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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 04:23:23 PM

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361  Player / General / Re: Pacific Rim on: December 24, 2012, 01:22:48 PM
i'm a bigger fan of practical sets since they have a certain reality to them, even if it's obviously fake.

I like to think of it as an art form, rather than saying "wow, this is so cheesy because it's not CGI"!  Well, duh, all movies are fake, but if you're going to make your movie special effects mostly CGI I'd rather play a video game. ...Not that they'll be any different in another decade.

Practical sets are a lot more beautiful in my opinion, too many movies just rely on CG effects to make it look beautiful and its kind of putting a cliché into the effects industry.
362  Player / Games / Re: North Korean racing game on: December 24, 2012, 01:18:50 PM
I guess I dont
363  Developer / Technical / Re: Developer Tools (WIP) on: December 24, 2012, 01:17:44 PM
^ More people than you think still use it, I just found out about it about 6 months ago and I was surprised to see that on some peoples live streams they use it constantly.
364  Developer / Playtesting / Re: TrapThem-Final Visuals on: December 24, 2012, 01:14:55 PM
Yeah, I like that attitude. But one thing that may be good, just to make it look a bit better is to kind of round the edges of the tiles with some tile mapping? I think it would look a lot better if their edges curved with the sides of the walls. Like this...



( Quickest pic I could find on google images  Tongue )
365  Player / Games / Re: Annual TIGSource Best Indie Games of 2012 Poll on: December 24, 2012, 01:06:25 PM
Oh yes, I forgot torchlight 2. Definitely a winner  Kiss 
366  Developer / Design / Re: Mechanics that challenge memory on: December 24, 2012, 01:03:55 PM
Memory challenges should always be in one place, the player should never, ever, ever have to walk 10 minutes away... look at a friggin' tablet... walk for 10 minutes back and remember what it said to try and solve the puzzle. Its just to menial.
367  Player / Games / Re: Dream game sequel? on: December 24, 2012, 01:01:10 PM
morrowind remains the best

True that
368  Player / Games / Re: Dream game sequel? on: December 24, 2012, 03:58:53 AM
A sequel to Elder Scrolls is pretty much guaranteed. And Fallout, well, the setting is cooler but Borderlands did RPG gunplay a lot better. I would support a new Fallout if it was in 3rd person or overhead 3D XCOM-style, but a first person shooter is mehhh...

Guaranteed? I'm thinking that they are going to just put all the Elder Scrolls franchise into that kinda-shitty MMOG.

And I am still keeping my fingers crossed for a Fallout 4, money is no object  Hand Money Left Waaagh! Hand Money Right
369  Player / General / Re: What are you listening to at the moment? on: December 24, 2012, 03:38:25 AM
Probably the best song ever written:

John Farnham - You're The Voice




 My love for this song is unparalleled Kiss
370  Jobs / Collaborations / Re: Highly skilled composer looking for collaboration! on: December 24, 2012, 03:33:12 AM
Those are some pretty sweet tunes, you wont have trouble getting some work haha
371  Jobs / Collaborations / Re: Need 2D artist for a one week project on: December 24, 2012, 03:30:33 AM
I would be interested if you still need somebody... Shrug
372  Developer / Technical / Re: Developer Tools (WIP) on: December 24, 2012, 03:24:47 AM
Dont know if anybody has posted this yet but I rekon' that Graphics Gale and Idraw should be added to the list.

Idraw3:
http://wombatrpgs.net/downloads.php?view=detail&df_id=33&sid=02201d22f0d158116bedccbdf1bf1f73

GraphicsGale:
http://www.humanbalance.net/gale/us/
373  Developer / Technical / Re: How good is Unity really? on: December 24, 2012, 03:21:03 AM
why don't you just try it? use it for a few weeks, and if you don't like it go back to what you're used to.

Time is money
374  Developer / Technical / Re: Programming Language Resources on: December 24, 2012, 03:19:35 AM

Oooohh, I kept trying to find this site the longest time ago! I lost the link to it and it faded into the back of my mind. Almost like a iv hit the treasure trove again.
375  Community / Indie Brawl / Re: Rebooting this Project on: December 24, 2012, 03:16:40 AM
I want this game to be done dammit. Tongue

I don't care if you call it "Indie Brawl '07"

Ditto
376  Community / Tutorials / Re: Supersound dll? on: December 24, 2012, 03:11:51 AM
Sounds like I will go with caster. I have tried FMOD before and I don't really like it for simple projects; but in the future when I go for a more official project FMOD will be my choice.

Thanks! Coffee
377  Developer / Playtesting / Re: Swivel - 2 Player Puzzle Game on: December 24, 2012, 03:06:41 AM
So basically a multiplayer Rubix Cube? Cool concept, I think it could eventuate into a good multiplayer Bluetooth app if done well.

I don't really see how you would get around that either. Maybe you could increase the size of the playing grid so the player can be working on multiple connections if one fails then the other one will be the backup plan. Or you could make the player have to connect multiple squares on the same grid so you will mainly be trying to defend your connections rather than destroying the opposition - if that makes sense...
378  Developer / Playtesting / Re: TrapThem-Final Visuals on: December 24, 2012, 02:47:32 AM
Yes, I have been a little absent as of late on Tig - but I am back now probably a little more solidly. Anyway, How is the game going? The art is looking pretty.
379  Developer / Art / Re: Art on: December 24, 2012, 02:39:48 AM
@greenlig Ooh, I like that
380  Developer / Design / Re: Trailer pacing? on: December 24, 2012, 02:33:15 AM
If you haven't seen it, Kert Gartner gave a fantastic talk at GDC 2012 about game trailers, which is available here: http://gdcvault.com/play/1015612/Trail-er-Blazing-Creating-the

That's really helpful, im going to keep that in mind in the future when I get to making a trailer.
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