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241
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Player / General / Re: MANOWAR
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on: October 01, 2009, 07:01:10 AM
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Nope. You can only spend points to spawn mans, never to extend your move distance.
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242
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Player / General / Re: MANOWAR
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on: September 30, 2009, 04:06:43 PM
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Turn 3 ends. Red spends 1 point to spawn a man. Red earns 2 points. Blue earns 1 point. 
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244
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Player / General / Re: MANOWAR
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on: September 30, 2009, 10:14:51 AM
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 Turn two ends, and both teams earn two more points.
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245
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Player / General / Re: MANOWAR
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on: September 30, 2009, 12:43:55 AM
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End of turn 1. Red team spends a point to spawn a man. Both teams earn a point for mans standing on yellow. Each team has one point, and can spawn a man this turn.  From here on, moves only need two votes (one person posts a move and another person seconds it)
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246
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Player / General / Re: MANOWAR
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on: September 29, 2009, 10:07:43 AM
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current state:  proposed moves are: - F9 to E7 (Glyph, William Broom)
- F9 to E9 (Radix)
and - Spawn 1 man on B8 (Melly, Cokho)
Unless someone posts another red move, the red move is ready to go, but we need to finalise the blue move to end the turn. So we need another vote for Glyph's move, or two more votes for Radix's move. I might revise the voting again, so that two votes is enough to pass a move. Would you guys be okay with that? I'm not worried about griefing, but I think it's best if there's some sort of peer review system, to ensure some strategy. I'm starting to realise that the current system needs a couple of people per good move per team, which probably isn't going to work.
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247
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Player / General / Re: MANOWAR
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on: September 29, 2009, 07:48:57 AM
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to be clear: you can't spawn mans and move mans on the same turn. The move (D4 to C5) is valid, so if you want to propose that one you can, and you can vote for Melly's move as well, but only one of those moves will be executed. is that what you're doing?
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248
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Player / General / Re: MANOWAR
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on: September 29, 2009, 04:14:55 AM
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you can move two squares in any direction, and it doesn't have to be the same direction both times, so anywhere within a 5 by 5 square area centered at your start point - knight moves are okay.
To end the turn: Radix's move needs another vote, or Glyph's move needs two votes.
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249
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Player / General / Re: MANOWAR
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on: September 28, 2009, 10:36:15 PM
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Question regarding game: does it count for victory if, say, a red guy moves on to the pyramid but a blue guy's there, or do they both die?
Yes, you can stick a man on your own pyramid to protect it; I'm tempted to say that the attacker has to stay on the pyramid for a turn after he gets there, but I think it's better if you can sneak a guy through on a single turn where the defense is weak, so the rule is if the turn ends and your man is on the enemy pyramid, you win - but if the attacker is vaporised on that turn by a defender, also on the pyramid, it's not a win, it just removes both units as usual. Another thing is you can move red guys through blue guys (and vice versa) without losing them, so long as they don't both end up on the same square at end of turn. EDIT: currently, we need some blue people to back Glyph's turn, or Radix's turn. One person can back (or post) more than one suggestion, and let the voting sort out which move gets executed.
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250
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Player / General / Re: MANOWAR
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on: September 28, 2009, 04:26:13 PM
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New turn. Red has one point, and can spawn a new man this turn, if they like. Here's the current state: 
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251
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Player / General / Re: MANOWAR
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on: September 28, 2009, 01:55:11 PM
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I think I should loosen the voting restriction, just to get this thing moving. So the rule would be: If there's a turn ready, and more than three hours pass without conflict on either move, then that turn executes, but if there is a conflict, we wait until one of the options gets two more votes.
In reality, the turn would only execute when I'm here to do it, but we should usually get more than one turn in a day, so long as people are playing.
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253
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Player / General / MANOWAR
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on: September 28, 2009, 11:49:25 AM
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this is one of those play-on-forum games where you post moves as replies. exciting!  each turn, the red team and the blue team do an action, and these actions happen simultaneously. in an action, you can either: -MOVE a man two places, orthogonally and diagonally, wherever looks like a good place. You don't have to move the man two places in the same direction, so, for instance, knight moves are valid. -SPAWN up to four mans at your team's spawn zone (those circles), spending one point for each man. you don't have any points to start with. mans will spawn on top of the spawn zone squares, but you cannot spawn where a man already is. at the end of a turn, your team earns the same number of points as you have mans standing on yellow squares. if a red man and a blue man occupy the same square when the turn ends, they both dissapear forever. to WIN: stand a man on the other team's pyramid. If you post a blue move, you have to be blue for the rest of the game, and the same if you post a red move. colour in your moves, blue or red, and I'll keep a list of who is on which team. If we get multiple moves posted by a team on the same turn, we wait until one of the options gets a second vote, and then we go with that one. (this system has changed a couple times since the game started, but this is what we're doing currently.) Alternatively, if one move is posted for a team, and three hours pass without conflict, we go with that move. when the turn is ready, both the red and blue moves are executed simultaneously, points are adjusted, i'll post an image with the new game state, and the next turn begins. If you're seconding someone else's move, just quote them and add seconded or whatever. RED PEOPLE- Melly
- Montoli
- Cokho
- akuryo
- Inanimate
BLUE PEOPLE- jstckr
- Glyph
- Radix
- William Broom
- Plasticware Nightmare
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254
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Developer / Playtesting / Re: Captain Forever
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on: September 20, 2009, 05:25:40 AM
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oh.  maybe i'm flying in circles or something. I've done it a couple times now, but it sounds about right... fly over there, decide there's nothing over there, spin around a bit, repeat
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255
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Developer / Playtesting / Re: Captain Forever
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on: September 20, 2009, 02:42:31 AM
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the thing at the start, where you have to click the info droid to get ships to start spawning, I always forget to do that. I think it should trigger if you just fly away.
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