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1411259 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 01:56:08 PM

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41  Developer / Art / Re: 3d renders for background on: October 18, 2014, 12:42:09 PM
Blender is the almighty deity of free modeling software. I would recommend looking at tutorials for it (it really doesn't have a steep learning curve).
42  Jobs / Offering Paid Work / Re: [Paid] Top-down cliff sprites/textures on: October 16, 2014, 03:38:18 PM
Might be able to help out. I'll try and send something if I find the time this week.
43  Developer / Design / Random design question about System Shock 2.... on: October 09, 2014, 05:35:50 PM
For anyone who has played it (and remembered it for the most part), you might have noticed that the security cameras that sound the alarm when they spot you happen to usually be within two seconds of a security panel that will disable the alarm. To me, this kind of removes the tension of getting spotted if you can literally turn the alarm back off within seconds, and not even get attacked. Is there a specific design reason for this, or did the level designer just not think about how the tension would be broken? Just curious...
44  Community / Creative / Re: What's your approach to game design? What do you focus on first? on: October 04, 2014, 08:58:41 PM
I play with the engine until I find something interesting, take a few steps towards working on that, then look back to see what I created. From there I'll make small design improvements on it until I feel I'm ready to move on to the next random idea. Basically, I create before I design, as counterintuitive as that sounds.
45  Developer / Art / Re: 3D thread on: September 11, 2014, 05:49:34 PM
Getting into mudbox stuff. Kinda messed this guy up with the posing, but  eh...

46  Developer / Design / Re: What happened to Collectathons? on: August 16, 2014, 12:04:08 PM
Something you might want to keep an eye on is this game A Hat in Time. Its devs cite notable collectathons as inspiration, and are attempting to create their own entry in the genre. It looks pretty good so far - still a little rough, but full of the same kind of colorful character that was offered by the collectathons of gaming's past. I'm very much looking forward to it.

I am particularly fond of the old collectathon games, and it's a genre I miss dearly. The game industry of late has seemed to go in a different direction, but I think indie devs could revive the genre. I see many of you giving modernized examples of games, but I don't think they offer a comparable experience. They may have some hallmarks of collectathons, but they don't quite scratch the same itch.

I think A Hat in Time does a lot to show how a modern entry can be reasonably adapted/achieved. But there are a lot of ways to go about it. With ever-improving hardware, games allow for bigger levels, with more instances, better graphics, etc. But it comes down to what the designer prioritizes. Imagine if Mario 64 had multiple castles, or if Spyro the Dragon had more detailed combat mechanics. There's a lot of room for growth and experimentation, and as long as people keep the core values of a collectathon in mind, we could very well get some interesting projects in the future.

Personally, I want to see something with a lot of variety in the objectives. Platforming is ever important, but how about a level where gravity is thrown off, and you can walk on walls and stuff, without relying on the mechanic through the entire game as a gimmick? And I think it would at least be interesting to see one with objectives driven by story arcs, a la Fallout 3. Collectathons are about discovery, and I think discovering story could be a driving force behind the player's desire to explore the game.
I completely forgot about this game! Thanks for reminding me.
47  Developer / Art / Re: 3D thread on: August 14, 2014, 09:32:49 PM
Low poly island?

48  Developer / Design / Re: What happened to Collectathons? on: August 11, 2014, 09:26:15 AM
Sometimes I feel like Minecraft is a collectathon.

I've heard this argument before. I'd say while both these games share a common aesthetic (exploring 3D Space), Minecraft is more open ended than games like Banjo Kazooie.
49  Developer / Design / What happened to Collectathons? on: August 10, 2014, 07:19:36 PM
It seems like old 3D platformers like Banjo Kazooie with the core aesthetic of exploring 3D spaces have died out in a way, possibly because the novelty of the genre has worn out. Old genres like roguelikes have been brought back from the dead by modernizing mechanics and improving accessibility. What kind of things could be done to modernize this kind of genre?
50  Jobs / Collaborations / Re: Shocklike! on: July 08, 2014, 11:58:23 PM
PM on the way.
51  Jobs / Offering Paid Work / Re: [PAID] 3D modeler/animator for board game pieces and terrain on: July 03, 2014, 02:00:05 PM
Is this the kind of look you're going for? Email me at w.podpechan (at) gmail.com if you want my help with the game units.

52  Developer / Art / Re: Doodles Thread on: July 02, 2014, 10:16:00 AM
Dem eyes...

53  Jobs / Collaborations / Re: Looking for pixel artist for sci-fi FPS thing. on: June 29, 2014, 11:00:22 AM
Hey. I'm not exactly the best pixel artist on the planet (I commonly do toon assets), but I might be able to help you out here. just email me at w.podpechan (at) gmail.com if you're interested.
54  Developer / Art / Re: Doodles Thread on: June 15, 2014, 12:45:32 PM
Animated version of earlier doodle:

55  Developer / Art / Re: Doodles Thread on: June 12, 2014, 09:02:10 AM
Quick little 5 minute doodle.

56  Community / Creative / Re: Screen capture to GIFs on: May 27, 2014, 06:50:27 PM
Export as a .mov, go into photoshop, and save to web as a .gif.
57  Jobs / Offering Paid Work / Re: 2-3 cartoony illustrations wanted on: May 05, 2014, 04:34:08 PM
Email me at [email protected], and send me the details. I bet we could work something out.
58  Developer / Art / Re: A question about Spelunky art on: April 29, 2014, 07:06:30 PM
lee already answered that question

ps: photoshop literally cant make vector art
Right. My mistake, I was thinking of the pen shape tool.
59  Developer / Art / Re: A question about Spelunky art on: April 29, 2014, 12:49:56 PM
Vector art in photoshop, more likely than not.
60  Jobs / Offering Paid Work / Re: I need a 2D artist to help me bring my shmup to the next level ! on: April 21, 2014, 02:06:53 PM
Hey Julien. I remember I was working on one of the boss sprites for this project, but I haven't heard from you recently. I actually have a rough version of the sprite done, so if you're still interested, PM me or email me at the link in my signature.

Good luck!
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