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Community / DevLogs / Re: Huespace
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on: September 04, 2011, 09:45:36 PM
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Hey, I played 5-10 minutes so maybe this is not a valuable review for you!
What I liked: - the graphics - the music
What I didn't like: - slow gameplay (come one move that ship around!) - not enough lives - finite # of bullets (especially during the boss fight)
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Community / Townhall / Re: MRGS Meetup 4
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on: September 12, 2010, 09:37:13 PM
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I think theres another game forgotten in there too, but I cant put my finger on it...
It was my game ! I showed it at the near end of the event  (my fault really, the original backbuffer was 1280x720 which caused problems on the projector so I had to edit it and recompile it on the spot)
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Developer / Design / Re: Pitch your game topic
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on: July 26, 2010, 01:02:53 PM
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An RPG in which each character (including the main character) has multiple places they could be attacked (i.e. lwgs, stomach, arms, head, etc.) and where you hit (or where you ARE hit) affect stats in different ways Reminds me of Fallout. For instance, you can't run when you have a crippled leg. 
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Developer / Technical / Re: How to do ?
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on: July 26, 2010, 05:40:15 AM
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In Ruby, I would do it this way (let's say solution.rb) : # Problem's variables
fill_rate = ARGV[0].to_f # liter / second tank_width = ARGV[1].to_f # meters tank_height = ARGV[2].to_f # meters
# Solution
rate_of_change = (fill_rate * 1000) / (tank_width * tank_height * 10000)
# Print the solution
puts rate_of_change
and I would use my script this way : ruby solution.rb 20 1 2
Not sure if it's accurate but it gives you an idea. Add some boilerplate code and you have a Java program 
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Community / DevLogs / Re: Rage Racer Xtreme
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on: July 25, 2010, 04:42:29 PM
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I like it a lot ! Smooth animations, nice jump effect. How about reloading the shotgun a-la-Terminator? ( ) And a little annunciation when a hole is approaching ? I still think the game is too quiet and boring. Maybe by making the enemies more aggressive, you won't have this feeling.
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Community / Townhall / Re: sp4CE
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on: July 24, 2010, 12:52:50 PM
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thanks man  , how far do u get? I reached the boss a couple of times but didn't kill it. I'm the type of guy that give up on 2-3 failed attempts 
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Community / DevLogs / Re: Commander
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on: July 23, 2010, 02:54:14 PM
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I'm participating at the 3rd Independent Game Developers’ Competition hosted by IndiePub Games, which means you can play Commander, like right now ! (well after a little 200mb download. Damn you, XNA Windows releases that keep music uncompressed). For this competition, I made a special first world where you can taste most of the features of the game so you’ll have a really good idea of the final product. DEMO HERE: http://www.indiepubgames.com/game/CommanderPlease let me know what you think of it / what should I do to make it better 
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Community / DevLogs / Re: Commander
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on: July 11, 2010, 03:42:16 PM
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The original name for the game was Tower Defense Armageddon but it lacked originality. I then went for Neo Commander (because N.E.O. means Near-Earth Objects) and I finally chose Commander because : 1) I don't know any game with that title (I mean, only this word in the title...) 2) It is as simple as possible, which is one of the keywords of my design (yeah I know we all strive for simplicity...) I didn't really care about Google when I chose the name but now that you mention it, I probably should have called it Super Sexy Commander : A tower defense videogame. 
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Community / DevLogs / Commander - Demo available! Oh yeah!
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on: July 10, 2010, 06:48:09 PM
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Hi guys, I am in the "polishing, trying to make it run at 60fps on the Xbox, web site, bugs fixing" phase of my project and I wanted to show you the direction it's taking. Basically, it's a tower defense (oh, no, not again.) but with a little twist: you can modify the enemies' path with a special gravitational turret. I wanted to create a joyful/naive environnement (but still epic) so I added things like : - Turrets (I call them mercenaries in my game) that says inspirational quotes from time to time (screenshot 4 are only placeholders  ) - Music by Frederic Chopin and simple sound effects On screenshot 1 and 2 you can see that I made the menus with my ingame stuff because I hate menus and wanted the player to be "right into the game" from the beginning. Hope you like it. I'm building www.ephemeregames.com right now and I'll try to post news about my progress on my "break times" 
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