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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:54:40 AM

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141  Developer / Playtesting / Re: Psy-Ops: Tell the players from the NPCs on: July 31, 2013, 04:00:54 AM
I get a 404 error now
142  Developer / Playtesting / Re: Psy-Ops: Tell the players from the NPCs on: July 30, 2013, 11:19:59 PM
The control details I'm talking about is the image at the bottom of the room, you can see it in that second screenshot there.
Yeah, I noticed it in the screenshot, but when I follow the Play Online link, it's not on the game.

And the players used to discreetly stab one another, but I thought it was too subtle and games went on forever, the mind pulse thing Is just obvious enough to make using it a real risk.
Fair enough, I was only playing by myself, and I guess that's something you'd discover better in playtesting with others

But I made the machines more subtle than they used to be, with one flashing pixel indicating that they had been activated.
TBH, I didn't even notice the pixel difference on the computers.
143  Developer / Playtesting / Re: Psy-Ops: Tell the players from the NPCs on: July 30, 2013, 06:48:25 AM
Interesting game, I like it, though I didn't see any details of the controls in the game.

One thing I did think was that when you use the "mind power", it gives away a human player. So if you've got 4 players, and player 1 tries to mind power player 2, players 2 (if still alive), 3 and 4 all know who player 1 is.
144  Community / Townhall / Re: AGameAWeek : Year 5 on: July 24, 2013, 03:45:22 AM
I constantly add game designs to a spreadsheet in a "Games I want to make", but I don't get anywhere near working prototypes; so I'm well impressed. It'll be interesting to have a look through them when I get home
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