Time for a quick update on EQ development. Last days i ‘been working on balancing the gameplay, here’s the list of what have been done so far:
Fixed enemies bugs and inconsistencies
Redesigned and polish levels so game play is more fluid
Adjusted difficulty based on game progression
Added more dynamics to magic powers for example the rock attack now bounces again if last hit was an enemy
I plan to spend a few more weeks to adjust levels and find bugs, also i want test and adjust all boss battles.
