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125
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Community / Writing / Re: Mysteries and loose ends
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on: April 30, 2013, 02:16:52 AM
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I read somewhere that a way to give your game depth is to have a backstory for everything, but don't give it all the player. It will color how you treat the character and everything that happens, but like real life, the player won't know everything. They'll only get a taste of it.
Sly's holster is like that. Clearly, the artist had an idea in mind there when creating the art. We just don't know what it was.
The author of the article went on to say that if you *do* explain everything, then you have to write backstory for everything in the explanations, so that they'll be deep and not shallow. (So just don't tell everything.)
This helps me so much. I feel like so much of the time I want to spit out all the story to the player - but now I realise that ultimately bores the player and makes them lose interest. Kind of like playing hard-to-get, you tease the player with the possibilities, but never give them the whole thing until everything comes to a climax. Fuck, its like highschool all over again.
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126
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Community / Writing / Re: TWINE technique swapatorium!
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on: April 30, 2013, 02:12:57 AM
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If someone could get Twine to work on Kindles (or Kindle to support Twine) I would be the happiest man alive.
Holy shit dude, if that was reality I would be ecstatic.
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130
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: April 30, 2013, 02:05:37 AM
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if i uninstall a game, charge a friend $5, and then send them a link to a torrent, does that count as a used sale?
No, because there's nothing stopping you from reinstalling. Or are we following the ethics of sharing digital goods as physical ones? And there is nothing stopping him from doing the same to somebody else, then that person to somebody else and so on... therefore everybody would be basically buying it for 5$ rather than 10-20 or 30 bucks; therefore losing the developers money.
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131
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Player / General / Re: Movies
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on: April 30, 2013, 01:55:03 AM
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It would seem so. Based off of this new trailer I might actually watch this movie.
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135
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Developer / Art / Re: Art
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on: April 29, 2013, 11:34:51 PM
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this is a picture and in many ways it is exactly like an image. Also click makes it bigger!
-awesome picture-
You wouldn't happen to have this in 1600x900, would you? I second this request. Third that
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