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1411363 Posts in 69351 Topics- by 58404 Members - Latest Member: Green Matrix

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1  Community / DevLogs / Re: My Game Mixtape - Early builds inside... on: December 09, 2012, 09:46:52 AM
Game's still playing awesomely, I'll report in if I can break any systems later.


So far though I really like your suggestion for alternate loadouts/character bending. The base idea for each character is really strong (Fitting the powers to the control method). Just adding in new ways to fit the control method would probably be best. The bombs, or even variant weapons.

Best ideas I could think of would be things like Dual pistols for the control pad. Wider spray, but more chance of hitting enemies. Or a variant of the sniper that gives him a knife. Sneak up, do a running attack, have to dodge until you re stealth.

That last one might be a little too character bending though.


2  Community / DevLogs / Re: My Game Mixtape - Early builds inside... on: December 04, 2012, 07:49:34 AM
Long time lurker. Had to finally just register to say: This is bloody awesome. It's like a Co Op Crimsonland almost, but with a ton more charm to it. The balance between the three classes is just right, and I'm really curious to see how you'll build this puppy later on, and what other neat additions you might have down the pipe (New weapons for each character?)


Played it around a dozen times. No crashes or game altering bugs. Only actual bug was that with the rifleman, some skill choices at level end didn't want to show their descriptions. I'd have concealment twice, with a skill between them that would read as if it was concealment as well.

Most fun I've had with a co op action game since Dungeons of Fayte.
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