I am now available for hire again. I am proficient in C++ and C# (Unity3D). I also have experience writing engine code with DirectX and HLSL shaders.
Main strengths include writing complex AI and gameplay mechanics.
Recent work:Lotus Reverie - Using Unity I helped develop the 2D, turn based battles between characters of Kienart's visual novel adding unique AI and gimmicks to each level, following the design document very closely and making suggestions where improvements could be made.
Testimonial: "My experience with Christopher was insuperable. Since the very beginning communication was quick and professional. He managed to take the project despite being faulty and with many issues, understand what I wanted to accomplish, and then fix it and improve it faster than I ever expected. I've never met a professional with a better work ethic and I would love to work again with him in the future." Kienart Lobre
Portfolio demo's:3rd Person Maze Game - Using C++, DirectX and HLSL. Demonstrates A* path-finding, particle effects, shadow maps, diffuse lighting and speculars.
Deep Sea Diver - C++ and DirectX, advanced AI behaviour and front end UI.
Unity3D FPS - C# in Unity, AI behaviour, front end and in-game UI.
Robot Attack FPS Maze Game - C++, DirectX, billboard sprites, 3D audio, mobile design.
Concentration Card Game - C++, DirectX, 2D sprites, front end and in-game UI
Feel free to contact me by email:
[email protected] or Discord: balldric#3186. My website is
www.christopherball.net