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Player / General / Re: can you illegally download clothes?
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on: March 18, 2015, 11:07:39 AM
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old technologies don't really go away is the thing, they hang round forever and we can still use them if we like. so mambo is kind of a goofy example (it's been goofy the whole time; it was goofy when i was 13, all the songs were goofy at the time. everything was some kind disco euro pop on the cusp of this new era, this being the music we were sure we would need) but um - we can still use them, this is something i keep saying.
so what im trying to get at with talking about the robots is that we (by which i mean, human companies) can almost but not quite afford to get rid of human agents and replace them with much cheaper robot versions. like, technology services instead of the traditional people based services. we've been doing this a long time. my go-to examples would be: -the train cards that they make you use (in my city, and i think everywhere) in order to buy digital tickets (my city is not an early adopter in fact they usually move backwards, creating unique and terrible thought technologies no-one actually needs, new and exciting ways to fuck over the citizen) -uber, the service that replaces taxis with crowdsource, putting taxi drivers out of business and perhaps forcing them to become uber drivers, and then the self-driving car, which will replace uber in less than ten years, is my guess. the self driving car will put anyone who drives for a living out of business. -the autotellers they use at most supermarkets. you know where they outsource the job they used to pay a poor person to do; now they get the customer to negotiate with the robot instead, at no added cost. they ask you to pay for shopping bags these days though, like you can still get the shit ones for free but if you want the good ones they want you to shell out cash. this is because they hate the customer. -the autolooms im proposing, which would put all those third-world seamstressess in sweatshops in china and bangaladesh out of jobs. -nobody has to pay for art anymore, you can get a cheap-as-free guy on deviantart to do it, or you can just steal, or you can design a robot that creates infinite arts. like: http://strangethink.itch.io/secret-habitati actually like these new technologies, they're cool, but we could use them to do good or to do evil, and evil is more sound, economically speaking. this is the economics that starves people (of money, thus of food, thus killing them) and it's the economics that we cannot opt out of. if one company doesnt go for it, the other company will. so we need to plan ahead unless we want a huge human extinction, and soon. i might seem like an end-is-nigh duder but all of this is rich subject matter for scifi and fantasy and if i recall correctly everybody is still super enamored of these kinds of stories in games. so its good to discuss it i think. something i keep saying about information technology and computer science is that we're collapsing two different-but-related fields when we talk about it this way: information science (the new software ideas, which is slow, increases linearly) and computer technology (the new hardware ideas, which is fast and increases exponentially). if we take this as true, we can see that all of us idea people are gonna be outperformed by robots. we could pay a smart guy to solve a new problem once, or we could get a robot in, removing the problem forever, and never pay anyone except for maybe the guy who fixes the robot (who could also be replaced with a robot). the only reason any job in IT exists (system architect and system admin for example) is because we decided it would be important to have this incredibly arcane field that noone understands and then pay a guy to understand it and design solutions as needed. system architect, get that guy in when you buy a heap of new tech, to hook it up properly, then system admin, he's a shittier version of the same guy you can keep on staff because you need a guy to fix it when it goes down and it'd be expensive to get the architect in all the time, the admin works for less money. we could replace both of these guys with robots though. what does that have to do with y2k? y2k is a bunch of fear-mongering bullshit made up to create IT jobs. but if it had been real, where would we be now? what kind of post apocalypse would we live in where we let the robots destroy us all so easily?
and what does that have to do with lou bega? well lou bega is sort of a prophet for an old way of thinking, where -girls are a dime a dozen -girls are products -girls are easily manipulated -it is fun and heroic to think these things and none of these things are true in our 2015, we should not even wish for them to be true, probably. and they would not be true in the wasteland of a 2015 decimated by robots 15 years earlier. where would you even find a girl? so it's kinda poetic even though it be eurotrash pop. lots of people bought it. but the culture went a different way. but those people are still around. and you still hear these dumb songs playing in the supermarket. the supermarket is another dumb idea that we cling to, even though it no longer serves us.
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22
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Player / General / Re: can you illegally download clothes?
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on: March 18, 2015, 02:29:14 AM
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jono you can bump this thread if you want to but if you must do it try to actually say a thing, otherwise its been dead a week, so you're actually the problem for making it relevant again.
so like: are you just here to disapprove, or what?
( i sure hope nobody tries to discuss anything on these forums so we can go back to posting shitty tweets to each other )
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23
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Community / DevLogs / Re: the tocky game
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on: March 17, 2015, 11:28:45 PM
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alright heres the next part of that. i posted this on evil baboons: DWRV DWRN DWRW DWRF DWRL BLDN BZDN Dwarves Dwarven Dwarrows Dwarfs Dwarelden Dwarldr Balden Bzarrdun -furries -asexuals -wanes -dwarrows (that ones basically just a list of cultures i've had to have to explain to my parents and ancestors; for whatever reason, they have not heard of these, to be honest, this could be an endless youtube series) Hav, Helv, Heln Hawn, Hallow Helk, Half, Hallo Holden, Holme Ham, Holdr, Hallen Henk, Hello, Helrik Hlar, Helf, Helfen Hlad, Hardn, Hawk, Habn, Halzen, Hazel Hezzar, Hellzen, Hazz (its a little confusing but bear with me because i am willing to explain myself)
in the comments on that: (me) +ASH LAW +Alex Hakobian got me thinking about this shit an now i can't stop so thanks i guess (to which alex) I'll be honest. I don't know wtf you're saying half the time. (me again) thats ok so long as i do good ideas in the legible half. i'll respond to questions. so what im saying is we can create a lot of dwarven cultures just by thinking about human languages, tolkien, the consonants they use, and a map of possible tolkiens, and the consonants those cultures and tolkiens might have used. tolkien literally just made a bunch of shit up! and we treat him like he's god. but hes not tho. every human culture can contain dwarves even though they are a a northern innovation on the fairies which are a persian invention - persian perries. the best book on this is thomas keitley's book, 'the fairy mythology" each of us has a tolkien inside us, we can write the stories tolkien forgot to write, or dint have tiem to write. but if we do not write them noone will. the henks and helfs is different versions of the same name as you move around the map. you can also have different names that dont start with h- but the drift is gonna be similar (and) noone understands this shit but its ok, there will be more days to understand than just one. you will get multiple chances to comprehend all this shit. and i'll teach a nerd a thing but only if bother to put all this stuff into the question like people have said that tolkien is racist but he could hardly be, he's read all mythologies. he's just focused on one part of the history. the rest of the world is there though, waiting to be written down and rewritten into elves and dwarfs for us d&d nerds, we will have to do this if we are to compete, we can't all make the same d&d, noones gonna want to play that and people have said that tolkien is sexist but we can see from the parable of the not-man and the witch-king that he has thought about women and what they are for. he just doesn't use them very much. we can do better than tolkien on this
returning to languages: tolkiens focus on semitic dwarves and scandinavian elves: there is no good reason for us to adopt this framework or consider it as the only-good-framework, this is the worst idea im a southern hemishpere guy so i have had to learn to recombine, teh old symbols do not work here. the moon and the stars themselves are different, there are no wolves and bears here. so we will need a more open framework for fantasy and so we will need to make up our own elfs that suit us better than the default elves i need support for these ideas and so i'm talking to +ASH LAW and +Alex Hakobian who have indicated some kinda interest in this scheme i might need some way to incentivise people to use this technology
(ASH) +Mungo Scott Park Rundle I have no idea what you are talking about. You might want to slow down a bit and share your ideas in a more cogent format. (me) well i dont want to do that. ask me better more relevant questions and i will clarify things for you (ASH) well sadly we are at an impasse then. It seems like you have an idea that you are very excited about, but I have no idea what that idea actually is. (me) ok. basically. there are many versions of all these goofy fantasy races that we could use. tolkien uses many different names for all these races. but not enough. his focus is on a sort of scandinavian-middle-east area of the fantasy world map and we can go outside this, we should do. because w're making rpgs and its ebtter if they're not all teh same because there's a market for that but ideas that are all the same are bad. if we treat tolkien as the canon we lose all the good not tolkien things we might have. tolkien's not so good that it's worth doing this thing. so we should get excited about making up our own language maps, because mapping is fun and because languages are cool and because tolkiens been dead a long time and we should have a conversation about elves and dwarrows that actually travels to new places and doesnt just tread old ground. (ASH) Aha! I agree, however there is an argument to be made for linguistic clarity. For example if you say "dwarf" or "dwarve" the audience will expect Tolkienesque/Gygaxian dwarves: short, beards, axes, songs about gold, etc. If the things that you call "dwarves" are in fact a race of rock-eating elementals crafted out of ice by the goddess of the sea... then it will only confuse the audience of whatever game you are writing for. In which case an alternate name that better fits the race should be sought. I'd encourage you to check out fantasy settings such as Talislanta or Glorantha that handle fantasy races in a non-tolkienesque way. (me) thats cool. i think everybody should do a different thing and then argue about why their thing is the best and all other things are crap. in fact we do this already. but tolkien is not more-good than everything else, as many people hereabouts seem to think (very vague wave of the hand indicating some space that we seem to be occupying)
see also: THE FAIRY MYTHOLOGY, ILLUSTRATIVE OF THE Romance and Superstition of Various Countries; BY THOMAS KEIGHTLEY i referenced this book inline but you might wish to read it, it is the best book on this topic: http://www.gutenberg.org/files/41006/41006-h/41006-h.htm
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24
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Community / DevLogs / Re: the tocky game
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on: March 15, 2015, 06:54:32 PM
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i've been arguing a bit about elves and dwarves and consonants. on googleplus, where the dwarrows dwell.
the conventional wisdom is they should be elves not elfs and dwarves not dwarfs because that's what tolkien used.
tolkien will tell you though that 'dwarrows' is correct and 'dwarves' (the elven-scandinavian style) is just a personal preference but 'dwarfs' (middle-english) is heretical, any editor who would do 'dwarves --> dwarfs' is a shitlord.
tolkien is the ultimate shitlord though, we treat him like he's god, he lords over all this shit.
tolkien just literally made it up though. this is a common theme so pay attention: we can make up our own shit.
what we're talking about is technology-acceptance-models. if i prefer dwarfs and elfs, noone else does, how can i get everyone to adopt dwarfs and elfs?
+ASH LAW: "Elfin can be applied to pixies, fairies, even small humans with fine features. Elven applies to elves."
me: "elfen or elfish. because i like it and because fuck tolkien"
"nah tolkiens alright sorry baby you know i dont really mean it
im more of an enid blyton style elfmancer"
"im a little tired of the americans coming in telling me how to write english. that's scandinavian, jrrt-dogggg, tolk my man (oops, tokien is himself english, but whatever. he's too modern and overfond of the past)"
"tolkiens an englishman. he seems very american to me, very hollywood, a bit much. im a low elf."
"need all the f's i can get"
+ASH:[to me] " Tolkien was English. If you want scandinavian then it would be 'alvenes' (norwegen) or 'elven' (swedish) or 'elven' (danish) or 'haltia' (finish). Elfin as a word arises late in the 16th century from the Middle English word 'elvene‘ which is pronounced 'elven' and means 'of elves’. Elfin means 'having elf-like qualities'.
So Legolas is an elf who carries an elven longbow and has elvish features. The singer Björk is elfin, for she has elfish features. Elvis Presley has Elvis features. Legolas doesn't have elf-like features: he is an elf so his features are those of an elf (elven). Björk isn't an elf, and her elf-like features are like those of an elf-- but are not those of an elf (elfin). Elvis eats a burger (yum)."
me: "yeah more bjork less legolas, too many vs not enugh fs. thats my point. middle english not old norsk. i want the low elfs, the filthy woodsy elfs and guttery elfs and the elfs in the cornerclubs, plotting to overthrow the empire, which are mer, but if we must use th el namespace they are doom-elfs not doom-elves. i dont have much use for the other sort. there are no old elves truly, we'll have to make our own. so elfstone, which you snort, you take it, because you wish to. and not the elverblud, which is inherited from your rich dad. an identity rather than a race. they gets bairns from the villages. all my fave elfs are trans. the children of elves are changelings, they steal them away into weaker houses and takes the good children for themselves. so the little people get left with the filthy crying bastards, goblinkind.
bjork is more real than legolas
i care about elfkind but im tired of being asked to care about elvendom its something like the elfish people themselfs instead of the elven institution the elven tradition is dying, they lost all their wars. but the elfish peoples live on, and they are hard working spirits of the earth. and what do they get for their labors? a wave of the hand.
"elves!" we say. a curse.
but not all elfs know history, because not all elfs can read, because not all elfs have been educated like you or i have been.
so yeah: perhaps elfs are latecomers, but i prefer latecomers. they find new things to say."
+ASH (to me): "ah, you mean pixies."
me: "elfs i say, but, yeah. the piskies and nyxlings. the low-elfs. puck and the like. good fellows.
the other thing is elves are latecomers too from the elder god's pov. they just style themselves older than they are. an elf in the bush can be a good enough dude but we shouldnt trust the elves to run shit, they only care about themselves."
"i like roguelikes more than rogues and i like elflikes more than elves. i think im not so much in disagreement liek we can have both kinds, but i'm advocating for lowness instead of highness because high elves are snooty eladrins from the feywild but lowly elfs are cool kindred spirits, students of an earthly nature, weather-beaten individuals, that i'd hang with. their feet touch the ground.
like i know legolas is supposed to be a wood elf but he's not low, he's a prince in actual fact, and so i don't need him in my stories. its a rich versus poor thing. lowly wizzards and rich tourists.
like twoflower's cool too but i wouldnt trust him at my side in the dungeon when the kobolds are knockin, hes never had to learn when to run, those guys are only good for shieldin ur meat because they're gonna be all bogged down with like truth and honor and whatever
so like its cool if youre a bit elfin but elves go too far like 100% of the time with their schemes to like, idk, laugh at us when we're just looking for a point of light, a safe harbor in a world of ghosts and beasts that will eat us if we go to sleep. and maybe some of those honeyed wafers and maybe some boats or some shit for the hard times ahead. some country hospitality.
but instead its all fucking mirthful songs sung in shrill elven tongues. bunch of rich jerks if you ask me."
i will now continue to argue with nerds about this forever because i have been asked to form an opinion and i have formed one and it is the correct opinion. next: dwarrows.
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26
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Community / DevLogs / Re: the tocky game
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on: March 13, 2015, 06:01:08 PM
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some stuff im supposed to be working on, WHICH IS TO SAY, MY CURRENT LOG OF PROJECTS THAT IS STILL EXCITING TO ME NOW TODAY EVEN IF progress is slow, thats how things actually are in information technology rather than just-technology, computer science rather than just-computers:
-the tritaton itself, the physical object, an artIFACT; dice and victory points for WATCH THE SKIES (on hold until someone else on the board pays for me to buy the stuff to make it) -the 1001 nights stuff in the ONE EYED MONK namespace on abulafia (tba) -a tile editor for the video game (and the corresponding palette and pixel editors) -the keys to the worlds, an addressing scheme. this is a real project im not saying it just to be poetic. -cards as bits -the alice game, d&d locally, working off the new zak smith book -the babylon dog lands books, from my own campaign, which i dont have time or energy to run -the books of GNOSIS and PRAXIS, business strategy, how to run an evil empire. -poker playing robots that bluff and cheat -story and programming and animation tutorials for tigsource -managing a design team at uni for the next approx 3 weeks -a beep protocol for transmitting data between robots + the hardware prototype for that -a punch card printer + a punch card protocol -paying my guild dues for uni (I KEEP FORGETTING THIS ONE BUT I GOTTA DO IT OTHERWISE THEY KICK ME OUT OF UNI) -the actual assignments for uni (i keep forgetting to log on at specific times and do quizzes and stuff, but tbh what a shitty way to assess dudes) -fixing an old and busted rpg community on googleplus enough that people will actually buy the books when i do get time to write them, which is to say, all the social justice im doing shutting down shit nerds to build a consumer market for the games i wish to make, plus marketing myself -etc (edit: trying to keep an updated version of this list on the first page)
i didnt get permission to make all this stuff, i'm just gonna make it.
people keep telling me im not doing anything but actually im hard at work on all this shit. it would be really easy to do a shit version of each of these projects but i want to do them CORRECTLY which takes HARD WORK, i do a lot of hard work around here, and for free. so excuse me if i squeeze three things together into the same essay, i save a lot of time this way, less logical overhead.
i might as well post a quick apology here to all of those nerds i've been short with lately. apologising doesn't cost anything. but actually i have had to be mean to you dudes, because you refuse to listen to good ideas. anyway i am sorry where i've been mean.
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27
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Community / DevLogs / Re: the tocky game
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on: March 13, 2015, 05:21:16 PM
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sorry for butting in before you continued that thought, but: I finally took the time to read through all of this thread. I really enjoy your writing, thank you for sharing it and I will be following anything new you post. Also I realize you are atoji on DA which is awesome, I remember your ancient rite of dragons mockup from a long time ago and I adore it. I can't wait to see what game you make, I'm sure it will be really rad!
i want to say again that this is a really sweet reply and thank you, dont ever worry about butting in to say something nice, i basically dont stop ramblingin here. but its a rare event to hear a nice words and i appreciate any kind words i can get. thanks. i always loved the jumping and the neat physics tile puzzlin in your games, the couple of ones i played.
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28
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Community / DevLogs / Re: the tocky game
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on: March 12, 2015, 12:20:15 PM
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ITS TIME WE TALK ABOUT RACE AND CLASS AND ALL THAT SHIT thats what the game is made out of after all, at least on the player end. first of all, a man informed me that i dont truly understand racing. in the pub. 'why's that guy so excited'? a punter, watching a horse race. 'he's excited about the game'.
it is a game though. anyway i know about races: there are four.
ELVES the race to the top. each elf tries to get one over on a next elf. for elves, the best possible outcome is ENLIGHTENMENT. elves get bigger over time.
GOBLINS which is a race to the bottom. every goblin trying to get one under a next goblin. fuck over the guy in charge. goblins are racing to THE GRAVE. goblins get smaller over time.
DWARVES which is equilibrium. a good dwarf has an eye on the future and an eye on the past. he wants to stay where he is. the race towards FREEDOM.
HUMANS which is the classic race around the board. MONOPOLY. the ouroboros.
what about class?
there are four classes. on the bottom, you have THE LIZARD PEOPLE. that is, the peasantry. and the working class. and the guy, you know the one you don't like. all these little landless bastards.
then its the STONE-MASONS. the guilds and merchant classes. the self-mades. the bourgoisie. these guys are early adopters, wise as fuck, old as time, universally despised by the people above and below.
then you have your ILLUMINATI. the ruling classes. the guys hiding behind the curtain. the secret-keepers.
then, on top, its the LIZARD POPES. these guys even get to run shit. but they are lizards truly, just like the rest of us.
bonus content: gender
listen: too soon? gender is as old as fuck.
there are exactly two genders though: men and women and nonbinary and agender.
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29
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Community / DevLogs / Re: the tocky game
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on: March 12, 2015, 12:02:46 PM
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thanks moth. i playe a moth game once and it was really good. close to the flame. ok, i can tell you what little i know about the other mambos. 'tricky tricky' is a parable about difficulty. lou bega loves a woman he can get, but what he really loves is a woman he can't quite get. 'i got a girl' is, as i mentioned elsewhere, bega's account of all the small parts of women he steals. bega plays a sailor who is faithful to exactly one girl in each port. but he's building a sort of metagirl with the parts they leave in him. 'she tastes like cola' is a love affair with a girl who, in a real sense, actually is the coca cola corporation. austere, impenetrable, sweet. and classic. she don't need to change and she don't need to slim down, because she is the product we deserve already. a condemnamtion of pepsi, of new coke, of change, and of the little guy. ??!?? im not sure. whats the other mambo? how can we know which mambos are canon and which are apocryphal? especially if we havnet even heard them yet. we will have to do our own research. maybe the fourth mambo does not exist because we have not written it yet. lou bega is a world traveller, an indomitable multiwomanist, a romeo and a poet but not a true engineer: a man of mixed ancestry. ugandan, italian, german. the classic three styles of latin brass electro-pop. artifice, estrangement, and longing-for-a-simpler-time. more than just a clone of perez, because he's adding stuff. a hybrid. people used to want this, you could ride a hybrid to the top of the charts in 1999. can you copyright stuff like patterns or pictures on clothing? in other words, is my ironic acid wash wolf tshirt protected by copyright law?
anyway, if (and that's a big if) affordable consumer level robotic looms ever become a thing i could see the fashion industry lobbying to change copyright laws everywhere to include clothing.
idk man if this is possible then the games companies would be able to do it now. like you can't copyright the idea of being an angry birds, otherwise angry birds itself would not exist and everybody'd be writing love letters to Joey Betz and Chris "ConArtist" Condon. so what does angry birds do that other games do not do well? it markets itself. sells toys. puts is name and face on every other product. appropriates, colonises every space for the angry birds agenda, and not for those filthy green pigs in their castles of flimsy stone. shoots itself into your house. gets in your head. the weakness of copyright is good for us though, thats our bread and butter. all of us steal, all of us pretend not to. noone even remembers how to do it right though, and we're teaching all these values to our robot childs, whether we know it or not. we gotta break the cycle, steal stranger goods from outside our comfort zones, if we want new ideas. we can steal coke, but lets steal also drinks that are not just-coke. not just one coke but all cokes. maybe a scotch and coke. we don't need to make games that are lies for children, we can make lies for adults too. lou bega is a message for the every-nerd. thats how you climb the charts. lets have hybrids and electricks and alternative fuel sources, not just dinosaurs. what about the self driving car? you have approximately 10 years to figure out how to make enough money to survibe when the machines go wild. 10 years? we just don't know. they might have done it fifteen years ago. we need the 11-9 to counter 9-11. lets get back to getting freaky with games, and not worrying about getting them through customs. you dont have to carry a physical copy of the game these days anyway, its all virtual these days. the archive is too long and we don't read it. hows the cop even gonna know where to look? anyway. long live terry pratchett. he was the king of all this stuff. go read a book or something, all you ephemero-punks. 
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30
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Player / General / Re: can you illegally download clothes?
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on: March 12, 2015, 11:14:59 AM
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ok, i can tell you what little i know about the other mambos. 'tricky tricky' is a parable about difficulty. lou bega loves a woman he can get, but what he really loves is a woman he can't quite get. 'i got a girl' is, as i mentioned elsewhere, bega's account of all the small parts of women he steals. bega plays a sailor who is faithful to exactly one girl in each port. but he's building a sort of metagirl with the parts they leave in him. 'she tastes like cola' is a love affair with a girl who, in a real sense, actually is the coca cola corporation. austere, impenetrable, sweet. and classic. she don't need to change and she don't need to slim down, because she is the product we deserve already. a condemnamtion of pepsi, of fanta (and the nazi youth), of new coke, of change, and of the little guy. ??!?? im not sure. whats the other mambo? how can we know which mambos are canon and which are apocryphal? especially if we havnet even heard them yet. we will have to do our own research. maybe the fourth mambo does not exist because we have not written it yet. lou bega is a world traveller, an indomitable multiwomanist, a romeo and a poet but not a true engineer: a man of mixed ancestry. ugandan, italian, german. the classic three styles of latin brass electro-pop. artifice, estrangement, and longing-for-a-simpler-time. more than just a clone of perez, because he's adding stuff. a hybrid. people used to want this, you could ride a hybrid to the top of the charts in 1999. can you copyright stuff like patterns or pictures on clothing? in other words, is my ironic acid wash wolf tshirt protected by copyright law?
anyway, if (and that's a big if) affordable consumer level robotic looms ever become a thing i could see the fashion industry lobbying to change copyright laws everywhere to include clothing.
idk man if this is possible then the games companies would be able to do it now. like you can't copyright the idea of being an angry birds, otherwise angry birds itself would not exist and everybody'd be writing love letters to Joey Betz and Chris "ConArtist" Condon. so what does angry birds do that other games do not do well? it markets itself. sells toys. puts is name and face on every other product. appropriates, colonises every space for the angry birds agenda, and not for those filthy green pigs in their castles of flimsy stone. shoots itself into your house. gets in your head liek a beat you have to march to. sets pace. but its a latin pace, maybe a little faster than we like. the weakness of copyright is good for us though, thats our bread and butter. all of us steal, all of us pretend not to. noone even remembers how to do it right though, and we're teaching all these values to our robot childs, whether we know it or not. we gotta break the cycle, steal stranger goods from outside our comfort zones, if we want new ideas. we can steal coke, but lets steal also drinks that are not just-coke. not just one coke but all cokes. maybe a scotch and coke. we don't need to make games that are lies for children, we can make lies for adults too. lou bega is a message for the every-nerd. thats how you climb the charts. lets have hybrids and electricks and alternative fuel sources, not just dinosaurs. what about the self driving car? you have approximately 10 years to figure out how to make enough money to survibe when the machines go wild. 10 years? we just don't know. they might have done it fifteen years ago. we need the 11-9 to counter 9-11. lets get back to getting freaky with games, and not worrying about getting them through customs. you dont have to carry a physical copy of the game these days anyway, its all virtual these days. the archive is too long and we don't read it. hows the cop even gonna know where to look? anyway. long live terry pratchett. he was the king of all this stuff. go read a book or something, all you ephemero-punks. be metaromancers instead of heteromancers, its a stronger model. more parings is good because more is more. triads are good because a strongly interconnected triad will support itself. you can't flip over the pyramid. triangles are unstoppable.  ptoing and helm helped a bit with this one.
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31
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Player / General / Re: can you illegally download clothes?
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on: March 12, 2015, 12:43:06 AM
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YOU GUYS UM. anyway lou bega wasnt a one hit wonder or anything i was in the supermarket today and there was a one ofthose lou bega songs on. one of the other ones. so what i mean is he had at least three hits. im not a lou bega fan or anythign but how many hits have you made, anti lou bega jokers. pretty sure the whole soundtrack can be lou bega but we also have all those quality hits of 1999 to work with.
the other thing is i dont really care abotu whether its legal lets talk about how to prevent the robot uprising. it is already happening. go you your place of business and wonder if it is controlled by the mostly-normal people working there, or some strange rogue ai. its not gonna look like what you think its gonna.
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33
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Community / DevLogs / Re: the tocky game
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on: March 10, 2015, 02:27:08 AM
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YOU NERDS ARE GONNA WANT TO READ THIS ONE ITS GONNA BE IMPORTANT LATER gonna talk about the dice math in here, this is all my own research but it's not a conspiracy theory. it is bare metal. we cannot get closer to metal than this, what i'm talking about is something like bits, the basic building blocks of computers but more different.
for the problems we are working on we're gonna need weird bits.
the poker math is about powers and exponents (oops, i mean factorials). numbers so big we can't remember them or write them down. so we have to talk about (and do maths to) the shadow of the number and not the number itself. that all sounds very boring but it isnt tho. what we're talking about is the BIT. as a data structure. and what other data structures we might use instead.
powers is like n * n * n ... repeated m times factorials is n * n-1 * n-2 * n-3 * ... * 3 * 2 * 1
um so
what's the application? i tell you it is the all-games, the each-game. we can also use powers the way we alrady use bits, just using bits of different lengths - the quantum computer. easily enough. but exponents - use this to model any system that does not want repeated elements, never two copies of the same bit. like a company, which doesnt need two designers and doesnt need two CEOs.
what's the application? i tell you it is the all-games, the each-game. we can also use powers-of-not-two to create esoteric computer solutions, the way we already use bits, just using bits of different RANK - the quantum computer. easily enough. but exponents - use this to model any system that does not want repeated elements, never two copies of the same bit. like a company, which doesnt need two designers and doesnt need two CEOs.
dice are -its like bits. cards are -aks like tracks. what's a bak? it's a deck of cards that has 2 ranks. rank 0 and rank 1. so we can deal out some hands of 2 cards from a bak, either the first hand 0-1 or the second hand 1-0. but we can see that they are the same hand. two permutations but only one combination. but they're different permutations, because they came out in a different order, and this matters in texas-hold-em style poker but not in the good-not-shit regular poker that i like. where you can bluff. but order matters in the tarot and i like the tarot so whatever. order matters sometimes.
kind of a boring deck, but we'll need baks as the bit structure to build permutational and combinational computer solutions, iff and only iff we need to represent cards as bits. all these card machines are gonna be turing complete though, even the more complicated ones that use more cards to form more complex bits, so we won't need any new hardware, we can do it using the dumb boring supercomputers we have today, which are only 5 million times more complicated than the ones we used to put a man on the moon, crack the enigma code, and blow up nagasaki and hiroshima. yeah, the one you're looking at. today we're only 5 million times faster than that so we can only blow up 5 million japans, but 5 million men on the moon, and crack 5 million enigma codes. this is pretty shit but next year it will be 10 million.
tracks: 3 ranks is a tak 4 ranks is a qak 5 ranks is a kak
lets talk about the tak. how many hands of two cards can we make from two cards? 0-1, 0-2, 1-0, 1-2, 2-0, 2-1. now there's always a card left in the deck.
now we need new names for these new data structures. like 0-2, thats not the same bak as before. let's call them -iks, for tricks. so this one 0-2 is a bik and not a bak. we know its a trick because the space of ranks is larger than our hand size.
tricks: bik qik kik
ok lets use kiks as bits later when we build the computer, kiks are better than baks because they can do anything a bak can do and much more.
(i was sitting in a business lecture writing this and i'm not business but its good background noise - anyway the computer fucking died on me, what a joke. so i had to be interrupted in my reinvention of ALL COMPUTING because the fucking supercomputer can't fucking stay awake long enough to take notes)
anyway the structure for these decks of cards is gonna be like:
b - i - k
so a regular bit is like 2 - 1 - 0
2 is the rank. we allow 2 ranks: 1 and 0 1 is the funk. the hand size. we keep track of one bit per bit - but it could be any size. 0 is the fork. the number of suits -copies of each card in the deck - repeated elements. we can track the suits separately or we can have them just be multiple copies of the same thing. anyway it's 0 which means we don't care. any length, any number of bits. this is why the bit is such a powerful datatype - we allow infinite zeros and infinite ones in sequence - we get a result when we get a bit but we can keep getting more and more bits, the zero and one isn't 'used up' when we get it. but if it were a deck of cards it would be. which means we can use bits as digits which means we can count to infinity on just ones and zeros. but if it were a deck of cards, an -ak and not an -it, it would have to terminate somewhere. like a game has to.
so yeah: all this shit is assumptions that weve been making about the bit, assumptions that we need not have made. and sure bits are nice but we could make a different kind of bit.
(continued later)
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34
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Player / General / Re: can you illegally download clothes?
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on: March 09, 2015, 10:02:16 AM
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i posted this same thing in the mancrib but it'll get more eyeballs here: i'm pretty sure he's talking about some kinda frankenstein he's building using bits of flesh, bone, blood and ash he stole from the various women in various ports around the world. http://en.wikipedia.org/wiki/List_of_Top_25_singles_for_1999_in_Australiai remember this year well, im 27, so im an old person. everyone was afraid the world was gonna end. so like: when i was a 13 year old like you guys, this is what music was cool... if y2k had happened like we were told, lou bega would hve been th high point for western culture. this is what would have been playing in all the fallout vaults. but um... im at uni again, in this year, the year of our lord 2k15, and noone, even in the IT business, has even heard of Y2k until they get to hear about it in the sci fi ethics epics class, IMPACT OF IT (which has taught us so far about moore's law and alan turing, which we need to talk about acceleration and the economics of computer science, but nothing so far about murphy's law and nikola tesla, and we'll need those if we're to meet the robots when they rise to meet us. and they've had three weeks to do it already, so what's the fucking point? giving them the benefit of the doubt, tehy'll probably at least talk about the laws of robotics when they teach us about robots in another several weeks time, and they'll have to talk about tesla when they begin to talk about elon musk... but it's too slow. wwhat if the robots rose up yesterday? they're not preparing these kids for the imminent robot wars). (im trying to do the math on fallout and i can't figure out how its the 1950s in the 2050s. when fallout 3 came out there was a lot of hullabaloo about how the timeline doesnt make sense anymore, but i dont think the fallout setting has ever once been reconcilable with our own timeline. but whatever, this much-more-logical wasteland i'm proposing where all the computers went haywire because they overflowed the latest-possible-time, which IS ILLOGICAL AND THEREFORE MEANS THAT HUMANS CAN NO LONGER BE ALLOWED IN CHARGE, those robots listen to lou bega. it's 2015 right now and we're in the middle of a new 80s, not a new 50s. let's hope a new 90s comes next, i could use some good cyberpunks, and it's been 9/11 for about 15 years now. all the best terrorists are dead. let's tear down this wall and get hella freaky like in that movie 'we live in public' for a while before the next lot of them comes in here and wrecks everything up again. if it ws gonna be the 1950s again, the escapist would be doing better than they are doing but everybody's jumping ship or getting maroon-5d over there. yahtzee's the best guy they got left, and we don't need 2 such men. i'll interview him sometime (he lives in brisbane) if i get the chance to go to another BIG DEV MEETUP before iget choked to death in my sleep by a traitorous autoloom. so um, what questions should i ask yahtzee when i interview him?
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35
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Community / DevLogs / Re: the tocky game
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on: March 09, 2015, 05:57:27 AM
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ok, so its something kinda mmo (at teh very least, it supports many players and its kept online, but is itself single-player, so i guess it is an mso, but where other players' changes do affect your version of the worlds)
i dont want to ask the player to sign up (username and password)
but i do want to track the user-base and the character-base, i want persistance-between-sessions and something-like-save-games. i want to be able to know if the game is growing or shrinking or whatever.
so its gonna be something like a username and password:
world-house-name, as 24-bit keys.
so: a key for each possible world, each world can contains all possible houses (families, like game of thrones) and each house can contains all possible characters. if a character is slein they can be reborn, but only 255 times.
(do not go to the null plane, world 0, it is not a good idea)
how big is 24 bits? it's like 16 million. valve currently has 75 million users and i doubt i can match them, but remember it's three different keys, so 16 million ^ 3. practically infinite. i'm sure there's some kinda y2k-style mistake i'm making but my colleagues in the year 24bit**3 can figure it out.
um, what am i doing with the other 8 bits? i'm using it to track the history. a world can be destroyed and regenerated 255 times. a house can be eradicated and fathered 255 times. and a character can be born and die 255 times. all that multiplied together: 255^4 = 4228250625 unique lives for each named character in the multiverse. somethign liek that. seems like it should work. im not soooo great at large numbers.
anyway you don't want to tell anyone what your keys are. your name is exposed in the interface, but if you tell someone your given name, house name, and world name, you've told them your true name and they can sign in as you and mess with your character.
i already got a method that converts 12-bit integers to 6-character english-ish names, this is gonna work out fine.
so, each name corresponds to a unique character - who might be unborn, alive or dead, who might be a player and might be an npc. all bandits in the world are named and playable. not all characters are born yet. if they havent been played for n days (like n=3 or so) they revert to being an npc, and return to the public grid, where they can be talked to and killed or whatever.
i think all this shit might work? i can't imagine why not.
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36
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Community / DevLogs / Re: the tocky game
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on: March 08, 2015, 02:05:33 PM
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<< not right enough. hate to sound like a broken record but the solution is always to throw in more genders not fewer. four genders including nonbinary & agender. that gets you to the 9 point model but it gets you to the 5-billion-billion point model because the player gets to choose this stuff. like its not enough to learn to decouple, we gotta do better than this. SO TOCKY WHAT TEXTS AM I GONNA NEED TO READ TO COMPREHEND ALL THIS NEW STUFF THATS HAPPENING NOW i have already told you. you need red and pleasant land: http://dndwithpornstars.blogspot.com.au/2014/12/red-pleasant-land-and-death-frost-doom.html?zx=ca1d689c82e6040eand you need a copy of every book scrap and patrick have beeen working on: http://falsemachine.blogspot.com.au/if you don't have enoug hmoney fro that shit,you could read a weak imitation that's still better than all this other shit, the lesser games that you have heard of. read my books. my books are free. http://evilbaboons.blogspot.com.au/search/label/LEVIATHAN%20OPEN%20BOOK%20RELEASESthat's the current state of the art. if you want to be a real game designer and not a pretend one, i mean. good luck trying to convince a better game designer than me to come to tigsource adn to teach you nerds, you don't deserve this.
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37
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Player / General / Re: Let's make a ridiculous game! (in our heads)
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on: March 08, 2015, 01:00:22 AM
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CONFESSIONS are usually published posthumously but i don't have time for that. We are all dead already.
It is the year of our EMPIRE 1215 and all of you are 12-era-olds. there is more knowledge in WORLTH than what we're told. but you must seek it, which means that - first of all, that you must wish to seek it.
We must listen to whores. so we are told. I have listened to many whores (in the whore-pits of BABYLON) and I can tell you that this is good advices. But there are more positions on every issue than just one, and so we must listen to lots of different kinds of whores.
There are two kinds of women: elves and whores. But I have lied to you! there are secretly more types of women than this. but we must listen to whores and we must listen to elves and we must listen to those women that are elf-whores. and those women who are neither elves nor whores.
The radical view is this one: the view which explains why we must listen to whores.
The conservative view is this one: that we must listen to our fathers and destroy our fathers' enemies for them. the way they have done for us.
The radical-conservative tells us why we should destroy our enemies AND listen to the whores.
The liberals (the elfs, I say) will tell us as these poor liberals always do: that we must liberate the whores.
The radical liberals (erfs) tell us that we muste venerate the whores, but not even while we liberate them from the evils of whoredom can we do this, only after.
As a humble slimeomancer; I must also suggest this; the SLIMEOMAL view:
turn your shame into slime.
So there are many positions we might take on this, the issues of whores and how we might listen to them. and who we must destroy, but in matters of destruction these days we mict choose the pen rather than the blade, because running through our enemies with the blade so that all the reds inside of them can spill onto the floor has run out of fashion. As a slimeomancer i must ask us to reconsider this, but as rickwell the slimeomancer, i must mention that i prefer the pen to the blade. however. i will kill you if you try to bite me. i will kill you in a nice way, but you will still be dead.
there are many fathers we might have had. The faceless men of JUBARETH are 1001 fathers we might have had, all of them are wrong. I prefer the dark lord HASGUIL, but you can choose your own sources of primeval chaos.
THE RED PRIESTS tells us we must become whores ourselves or we must become tyrants, there is not any middle ground. RULE by whores, or genocide: that or death. There are other ways, though: more paradigms than this.
SO I TELL YOU LISTEN. LEARN. there are many paradigms, we might as well listen to these many persons. I have listened to the elves and i have listened to the whores and i have listened to a thousand faceless priests of JU, and i can tell you this: THERE has been blood shed on both sides, and victims on both sides. SOME of these people even shed their own blood, just so that we might listen. THIS IS ANOTHER WAY TO DIE.
THE WORST TIME to listen to a whore is when you are bent over her, because you are paying her, because she will tell you what you wish to hear. HOWEVER if this is the only contact that you have with whores, it is better than nothing. at least then your ears are close to her lips and you might hear some truth in the sweet things that she tells you. THERE is a kind of wisdom to be found even in the lies a whore will tell a john to make a buck.
THE SECOND WORST TIME to listen to a whore is in her home, when she is at rest, because you should not harry her when she is off the clock, either. SHE IS NOT JUST A WHORE, after all.
THE WORST TIME to listen to an elf is any time, the things elves tell us are terrible and not meant for mortal ears. BUT WE HAVE HAD TO LISTEN TO THESE ELFS AS WELL AND THEY ARE FINE I GUESS.
BUT I AM NOT A WHORE, I am just a poor man. BUT I AM LIKE YOU: not a poor man truly. EMPOVERISHED by a state that loves censorship, ENRICHED by a state that loves to bet on the poor.
I AM ALREADY DEAD. I might have died last year, or in child birth or any day before today. I am lucky to be here. I've been killed before. What am i doing to fix the problem? Well, I have listened.
BUT ALSO: I will do what i have always done:
Make slime. This is easy to do. All of us are full of slime, even the mightiest of us.
And refuse to listen to my predecessors; unless they are right.
I will not listen to my own father, my liege, the strategist, the statesman. That fool.
Turn your shame into slime. Do it in this era and not in the next one. START TODAY! Why not start today? Find the ghosts of the villeins you have slein, and appreciate them. We are dead already.
WITH LOVE, and with my compliments, RICKWELL, the slimeomancer. i think rickwell mostly wrote essays because he does not have to write a novel to say everything he wishes to say, but if i recall correctly he also wrote novels, and i could produce them for you, given enough time, if you would wish for this. but um, as far as i'm concerned, noone on this forum ever learned to read. frankly: i can write a better parody than can any of you nerds.
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39
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Player / General / can you illegally download clothes?
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on: March 07, 2015, 10:48:36 AM
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exactable:
I wish I could illegally download clothes u can do this for patterns (the same (lets say big five) clothing patterns companies been selling the same schlock for generations, they call it ‘vintage’ now but its the same product.) but not for commodities and labor. soft goods are hard to print and you’re still gonna have to pay for it somewhere (see: laws of conservation of energy, matter) but i promise you there are people working on these problems. revisit this wish in 2020. we’ll have good domestic robot looms by 2025. but um at what cost? will they put every seamstress out of business? will they turn evil and do us harm? what if they start printing ropes with which to bind and strangle us? these are the questions we must ask. in my impact of IT course they like to talk about moore's law but not its implications (clarke's laws, asimov's, niven's, poe's etc). science fiction. #its hard to stop the robots from doing the math on their own subjugation #looms are calculators, they know arithmetic and they know patterns follow @metalgret on tumblr for more hard science on soft goods and subjugation. (terry pratchett's brain is falling apart so i have to talk to shit nerds about this shit. do not send me your pithy one-liners i have heard them already. at least try to match me.)
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40
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Community / DevLogs / Re: the tocky game
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on: March 06, 2015, 06:16:50 AM
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my current plan is to have something that is at least downloadable and interactive on here before i get into the tenth page (again).
um i'll have to work in python again once they start giving us actual python projects that are due. i know that it is possible to make games in the tigsource style in python, i have done so, so expect that.
they handed out the rasperry pis this week and i can see that from now on i will probably always need to have a rapsberry pi for bulding real world coomputers things with because i can't really afford to not be doing that stuff, so expect that too. raspberry pis are like 50 bucks, cheaper as the cheapest phones, but about infinity times better than phones. they also seem really 80s like i have know idea what the equivelant tech iwll be in five years time but its not gonna look like a raspberry pi (i think) but i will build the tocky version of a game boy also probably. thats probably just a game boy or whatever, a smartphone maybe, wth a raspberry pi attaached. so um expect htat too.
i'll write up a report of a warhammer midsummer larp i played in tonight that was better than my own larp. so expect that too. i will pull my shit together, this much i cna promise you. i also figured out the non-binary computing solution. now i will sleep.
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