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21
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Developer / Technical / Re: Git
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on: September 17, 2015, 03:36:51 AM
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What do people have against SVN? I used it before Git, and still do some places. Never had any problems with using either; and both beat me having several computers and several USB pens all with copies of my source - which I'd always end up getting mixed up.
Perhaps because I only use the real basic functionality? I never do branches and the like
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22
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Developer / Technical / Re: Let's make game engines - the thread
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on: September 09, 2015, 06:45:31 AM
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I'm starting a new engine framework here. It's now inadequately named. My original plan was for an engine that basically developed C64-style games, though I'll probably just inflate it to replace my current engine My games tend to start with a framework, but I tweak it as I make the game. Unfortunately, I never feed it back to the original engine project, so each game has it's own splinters. I really should try and work out git submodules properly; or find a way of making my engine as a "linkable" library instead. Actually, the latter sounds like quite a nice idea.
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23
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Developer / Technical / Re: Best game engine for 2D fighting games
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on: September 01, 2015, 06:34:45 AM
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I wrote with an open source DiveKick clone (never really "released" it, because I couldn't find art for it that wasn't the ripped sprites I was using). It's a similar engine to a 2D fighter, but less complicated.
But once you have the hitbox/one hit KO; you can then expand to add health and other types of hits (knockdowns, stuns, throws, etc.)
The hardest part will be the netcode. Despite spending ages getting my network code working nicely, there's still the odd random desync.
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24
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Community / DevLogs / Re: NIGHTHAW-X3000
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on: August 06, 2015, 07:17:53 AM
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Just so you know, the link is broken. I know it's easy to fix, but surprised nobody mentioned it
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26
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Community / Creative / Re: Game Dev Collaboration Site Launched!
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on: May 28, 2015, 01:30:26 AM
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I like the idea. So I went to browse projects, and I filtered Unpaid and Programmer - the first result was Solar Ascension who are currently looking for "+1 Level Designer, +5 Game Tester". No programmers required, so I'm not sure what the "filter" does?
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32
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Community / Tutorials / Re: Godot game engine tutorial series
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on: February 12, 2015, 03:47:05 AM
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Oooh, I've been meaning to have a bit of a play with Godot for ages, after a Pandora port was built. But I struggled to get off the ground really (kind of like with UE4, Unity, and GameMaker).
BTW - Your video link for "A Closer Look at Godot Game Engine" points to some Java setup
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34
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Community / DevLogs / Re: Dick Rico : Case Of The Flying Dutchman (DevLog) [MAC/PC]
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on: February 03, 2015, 01:54:38 AM
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Looks good and I appreciate you're still early into the development, however, I really hope you fix the walking animation to movement speed. At the minute, it looks like he's skating, and it really bugged me with the "Special Editions" of the Monkey Island games, which also had that problem.
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35
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Developer / Art / Re: GIFs of games being worked on
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on: February 03, 2015, 01:19:23 AM
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Super JumpKick Turbo - An open source DiveKick clone. Currently using graphics from SNK Vs Capcom. Currently working on getting network play working properly  
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40
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Developer / Technical / Re: Beautiful fails.
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on: January 21, 2015, 05:25:22 AM
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 it sounds like a thousand gunshots all at once because that's exactly what it is This looks great. Do you have a devlog or something?
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