

Oh, and one gets Christians riled up more  Corny Laugh

Yeah God of War is also shit. And every Hollywood movie ever made about classics. Although Caligula was ok.

I'm a big fan of scientific and historical accuracy in everything. I pretty much watch documentaries exclusivly these days.

Even in fiction, things like aliens that are smart enough to travel faster than the speed of light, yet are too stupid to be able to engineer organisms grinds my gears.
10  Player / General / Re: Dante's Inferno on: October 11, 2009, 11:15:57 AM
Dante's Inferno should be a adventure game, but perhaps with a bit of survival horror mixed in. I mean, he is in hell after all. Perhaps he wouldn't so much beat the demons with a sledge hammer so much as use his wit to avoid them. Maybe Virgil makes him immune to them and when Virgil isn't there they drive him insane and it's more about summoning Virgil or something. Like in Fatal Frame you're not actually killing stuff, just taking photos.

The game should have a really opressive, psychological horror feel to it. Like silent hill 2.

The pit of thieves and the gluttons with the boulders would be interesting. Prometheus would also be a pretty wicked encounter.

Pablo and Franchesca would make it R18.

Even though I read all the cantos I barely understood the language, so maybe my understanding of The Divine Comedy is all wrong but having Dante beating stuff up just seems out of character. It so far looks like something chadwarden would play.



11  Player / General / Re: $5 Indie Games Sale (Direct2Drive 5yr anniversary) on: October 07, 2009, 04:49:25 AM
I'm going to the bank tomorrow to get a debit plus card just so I can buy M&B. I played the shit out of that game when it was in beta. It's made by a Turkish couple isn't it?

Damn what a sweet life. Living in a turkey, making Mount and fucking Blade with your hot  as wife.
12  Player / General / Re: game jam 09 sydney on: September 23, 2009, 05:19:18 AM
I wouldn't bother wasting peoples time pitching an idea unless I already had a finished prototype that reeked of awesome.
13  Player / General / Re: The Ethical Pusher on: September 15, 2009, 09:54:32 AM
I have a degree in marketing. Marketing is different from advertising. Advertising falls under "Promotion" of the "4P's" of marketing. Marketing used to be about selling whatever it was that your company was making, now its more about making what people will want to buy if that makes sense.

Like it's market driven instead of operations driven these days.

So lets say that someone is advertising something. If it was the 1960's, or the people who were running the company were retarded, you could assume that the item for sale was something the manufacturer wanted to make (for whatever reason) rather than because there was actual demand for the product or service. No matter how fancy the advertising, people won't buy something they don't want (like New Coke). No matter how many tits, gloss, lens flare, lies etc are on the posters, if it sucks no one will buy it.

Most companies understand this and therefore make products that have undergone severe market research before being produced. This process can be broken down into segmentation, targeting, and positioning. Segmentation is about breaking up a large market (humans who drink wine) into smaller segements (gender, age, class) then finding a segment that is relatively uncatered for (women, 18-24, middle class). Positioning is when you ask this segment to rank all competing brands based on some attributes (price, taste, color) and finding a zone that is relatively empty (cheap, sweet, red). And now you've got the product you are going to manufacture.

A cheap, sweet, red wine with advertising aimed at 18-24 year old women of middle class.

Now my point was there aren't really "bad" ads, Just ads that don't appeal to you because you're not the target market. Like you're never going to click on Evony or The Death Quiz, because you're not a 14 year old with the IQ boy of a toaster. But these people do exist! Remeber Chadwarden? He totally clicked on the Evony ad.

"Truthful Advertising" as you call it, appeals to people that barely exist these days. They call them "economically rational". Advertising for these people comes in the form of speadsheets with relevent information. I like to think I'm this kind of person most of the time, but then again, I played "Squid Yes, Not So Octopus" on the basis of the name alone.

Another thing, the reason McShit looks better on the poster then IRL is obvious, If you owned a company that made burgers, would you make the poster burger the one with the shit oozing out the sides and a lopsided bun, or a pristine one?

Everything I just said is based on study that I completed years ago, so my memory might be a bit dodgy, but i think I got the gist of it.

If you want to be an ethical design guy, go indie and just turn down customers you don't like.


14  Player / General / Re: The TIGForums Twenty 2009! on: September 12, 2009, 01:33:15 AM
01.  [30] World of Warcraft
02.  [20] Diablo 2
03.  [20] Baldur's Gate 2
04.  [20] GTA San Andreas
05.  [20] Fallout 2
06.  [20] Quake
07.  [20] Ghouls and Ghosts
08.  [20] Landstalker
09.  [20] Duke Nukem 3D
10.  [20] Morrowind
15  Player / General / Re: phenomenal gaming culture radio show (downloadable; quite indie) on: September 09, 2009, 01:04:54 AM
So I stumbled upon this show about gaming culture recently, and it's incredible; basically everything radio journalism should be.  Technically it's a podcast, but I think calling it that would be a disservice.  Each episode has an overall theme (eg. "Why Game?"), and Robert Ashley (formerly of EGM) goes out into the field and talks to relevant people (eg. in the industry, notable hobbyists, etc.).  He's got a really distinctive style that I think works amazing for this, but it probably isn't for everyone.

Anyway, give it a try, probably starting with episode 2 (1 being solely about the death of EGM): A Life Well Wasted



Thanks for this, I've exhausted the archive at http://www.indiegamepod.com (which you should check out if you haven't already). I feel like an ass for promoting this guy so much, but it really is a decent podcast very relevent to this community.

The guy's voice at "A Life Well Wasted" reminds me of "ktime billy's super hits of the seventies" if anyone knows wtf I'm talking about.
16  Player / General / Re: Nerds are everywhere. on: September 08, 2009, 05:55:44 AM
Pixel Prospector
"Prospecting promisingly good freeware games in development." Keep updated on awesome games in development, submit games that aren't already written about (even your own, if you've got something to suggest alongside it), and always open to suggestions/improvements. Several updates every week.

Polygonial Labs
Home of an extremely apt Flash programmer, and hosts several awesome tutorials and libraries/code free for use. Infrequent updates, but almost always worth bookmarking for reference.

Wolfire Games Blog
Folks who made Lugaru, and are now working on its spiritual sequel, Overgrowth. Probably 5-7 posts weekly, many related to their game's development, but they always expand on the ideas and also discuss game development and methods in great detail. I've been following it ever since Derek posted about their Linear Algebra for Game Developers tutorials.



I can't say that I'm that interested in the wolfire games dev blog, but those discussions of game mechanics one of the dudes at wolfire made for youtube are great. I wish he'd do more of those, but I guess he's busy making overgrowth.
17  Player / General / Re: Nerds are everywhere. on: September 08, 2009, 05:11:10 AM
Uh... I don't really follow many nerdy "sites". I follow a few RSSs, but not really... sites.

Those that I do would be...

Bytejacker. Okay, it's more of a show than a site but humbug to you.
The Spoony Experiment. 'Cause that man has comedy!
Defective By Design. ...because I still don't know whether I find the Free Software Foundation inspiring, funny, or scary.  Epileptic


I second Bytejacker. Anthony puts a lot of effort into his stuff and it's really decent, but it seems as though hardly any one watches his show on youtube. So yeah, go and check out his stuff. It's good.

This isn't really a site either, but a podcast http://www.indiegamepod.com/. Also very decent. I have no idea who makes this, the guy has never once used his name or an alias which seems really wierd (or I'm just retarded and can't find it). He's currently doing a segment on ARG's which kind of suck, but the earlier episodes are solid. Like good, long interviews with indie developers, perfect to listen to while you're making games. Put's you in the mood so to speak.
18  Player / Games / Re: Mobigame's Edge pulled because of the word Edge on: September 04, 2009, 06:27:04 AM
Who dares me to make a basic Pong game this weekend called "Edge of Edge of Edge: The Tim Langdell Story"?  We could start a pool to see how long until I get sued!

yes
19  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: September 04, 2009, 06:20:29 AM
Hey everyone!

I really have nothing to show except that I have been spriting for a year now.
Well.. I started a year ago but all the work I did is around 2 months.

I'm trying to make a indie game except I don't know any programming skills and for some reason its hard to pick up. Even if its beginners... But eventually I'll get it and actually make some fun, creative, and enjoying games.

You should try Game Maker, lots of decent games have been made with it like iji, spelunky, immortal defense, death worm. . .etc but its much easier to pick up than other languages. Like you could program an entire game just using drag and drop functions without writing a single line of code, but you also have the option of coding the entire thing if you want to do more advanced stuff.

There is also a shitload of information availible online on how to use it that other programs don't have (like CS3).

So yeah, I recommend Game Maker.
20  Player / General / Re: What gave you the chills? (or still does!) on: September 03, 2009, 09:23:30 AM
Chupacabra. The word alone awakens horrifying fear in me.
There is an entire memory of a 3 day long school trip attached to this. Thank you, X Files.

lol the "goat sucker"

The X-files was full of great monsters to terrify young children. The ones that really scared the shit out of me were the lice under the skin, the scene of the woman vomiting flukes into the shower (flukeman episode), and the succubus one where skinner has sex with that old woman.

My mum let me watch the 1980's production of "the blob" when I was like 6 and that also scared me as did john carpenters "the thing".
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