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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 03:56:29 PM

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21  Developer / Art / Re: Art Collaboration Thread! on: June 05, 2013, 10:49:46 AM
@stickadtroja

I really love the color choices and subtle details like making the leggings a bit dirty. That made me think this person is often around animals.

@peanutbuttershoes

WHOA. That was totally unexpected, but I approve this direction. Beer!

@Mankoon

I seriously LOLed at your joke.  Grin
22  Developer / Art / Re: Art Collaboration Thread! on: June 04, 2013, 06:41:25 PM
@Aquanoctis

Great job on the dogs!
23  Developer / Art / Re: Art Collaboration Thread! on: June 04, 2013, 11:37:11 AM
Well here's my contribution. This collab is a pretty amazing idea, Sandoval! My work is usually very superficial, and Ghostbomb's rough has so much more illustrative quality to it, so this totally pushed me in a very different way of thinking. I might have gone too far though, but I hope Ghostbomb doesnt mind!   



Also here's a gif that includes the original rough by GhostBomb: 



Whenever you ready CobraLad, I'll send you the psd. I really cant wait to see the color stages!

@ Mankoon
Geez, first it was catguy and now you raising the bar even higher. Really amazing job! 
24  Developer / Art / Re: Art Collaboration Thread! on: June 03, 2013, 11:18:42 AM
@ Group 4 (CobraLad and GhostBomb) -
You guys ok with this order?:

1,2,3
2,3,1
3,1,2

So if everyone is ok with that, I'll be tightening up Ghostbomb's rough (btw it's pretty awesome)

This is my rough that I made before I saw what sandoval posted as an example:



After seeing what everyone was posting, I felt the lines were too tight so I made another rough:



So If we go by the suggested order, Cobralad, you get to choose which one you want to do =) I'll pm you the psd when you decide.
25  Developer / Art / Re: Art Collaboration Thread! on: June 02, 2013, 01:09:13 PM
This sounds neat. If there is room I'll like to join too.
26  Developer / Art / Re: 3D thread on: May 13, 2013, 06:52:24 AM
@olli
Thanks man! I actually had to tone down a lot of details from my first concept (it was a mess and hard to read), so I'm glad to see someone notice some of the details I left in.
27  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 12, 2013, 05:18:53 PM
I just put this together in photoshop. The background is very anime inspired, but it's really simple. I'm learning Unity right now and I think this would be easy to put together and learn from. Hopefully by the end of this week I will have something actually working inside of Unity that kind of looks like this mockup. 

28  Developer / Art / Re: 3D thread on: May 10, 2013, 01:48:39 PM
@ Sandoval

Thanks, I'm so glad you see that! Tatsuya Yoshikawa is a HUGE influence in a lot of my work. Been a fan of his since Breath of Fire 3. Glad to see more people remember Dragon Quarter =)
29  Developer / Art / Re: 3D thread on: May 10, 2013, 12:42:33 PM
I decided to ditch normal maps and just do hand painted textures:



Also some animations in progress:

30  Developer / Art / Re: 3D thread on: May 03, 2013, 05:51:57 PM
@Mankoon
I love it, but that dog needs a MONOCLE. Otherwise it's just a naked dog with a top hat. Gentleman

@Mcmuffon
The effect is good! I think what would make it even more awesome is to make the glow affect the inside of the armor more. Maybe texture it white or a light color. Right now it feels a bit weird it being black.
31  Developer / Art / Re: 3D thread on: May 03, 2013, 05:54:30 AM
@mankoon
I really like the silouette of that wolf. He's like aggressive but cuddly. Would love to see the piantovers tho!

Here's my first pass at a run cycle. Havn't done any character animation for years, so this definitely needs a lot of work.



32  Developer / Art / Re: 3D thread on: May 01, 2013, 05:38:12 AM
@Delko: I really like this composition and render. The resolution you rendered at makes me think you plan to use this in a print? Because right now I can easily see this used in a graphic design poster.

@Geti: I've played with it and Pixexix is pretty cool. I think it's a definite buy in my future too.


33  Developer / Art / Re: 3D thread on: April 28, 2013, 03:28:01 PM
@Fallsburg
Lol no wonder. Thanks!
34  Developer / Art / Re: 3D thread on: April 28, 2013, 10:39:00 AM
@Geti

Thanks, I definitely will need do some clean up and more passes on the normals.

Anyways I've never used Pixexis before. Care to link some more info about it? I can't seem to find any on it through google.
35  Developer / Art / Re: 3D thread on: April 28, 2013, 07:25:44 AM
@Geti
I really like the style of your terrain. Did you use Photoshop 3d projection tools or Blender's or was it like a mix of both?

Here is my initial diffuse and normals pass for my low poly character that I created from my high poly sculpt. I definitely need to work with the textures more to get it more stylized to my liking and I also might want to do a hand-painted texture pass too. But for now I need to rig this and start animating =)






 
36  Developer / Art / Re: 3D thread on: April 26, 2013, 04:00:27 AM
@ McMutton That is really looking good. I really like the energy/body effect you're aiming for. When I first saw it without the effect, I was thinking you were going to make a more subdued glow in between the armor pieces, but this is so much better. 
37  Player / General / Re: What is your Nationality/Ethnicity? on: April 25, 2013, 01:53:47 PM
@ BlueName The funny thing is that it is the extent of my knowledge of Khmer too, haha. I'm pleasantly surprised to see more of us doing game dev though =) 
38  Player / General / Re: What is your Nationality/Ethnicity? on: April 25, 2013, 10:07:17 AM
cambodian american
sok sabai
kyum jum see bai

What you just said was great. Cheesy

BTW, another Cambodian-American here. 
39  Developer / Art / Re: 3D thread on: April 25, 2013, 09:29:54 AM
Quote
if you're new to making low poly models from high-res ones, I did an explanation of how I've been doing it a while back:
for a dinosaur
I'd like to see colours, or inspirations for it, or the kind of game you want to put it in.

Thanks man, your explanation was really well done. It's a good resource. I didn't realize sculptris had painting options. Overall it's pretty much spot-on how I usually make my low polys from high poly sculpts. 

Here's my color concept I'm aiming for:

40  Developer / Art / Re: 3D thread on: April 24, 2013, 01:15:40 PM
Hey, I'm sharing a sculpt of my main character for my game project. I'm planning to make this into a low poly model and pop it into a prototype. Hopefully if things go well with my prototype I'll start my first devlog in the feedback section.


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