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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:54:52 AM

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21  Developer / Technical / Re: Git on: September 17, 2015, 03:36:51 AM
What do people have against SVN? I used it before Git, and still do some places.
Never had any problems with using either; and both beat me having several computers and several USB pens all with copies of my source - which I'd always end up getting mixed up.

Perhaps because I only use the real basic functionality? I never do branches and the like
22  Developer / Technical / Re: Let's make game engines - the thread on: September 09, 2015, 06:45:31 AM
I'm starting a new engine framework here. It's now inadequately named. My original plan was for an engine that basically developed C64-style games, though I'll probably just inflate it to replace my current engine

My games tend to start with a framework, but I tweak it as I make the game. Unfortunately, I never feed it back to the original engine project, so each game has it's own splinters.

I really should try and work out git submodules properly; or find a way of making my engine as a "linkable" library instead. Actually, the latter sounds like quite a nice idea.
23  Developer / Technical / Re: Best game engine for 2D fighting games on: September 01, 2015, 06:34:45 AM
I wrote with an open source DiveKick clone (never really "released" it, because I couldn't find art for it that wasn't the ripped sprites I was using). It's a similar engine to a 2D fighter, but less complicated.

But once you have the hitbox/one hit KO; you can then expand to add health and other types of hits (knockdowns, stuns, throws, etc.)

The hardest part will be the netcode. Despite spending ages getting my network code working nicely, there's still the odd random desync.
24  Community / DevLogs / Re: NIGHTHAW-X3000 on: August 06, 2015, 07:17:53 AM
Just so you know, the link is broken. I know it's easy to fix, but surprised nobody mentioned it
25  Community / Competitions / Re: A Game By Its Cover 2015: June 20 - August 16 2015 on: June 24, 2015, 05:35:09 AM
I picked http://famicase.com/15/softs/57.html
Don't know if I'll get it to a point of submission, but we'll see
26  Community / Creative / Re: Game Dev Collaboration Site Launched! on: May 28, 2015, 01:30:26 AM
I like the idea. So I went to browse projects, and I filtered Unpaid and Programmer - the first result was Solar Ascension who are currently looking for "+1 Level Designer, +5 Game Tester". No programmers required, so I'm not sure what the "filter" does?
27  Developer / Playtesting / Re: Draw N' Drive - a lineriding driving game on: May 27, 2015, 12:19:08 AM
I like this, however...

1. My "Level 3" never seems to be the same
2. When I fail level 3, I have to go back to level 1
3. When I'm freewheeling down the hill, why am I using fuel?
28  Community / DevLogs / Re: Pokemon Inspired RPG (Procedural Monsters) on: April 29, 2015, 02:51:22 AM

These look pretty cool
29  Community / DevLogs / Re: Dick Rico : Case Of The Flying Dutchman (DevLog) [MAC/PC] on: April 02, 2015, 04:17:59 AM
You can walk "underneath" Allan, but is looking pretty good so far
30  Developer / Art / Re: Tixel v0.56 (ALPHA) + Tixel Library V1.0 (Use Tixel images in your games) on: March 29, 2015, 11:39:57 PM
I would like to, but had very little time to code over the last four weeks Sad
31  Community / DevLogs / Re: Dick Rico : Case Of The Flying Dutchman (DevLog) [MAC/PC] on: February 17, 2015, 03:28:07 AM
Yeah, I think that looks neat!
32  Community / Tutorials / Re: Godot game engine tutorial series on: February 12, 2015, 03:47:05 AM
Oooh, I've been meaning to have a bit of a play with Godot for ages, after a Pandora port was built. But I struggled to get off the ground really (kind of like with UE4, Unity, and GameMaker).

BTW - Your video link for "A Closer Look at Godot Game Engine" points to some Java setup
33  Developer / Art / Re: Tixel v0.53 (ALPHA) - Now with Automatic Image Smoothing tools on: February 09, 2015, 07:08:53 AM
TBH, I've not really had much chance to play with this lately, however I love the look of your Ghosts 'n' Goblins mockup
34  Community / DevLogs / Re: Dick Rico : Case Of The Flying Dutchman (DevLog) [MAC/PC] on: February 03, 2015, 01:54:38 AM
Looks good and I appreciate you're still early into the development, however, I really hope you fix the walking animation to movement speed. At the minute, it looks like he's skating, and it really bugged me with the "Special Editions" of the Monkey Island games, which also had that problem.
35  Developer / Art / Re: GIFs of games being worked on on: February 03, 2015, 01:19:23 AM
Super JumpKick Turbo - An open source DiveKick clone. Currently using graphics from SNK Vs Capcom.

Currently working on getting network play working properly



36  Community / DevLogs / Re: Dick Rico : Case Of The Flying Dutchman (DevLog) [MAC/PC] on: January 23, 2015, 10:05:13 AM
Now I've seen both, I prefer the original.


37  Community / DevLogs / Re: Gibbous - A Cthulhu Adventure on: January 22, 2015, 12:48:34 AM
Looks interesting, will keep my eyes on this Smiley
38  Community / DevLogs / Re: RADON - Try the original 2D version! on: January 21, 2015, 08:04:05 AM
Oooh, like the look of this Smiley
39  Developer / Art / Re: GIFs of games being worked on on: January 21, 2015, 06:37:40 AM

Love the effect
40  Developer / Technical / Re: Beautiful fails. on: January 21, 2015, 05:25:22 AM


it sounds like a thousand gunshots all at once because that's exactly what it is
This looks great. Do you have a devlog or something?
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