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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:37:18 AM

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1  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 15, 2011, 02:47:42 AM
added. that thread hasn't been updated since 2009 though, is it still being worked on?

Thanks.

Yes, the game remains Vince Twelve's main project from what he tells.
2  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 15, 2011, 01:04:18 AM
Could we add Resonance to the list?

http://forums.tigsource.com/index.php?topic=9093.0
3  Community / DevLogs / Re: For the Medicine! on: August 11, 2011, 04:31:35 PM
Wow, I really love the art style, especially the character designs. Best of luck finishing soon, Tumetsu!
4  Player / Games / Re: Giant robots. on: April 15, 2011, 04:38:57 PM
Neverhood and its Robot Bill!

5  Player / Games / Re: Big List of Interviews of Independent Game Developers on: April 15, 2011, 02:34:27 PM
We have a new interview with Jake Elliot the IGF finalist for A  House in California conducted by Richard Hofmeier (a great indie dev in his own right). The conversation is mostly about Elliot's recent Balloon Diaspora.
6  Player / General / Re: Optimistic Indie Developer on: March 31, 2011, 05:15:28 PM
Cool stuff, guys!

Though I feel some of these make equally fun of the professional game development as of the indie kind - sometimes it's exactly the same, but with some bells and whistles (and a proper new haircut every month Wink).
7  Developer / Playtesting / Re: Snakes of Avalon ( Best MAGS game of 2010! ) on: March 31, 2011, 02:47:47 PM
Snakes of Avalon sadly didn't win anything in the

despite the 9 nominations it got, but we received a lovely surprise in winning in the Best MAGS game of 2010 vote 2 days ago!

For the uninitiated, MAGS stands for the "Monthly AGS" competition that Snakes was originally made for. Our game competed against all the other MAGS titles from the past year competitions and beat down such popular titles as Eternally Us or HARD SPACE:

http://www.mags-competition.info/index.php?page=games&only=2010&pagetitle=Best+MAGS+Game+2010

In celebration of this great event, we're giving free drinks at the Avalon bar to every player that plays Snakes of Avalon. Beer!
8  Player / Games / Re: Big List of Interviews of Independent Game Developers on: March 29, 2011, 04:43:41 PM
We just interviewed Cockroach Inc. - the two David Cronenberg fans who are episodically releasing a stopmotion-animated indie game extravaganza known as THE DREAM MACHINE!
9  Player / Games / Re: AGS Awards 2010 - VOTE! on: February 20, 2011, 06:55:32 AM
That is awesome. But, how will it be live?

It will be something like a combination of a multiplayer game with an IRC chat which will be the key part.
10  Developer / Playtesting / Re: Snakes of Avalon (9 Nominations AGS Awards 2010!) on: February 20, 2011, 04:18:43 AM
Hey,

Snakes appeared on TIGSource's main page!!! And they're not alone...

I really recommend everyone to get cracking on those AGS Awards nominees. They're all very interesting and fun. And there is less than 2 weeks until March the 4th!
11  Player / Games / Re: Big List of Interviews of Independent Game Developers on: February 19, 2011, 08:50:53 PM
Our interview with the creator of the noirish, cyberpunkish Gemini Rue - Joshua Nuernberger.
12  Developer / Playtesting / Re: Octodad on: February 17, 2011, 12:37:49 PM
I think it may have been fixed in the newest version. We were/are having some issues with our video player/encoder Theora and so it sometimes crashes when loading videos.

There is more Octodad on the way though, and during, or a few days after, GDC we will be releasing a version of the game with three new levels. We'd like to release an update to automatically add them to current builds, but I don't think that will happen because a lot of things have changed on the tech side that would make the old builds incompatible with the new levels/features.

We're looking to get some support at GDC and hopefully put out some sort of commercial sequel some time in the future that would be much more polished/lengthy. We've also got some Kinect controls going using the OpenNI/NITE middleware, but we aren't sure whether we'll be releasing that publicly or not quite yet. I might have some other stuff to share with you guys soon regarding Kinect though.

Thanks for the info. Looks like I'll have to try out the newest version then. And then wait for some even more enhanced ones. Smiley
13  Developer / Playtesting / Re: Octodad on: February 16, 2011, 06:29:46 PM
I played it shortly after release. It is a super-cool idea and very well realized too, but the game crashed halfway through as I entered one of the rooms (the nursery I think). Was that fixed in some way?
14  Player / Games / Re: politics and indie games on: February 15, 2011, 04:35:18 PM
I don't want to come off as totally critical, but I'm not sure if there's a chance for self-defense when e.g. someone sticks a knife in your back and then runs away. And I wouldn't count on a bystander doing anything.
15  Player / Games / Re: politics and indie games on: February 15, 2011, 03:59:55 PM
it would eliminate it voluntarily of course. in other words, nobody would be forced to not use force. voluntaryism itself is completely voluntary. societies of people who are voluntaryists would all voluntarily eschew force towards one another.

What if some voluntaryists eschews violence for a while, then one day changes his/hers mind and starts killing people all around him/her and coercing them to do things he wants. Then after being talked out of it becomes a voluntaryist again for a few months, then another day again becomes mad about something and starts killing and hurting people again? That would seriously put me off voluntaryism if I got in to enjoy lack of force and coercion.
16  Player / Games / Re: politics and indie games on: February 15, 2011, 03:14:35 PM
The thing that bugs me is how is voluntaryism supposed to hold together and eliminate coercion if everything in it is volountary including participation in its ideals?
17  Player / Games / Re: AGS Awards 2010 - VOTE! on: February 15, 2011, 01:31:44 PM
The AGS Awards ceremony itself will be a LIVE AGS game!

http://www.bigbluecup.com/yabb/index.php?topic=42875.0

The stage has been already prepared:



Any celebrities interested in appearing?
18  Community / Competitions / Re: AGS Awards 2010 on: February 13, 2011, 02:08:49 PM
The voting page is up again and the final round is on!
19  Player / Games / Re: earth-shattering battle between icycalm and jason rohrer on: February 13, 2011, 08:40:04 AM
Anyway, the problem extends further than your one community. Even if you guys were trying to maintain some quality standards (like I said, you aren't), the reception of the people around you is insanely stupid--which the creator won't ever fix because he wants money and fame. This stupid reaction is against video-game creation, and the creator propagates it when he basks in their praise.

...and so the art of mainstream game-making is DOOMED!

Is that what is bothering you?
20  Community / Competitions / AGS Awards 2010 on: February 07, 2011, 03:46:41 PM
AGS Awards, meaning Adventure Game Studio related awards, meaning a lot of adventure gaming goodness and some bonus non-adventures...

So here are the nominees (announced on Saturday):

http://americangirlscouts.org/agswiki/AGS_Awards_2010

You'll find this year's list full of the likes of The Journey Down, Technobabylon, Eternally Us and Snakes of Avalon.

2nd round of voting will commence shortly (everyone who'll play the games is invited).

Enjoy and discuss! Wink


EDIT:
Gah, I didn't notice there's already a thread about this! No wait, this one was first after all.
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