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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 05:07:58 PM

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1  Jobs / Offering Paid Work / Re: HIRING Music, Programmer, Artist on: April 08, 2020, 12:18:50 AM
Hi George, I sent you an email but I understand that you have other issues to take care of first so there's no rush to get back to me.

I hope everyone is well and taking care during the current crisis!
2  Jobs / Offering Paid Work / Re: [PAID] Looking for highly skilled crew for future project on: November 19, 2019, 01:57:24 AM
Hi SeriousInvestor,

Are you still looking to hire a programmer? If you have a minute, please take a look at my portfolio at www.christopherball.net

Feel free to email me at [email protected] or PM me on discord: balldric#3186

Thank you for your time.

Kind regards,

Chris
3  Jobs / Portfolios / [For Hire] UK - Programmer for hire - Unity3D, Unreal, C++/C# on: April 10, 2019, 02:03:11 PM
I am now available for hire again. I am proficient in C++ and C# (Unity3D). I also have experience writing engine code with DirectX and HLSL shaders.

Main strengths include writing complex AI and gameplay mechanics.

Recent work:

Lotus Reverie - Using Unity I helped develop the 2D, turn based battles between characters of Kienart's visual novel adding unique AI and gimmicks to each level, following the design document very closely and making suggestions where improvements could be made.

Testimonial:

    "My experience with Christopher was insuperable. Since the very beginning communication was quick and professional. He managed to take the project despite being faulty and with many issues, understand what I wanted to accomplish, and then fix it and improve it faster than I ever expected. I've never met a professional with a better work ethic and I would love to work again with him in the future." Kienart Lobre

Portfolio demo's:

3rd Person Maze Game - Using C++, DirectX and HLSL. Demonstrates A* path-finding, particle effects, shadow maps, diffuse lighting and speculars.

Deep Sea Diver - C++ and DirectX, advanced AI behaviour and front end UI.

Unity3D FPS - C# in Unity, AI behaviour, front end and in-game UI.

Robot Attack FPS Maze Game - C++, DirectX, billboard sprites, 3D audio, mobile design.

Concentration Card Game - C++, DirectX, 2D sprites, front end and in-game UI

Feel free to contact me by email: [email protected] or Discord: balldric#3186. My website is www.christopherball.net
4  Jobs / Portfolios / Programmer available for paid work on: July 11, 2017, 04:52:29 AM
I am looking for full-time employment or part-time contracts. I am proficient in C++ and C# (Unity). I can write HLSL shaders for DirectX and familiar with DX11. PM or email [email protected] if you're interested. You can see my portfolio www.christopherball.net.

Here are a couple of videos of my work:







5  Community / Creative / Re: What makes a game a game? on: October 30, 2014, 05:55:50 AM

A game is a kind of toy isn't it?


In the past I've played games like The Sims, Sim City, Dogz and Catz.  They are fun to play with but do not feel the same as games with objectives or collectables. 
6  Developer / Art / Re: show us some of your pixel work on: October 30, 2014, 02:44:54 AM
keep pooping them out!

7  Community / Creative / Re: What makes a game a game? on: October 30, 2014, 02:01:08 AM
This question, for me, brings up the idea of a toy vs game.

A toy is fun to play with but there is no set goals, no achievements, nothing to drive the user apart from the fact its fun to play with. 

A game will have a set goal or goals, the game is directing the player in a set of directions based on a desired outcome.  In computer games this can be demonstrated with story lines, collectables and/or achievement badges.
8  Community / DevLogs / Re: Tiny Wizard - Fast paced PDL [ALPHA BUILD AVAILABLE] on: August 22, 2014, 04:52:55 AM
Very good looking game!  I will have a play with it later.
9  Community / Jams & Events / Re: Upcoming Manchester jams - March and LD48 in April on: March 25, 2013, 12:00:41 PM
Gutted.  Can't make it for either dates this time.  Will keep my eyes peeled for the future.

Looking forward to seeing photos and reports on the Jamz.

Happy Jaming!
10  Community / Jams & Events / Re: Manchester Game Jam, Sunday 24th February on: February 26, 2013, 12:19:31 PM
I lost my game jam virginity at Madlab and really enjoyed myself.  I am looking forward to next time.

11  Developer / Audio / Re: Show us some of your music! on: February 05, 2013, 05:11:50 AM
https://soundcloud.com/kaonflux/acsoh

Recent Upload.  Let me know what you think.
12  Community / Jams & Events / Manchester Gamejam on: February 04, 2013, 06:40:32 AM
I've bought my ticket!  Can't wait!
13  Community / Jams & Events / Re: Manchester Game Jam, Sunday 24th February on: January 27, 2013, 11:05:29 AM
I've never been to a GameJam before and thinking about coming to this one.

I am learning c++ but no way near any standard to be able to create games with it.

What are the requirements for joining in?  Is there anyone else on this forum who is going?
14  Community / Jams & Events / Re: Manchester Game Jam, 12th January 2013 on: January 04, 2013, 04:15:00 PM
I can't make it this month but defo going to be there for the Ludum Jam!
15  Community / Jams & Events / Re: Manchester Game Jam, 12th January 2013 on: December 17, 2012, 05:10:18 AM
1 day? oh.  I assumed it would be 2 days at least.
16  Community / Jams & Events / Re: Manchester Game Jam, 12th January 2013 on: December 16, 2012, 01:30:45 AM
Any idea how much this will be?
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