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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 05:39:43 AM

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21  Community / DevLogs / Re: Pupuyi - a casual free game on: January 13, 2015, 09:47:59 AM
Unleashing The power causes real damage!

22  Community / DevLogs / Pupuyi - a casual free game on: January 06, 2015, 10:56:20 AM
Now that Elliot Quest is done. I am working on action arcade game that is gonna be free to play.


23  Community / DevLogs / Re: Elliot Quest on: November 14, 2014, 06:50:04 AM
I am giving away 3 copies of Elliot quest.
Win a copy by promoting the game on your social networks:http://ansimuz.com/site/elliot-quest-give-away/


24  Community / DevLogs / Re: Elliot Quest on: November 07, 2014, 10:46:49 PM
Thanks  Gentleman
25  Community / DevLogs / Re: Elliot Quest on: November 06, 2014, 03:46:12 PM
Yes game will be available DRM on humble and on my website
26  Community / DevLogs / Re: Elliot Quest on: November 05, 2014, 10:39:59 AM
On STEAM and ready to release anytime.

Add it to your wish list: http://store.steampowered.com/app/293440/

27  Community / DevLogs / Re: Elliot Quest on: October 25, 2014, 08:33:50 PM
Thanks for the replies!

I felt i would never finish the game 2 years, full time, ran out of money... BUT its done and i am very happy!  Beer!
28  Community / DevLogs / Re: Elliot Quest on: October 24, 2014, 06:11:03 AM
Thanks

I may write a Postmortem once the game is out for sale.
29  Community / DevLogs / Re: Elliot Quest on: October 23, 2014, 07:33:37 AM
Elliot Quest is done!

Finally after nearly 2 years i have completed the game and ill begin wrapping it.
30  Community / DevLogs / Re: Elliot Quest on: October 18, 2014, 02:11:43 PM
I love how this glitch looked on this boss fight. Sadly is fixed now.
31  Community / DevLogs / Re: Elliot Quest on: July 19, 2014, 07:16:04 PM
Meteor Attack!  Corny Laugh

32  Community / DevLogs / Re: Elliot Quest on: July 04, 2014, 06:10:22 AM
Hey, this looks pretty great! The house tiles look a tad thin, and the roof lacks perspective, but overall it's looking pretty slick. Nice to hear about continuous development, too!

Thanks for your feedback ill see what can i do to improve the perspective.
33  Community / DevLogs / Re: Elliot Quest on: June 30, 2014, 05:37:54 AM
Last months update:

- I have added new mechanics and enemies after playing a lot of megaman. I am putting good use of the powers acquired during your quest.
- I have redesigned the puzzles and added new ones.
- Retouched pixel art for enemies and backgrounds
- Put my wife to play as a beta tester a lot. with this new feedback i fixed a lot of issues and re-designed most the levels.
- Distribute in a logic order the power ups for hearts and magic
- Now the Armor and weapon can be upgraded at the armor shop  for a few coins.



 
34  Community / DevLogs / Re: Elliot Quest on: June 11, 2014, 01:59:10 PM
@guns @barneycumming @ onebitpuch

Thanks for you comments i am happy that you liked it. I will try to post updates and wips as much as possible.
35  Community / DevLogs / Re: Elliot Quest on: June 03, 2014, 09:57:59 AM
I am glad you liked it.

Remember the alpha/beta is not polished on gameplay inn fact it may be a little dull. Final releases is great in gameplay wise.
36  Community / DevLogs / Re: Elliot Quest on: June 02, 2014, 09:32:24 AM
Sharing some progress while polishing the overworld art tiles for Elliot Quest. I am using Photoshop which in my personal experience in the lsat year has been the best to tool to work with pixel art.

37  Community / DevLogs / Re: Elliot Quest on: May 31, 2014, 03:47:30 AM
I have been very busy the las 2 months working on art for the sidequest areas. Here are some screenshots:




38  Community / DevLogs / Re: Elliot Quest on: April 02, 2014, 02:58:44 AM
@Xienen

Thanks for your kind words.

Right now i am working on the final boss heres a teaser:

 

By the way if anyone like the game please vote for at steam greenlight  http://steamcommunity.com/sharedfiles/filedetails/?id=150280393
39  Community / DevLogs / Re: Elliot Quest on: March 28, 2014, 11:14:40 AM
@ ephoete

Thanks for your feedback. I decided to use a fast paced rythym because the game is full of action.

@eigenbom
Thanks by the way i have ready the easter egg we discussed before.
40  Community / DevLogs / Re: Elliot Quest on: March 11, 2014, 04:32:14 AM
Time for a quick update on EQ development. Last days i ‘been working on balancing the gameplay, here’s the list of what have been done so far:

Fixed enemies bugs and inconsistencies
Redesigned and polish levels so game play is more fluid
Adjusted difficulty based on game progression
Added more dynamics to magic powers for example the rock attack now bounces again if last hit was an enemy
I plan to spend a few more weeks to adjust levels and find bugs, also i want test and adjust all boss battles.

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