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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:54:56 AM

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41  Community / DevLogs / Re: Dick Rico : Case Of The Flying Dutchman (DevLog) [MAC/PC] on: January 13, 2015, 12:44:48 AM
I like the newspaper idea. I think it suits the style very well.
42  Community / DevLogs / Re: NeuroIDE (cyberpunk puzzle) on: January 05, 2015, 06:07:45 AM
I'd also say "B"
43  Community / DevLogs / Re: NeuroIDE (cyberpunk puzzle) on: December 30, 2014, 03:08:55 AM
Looks pretty cool.
44  Developer / Design / Re: The Neverending Hybrid Game Design Game on: December 30, 2014, 12:43:31 AM
Ball/Paddle Game + Mortal Kombat

MK fighters have their limbs replaced with paddles, and the goal is to perform a fatality by ripping your opponents balls off

 Mock Anger
45  Developer / Design / Re: So what are you working on? on: December 24, 2014, 06:33:13 AM
A couple friends and I participated in Ludum Dare this past weekend. Here's the game we made:



Wow, I had a game many years back that was very much like this, and I've spent ages trying to find it; so will give yours a go Smiley


Personally, I've been working on an Open Source DiveKick clone.
https://www.youtube.com/watch?v=8SaYU-3wB-M&feature=youtu.be
46  Developer / Technical / Re: Goods ways to implement multiplayer? on: December 24, 2014, 06:25:57 AM
For the protocol I used ENet, it's a nice little c++ library based on UDP but has the advantages of TCP.
Seconded

As a general advice, it's best to send only the initial state and player inputs instead of resending the game state.
Depends on the type of game, and mechanics within the game. On a basic principal it's a good rule though.
47  Developer / Art / Re: SPARTAN - Small Pixel Art Animator (now with procedural tile generator) on: December 19, 2014, 02:31:41 AM
I hate WPF, never had a good experience with it. When I had VS2010 installed and that was "hardware rendered", the source code windows would never graphically refresh properly. Was a horrible experience. Thankfully VS2013 seems much better.

Yeah, scaling pixel art is a nightmare. Luckily on WinForms, there's a couple of properties you can set on the Graphics object to fix that Smiley

For the strands, I was going left to right. Was trying to produce that effect kind of like the SSF2T HD Remix title screen (behind the menu)



48  Developer / Art / Re: Tixel v0.51 (ALPHA) - New release on: December 17, 2014, 04:27:46 AM
Nice, I'll try and give this a whirl over the weekend.

Sounds good on the library. Allegro lets you map the bits in any format you want (regardless of the actual format)

BTW - One thing I meant to ask, can you edit shapes and/or patterns? If not, is it a planned feature?
49  Developer / Art / Re: Tixel v0.5 (ALPHA) now available to test on: December 16, 2014, 03:06:57 AM
Oh, the mouse wheel panning is really flakey. It jumps quite wildly, and the first time I did this, I thought it'd just erased my canvas.

Overall though, I like the tool. Shows some real promise.

Out of curiousity, how is the tixel library going to work? ie, say I wanted to plug this in to Allegro to load up my tixels
50  Developer / Art / Re: Tixel Art on: December 15, 2014, 12:29:24 PM
Conversion of my "The Collector" character

51  Developer / Art / Re: Tixel v0.5 (ALPHA) now available to test on: December 15, 2014, 08:22:17 AM
1. Ah, the program doesn't have any code in it to deal with non-widescreen display ratios. That's why things are not bigger vertically yet.
Ah, okay

2. If you right click on a solid tile it makes it transparent. If you are over a shape you click once to turn it solid and then again to go into erase mode and make it transparent.
I'll give that a try when I get home

4. Your screenshot was working earlier, but seems down now - will keep checking.. Wink
I've reuploaded it, and updated the link
52  Developer / Art / Re: Tixel v0.5 (ALPHA) now available to test on: December 15, 2014, 06:03:46 AM
1. Can you show me a screenshot? And what screen resolution you run windows in?

1680x1050

2. Yes I do need a dedicated tool, but have you tried the shortcut of right clicking on a solid non-transparent block?
You still need to change the transparancy to 0% first; unless you can shortcut to 0%?

3. I need a quick colour change tool which only changes the colour of the shape, as well as the existing method which lets you change the background colour or the shape depending on where your mouse pointer is over.
Might just be me... I guess if you consider blank tiles as "full tiles" but with 0% opacity, I guess the colour changes makes sense.

4. Will need to look at this.
You should be able to see a few in the screenshot above

Thanks

Edit: Attempt to fix image
53  Developer / Art / Re: Tixel v0.5 (ALPHA) now available to test on: December 15, 2014, 05:06:19 AM
Some quick notes from my first play:

1. The window loads fullscreen, but the canvas/palette/tools aren't expanded, so I have a large chunk of empty space that I could be using in the canvas.

2. You need an Eraser tool to clear a tixel cell. Setting transparancy and drawing a full block seems a bit long-winded (Eraser should clear both layers too)

3. The Change Colour tool should only alter the colour on non-transparent blocks, IMO not set them to a full tixel

4. Drawing on the 2nd layer with a transparent brush over an empty tixel draws a gray block that is impossible to clear.

5. Could you add an option that lets me toggle the visiblity of the two layers (or at least allow me to only see the layer I'm editing)?


Those things aside, it looks pretty good so far. Keep up the good work
54  Developer / Art / Re: SPARTAN - Small Pixel Art Animator (now with procedural tile generator) on: December 14, 2014, 11:40:19 PM
3. The context menus should be styled according to your current windows theme - what is your current theme?  Does that particular context menu look different from all the others on your machine?
Yes, it's the only one that's transparent. I run the Classic theme on Windows 7 64bit.
Does it both on my home PC, and on my work PC



I saw this is .NET, is it WPF or WinForms?


Edit:
Also, in the generator side, could we have an option that allows you to "wrap" any generated content. ie, if I'm using Strands, so as the strand would leave one edge of the image, could you draw the remained of the trail on the other side.
55  Developer / Art / Re: Tixel Editor (Work in Progress – Step 11: Screenshot) on: December 14, 2014, 02:03:39 PM
Wow, you seemed to have made quite a bit of progress since I last looked at this.
Screenshot looks good, and I can't wait to give this a whirl
56  Developer / Art / Re: Tixel Editor (Work in Progress – Step 8: A bit more going on behind the scenes) on: December 10, 2014, 12:54:45 AM
Interesting way of doing it. But could make certain things quite difficult to produce.

For example

Code:
|.|
 |.|
 |/|
 |#|
 |#|
 |@|
 |.|
 |.|

| = Black
. = White
/ = Diagonal white
# = Red
@ = Diagonal red

So, it's  barber's pole with a black border.

So the diagonals will look above for a colour (which will be the same), then left/right which will pick up black.

How diffficult would it be to just add a "background colour" field to your data structures? That field would also reduce any computation, and remove any abiguity of what colour would appear
57  Developer / Art / Re: Tixel Editor (Work in Progress – Step 7: Taking shape) on: December 08, 2014, 03:55:09 PM
Maybe it would be easier to just have the basic tools in first and see how it works and what other people think would help?
Yeah, you might find you're trying to add tools which just aren't needed.
58  Developer / Art / Re: SPARTAN - Small Pixel Art Animator (now with procedural tile generator) on: December 05, 2014, 03:46:03 PM
Had a quick go at this. Will try and have a better play over the weekend/next week, but some quick comments.

1. I found it quite difficult to find my colour palette at first, tucked away on a 2nd tab. Maybe make that the prominant tab over Scratch Pad

2. If you rightclick in the sprite/animation/frame tree on the right, the menu pops up with no background, and there's no selection indicator. Looks a bit weird.

3. Related to 2. When you rightclick on "0 degrees", and click "Add New Frame", this only works if you right click on the text. If you rightclick on the icon, it does nothing.

4. The black "borders" are underneath when you enable the tiling previews, which is pretty good. I'd like an option to draw the borders with an alpha above too (only something like 64), so that you can still see where your borders are, but not interfere too much with the tiling effect

But yeah, looks good so far Smiley
59  Developer / Art / Re: SPARTAN - Small Pixel Art Animator (now with procedural tile generator) on: December 04, 2014, 06:26:51 AM
Ooh, this looks pretty neat, have to give this a play when I get some free time
60  Developer / Art / Re: Tixel Editor (Work in Progress – Step 6: Automatic loading and saving) on: December 03, 2014, 04:09:31 AM
Cool, well I'll be keeping an eye on this thread Smiley
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