Show Posts
|
|
Pages: [1]
|
|
4
|
Community / Townhall / EvoCreo - A monster collection RPG
|
on: February 06, 2014, 04:09:24 PM
|


 EvoCreo is a monster collection game that is Pokemon-esque (more general info here). It is being developed for Android, iOS, OUYA, and PCs with a tentative May 2014 launch. The game takes place in the world of Zenith, a world populated with monsters called Creos. At the start of the game you find out that your father, a legendary Evoker, has been missing for days after investigating an organization called Shadow Hive. You travel the world looking for clues on the whereabouts of your father while also trying to live up to his legacy. The game features: - Wild Creos - Creos can be found in tall grass and roaming the world. There will be over 100 Creos that you can capture and train. You have the option to disable wild encounters.
- Loyalty - Loyalty effects Creo progression. A loyal Creo will level up to twice as fast. A Creo that is not loyal will level up a bit slower.
- Abilities - Abilities are out of battle effects that range from repelling and attracting certain types of Creos to traversal benefits such as flying, riding, gliding, etc.
- Puzzles/Mazes/Dungeons - There will be several dungeons, mazes and puzzles for you to explore.
- Cross Platform Multiplayer - Play with your friends no matter what device they use to play the game.
- Cross Platform Save - Cross platform saves allow you to start playing the game on your iPhone then continue later on your PC, or any combination of devices that EvoCreo is available on.
- Creo Party - Travel with a party of 5 monsters that level up in a logarithmic amount of time. That means that after the first few levels, it should take the same amount of time to level up regardless of which level you are currently at.
- Conditions - Conditions are negative status effects on a Creo. Each Creo can be inflicted with up to three different conditions at any given time. Some conditions stack in duration while others in intensity. For example, the condition Chill can increase in duration. Using that move twice in a row will double the length of time that it is on the opposing Creo.
- Boons - Boons are positive effects on a Creo. Each Creo can have up to three different boons at any given time. Some boons stack in duration while others in intensity. For example, the boon Power can increase in intensity. Using that move twice in a row will apply a new boon Super Power which is more effective than Power.
- Tiered moves - Each Creo has 1 Elite, 3 Normal, and 1 Healing move.
- Rechargeable moves - Each move has a number of turns that it needs to recharge before being able to use another time. Elite moves have the longest recharge, but are the most powerful moves in the game. Normal moves have the lowest recharge, but are also the weakest moves. Healing moves have a recharge that is between both normal and elite moves.
- Re-learnable Moves - Previously learned moves can be retaught at any time outside of battle
- Traits - Traits are in battle effects that influence anything from damage to defense if certain criteria are met.
and more...
We plan to post gameplay and a few screenshots of the latest build of the game in the coming weeks. We also started a new Kickstarter project to help us add animations to the game. The KS project also has some addition information on the game. For those of you who would like to try the beta on Android or PC (MAC and Linux should work as well), you can access it below  . Also here are a few illustration of the Creos from the game:   
|
|
|
|
|
6
|
Jobs / Offering Paid Work / [Paid]EvoCreo - Looking for Tileset artist and NPC artist
|
on: January 19, 2014, 09:10:28 PM
|
Hello Again, I am currently working on a game called EvoCreo, which is similar to Pokemon, for mobile platforms. We are in need of a tiled artist that can make tiles, matching this style. We have 6 unique tilesets left ranging from indoors to outdoors, but will mostly focus on buildings. A few of those tilesets will require variations to a similar base. Each tileset will be similar to what we have linked. We are open to negotiations, but would like to pay $60 for something like that. We are also in need of a spriter to create NPC that match this style. We have about 20 NPC left. We would need you to make the front and back sprite for each NPC description that we give you. We would like to pay $20 for the front and the back sprite. We would like the work to be finished by the end of the first week of February. If you are interested then please email me at [email protected]. Please send me your portfolio as well.
|
|
|
|
|
7
|
Jobs / Offering Paid Work / [Paid]EvoCreo - Looking for artist(director) to make a trailer
|
on: January 13, 2014, 09:19:47 AM
|
Hello, I am currently working on a game called EvoCreo, which is similar to Pokemon, for mobile platforms. We would like to update our current trailer for the game but need a director/artist that can make it. We'd need a trailer similar in length and substance to the one seen in the Kickstarter campaign. You would not have to create all the assets in the trailer, but may be required to make/generate some(see the iphone and android phone in the trailer). If you use adobe after effects then I can send you the trailer the last artist made that was used in the Kickstarter campaign. I would need the trailer before the end of the month. If you are interested then please email me at [email protected]. Please send me your portfolio and an estimate cost of creating a trailer similar to the one I linked at the top of this post.
|
|
|
|
|
8
|
Jobs / Offering Paid Work / [Paid]EvoCreo - Need monster/NPC animators
|
on: January 03, 2014, 07:18:23 PM
|
Hello, I am currently working on a game called EvoCreo, which is similar to Pokemon, for mobile platforms. We are considering to add animations to the game but we need to find enough animators before we can commit to it. We'd like to add animations to both the monsters and the NPC. There would be a minimum of 2 animations(idle, attack) and 6 animations max (idle, summoning, defeated, taking damage, special attack, physical attack) for the ~100 monsters(200 back and front); and 2 animations min(idle, summon) and 3 animations max(idle, summon monster, defeated) for the ~50 NPC(100 back and front). So about 400 monster animations(1200 max) and 200 NPC animations(300 max). Each of the sprites are less than 80x80. We are looking for artists that have a similar style as this animator. We'd like to get around 3-4 animators. We would split the artists as follows: one to work on the NPC and the rest would split the monsters. We have a budget of $15000 and would need you to be available between the first of February until the end of March. You can email me at [email protected].
|
|
|
|
|
10
|
Developer / Playtesting / Re: [Android] EvoCreo Alpha Build
|
on: January 06, 2013, 07:33:47 PM
|
|
I fixed the links. I agree the UI needs some works especially the borders. The game isn't really balanced right now. Some of the moves do like 10,000 damage, which was just so I could coast through the battles and test the UI, so a real battle would be a bit difficult to orchestrate. Thanks for the feedback though.
|
|
|
|
|
11
|
Developer / Playtesting / [Android] EvoCreo Alpha Build
|
on: January 06, 2013, 05:25:13 PM
|
EvoCreo is a monster collection game that is Pokemon-esque (more general info here). It is being developed for Android and iOS devices and is planned for a summer launch. We are about 40-50% through so there is still much that can and will be changed by the time we release. I have an alpha build available here but please read this first. I was hoping that I could get some feedback on it. This is my first major game so any feedback would be greatly appreciated. Even if you could just launch the game once and see if the main screen looks fine as well as letting me know the device you ran it on, would be very helpful. Current Issues:- I know that there have been some issues of the screen scaling beyond the device display, but I have not been able to replicate this
- The some of the art assets are too similar to Pokemon. We are working to make the art more unique while preserving the same feel.
|
|
|
|
|
12
|
Community / Townhall / Re: The Obligatory Introduce Yourself Thread
|
on: January 06, 2013, 01:48:17 PM
|
|
My name is Ebrahim and I am the lead/only programmer for Ilmfinity, currently in the US. I am 23 years old and am currently going to college, studying for a MS in applied mathematics.
I first got into gaming when my dad would sit us on his lap while playing games like descent for the PC...What ever happened to that game? Anyway, I've been playing games ever since although college life has slowly drained any free time I've had.
I just started programming on Android and recently started working on a game for it. At first I thought I could go it alone but here I am a year and a half later with a team of about 5 people working on my first project. Hopefully it all works out in the end.
|
|
|
|
|
13
|
Developer / Playtesting / Re: Name feedback
|
on: January 06, 2013, 01:34:39 PM
|
Akranios stuck out when I glanced at the list. Not sure what it stands for though. On a separate note, the art of the game looks really sharp  .
|
|
|
|
|
14
|
Developer / Playtesting / Re: [TechDemo Feedback] CrossCode - Throwing Balls!
|
on: January 06, 2013, 01:31:50 PM
|
|
The game seems really nice and polished. The movement and animations were real fluid and the ball shooting mechanic was fun. I feel that instead of clicking the mouse over and over for the rapid fire, it might be nice to press and hold Ctrl+mouse1 as an alternative. The beginning sequence was helpful but I thought the screen shook a bit too much when going near the edge. It might be nice to add more to the balls like ball shields, multi ball shots, etc but that might come later or be a design decision. Other than that keep up the great work!
|
|
|
|
|