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23
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Community / DevLogs / Re: Trash TV
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on: December 06, 2013, 12:57:02 PM
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game looks good! I would consider making a direct line to the "you are here" position, or just a (blinking?) dot. You don't want to have lines overlap.
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24
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Community / DevLogs / Partyrs (Out now!)
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on: December 06, 2013, 10:24:49 AM
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 App Store Link: https://itunes.apple.com/app/partyrs/id908308532Partyrs is out now for iOS! Only 1.99$ *shout* If you'd like to help me, please buy the game and rate it, or at least tell your friends  Thanks! www.partyrsgame.comUPDATE (2. September)Partyrs was submitted to the Appstore more than a week ago. Still waiting for Review. I'm very excited but made the mistake to announce a release-date before it was approved. I won't name a date here and now, but it should be live on the Appstore within this week! In the meantime I'll post some images here =) UPDATE (1. August)Partyrs is being Polished and will be released on iOS in the first week of September if everything goes according to plan. I'm very excited! It was a long run and I learned so fucking much... Anyway, please take a look at the official website: www.partyrsgame.comAnd the TrailerAnd tell me what your impression is..   Cheers, Shelly
Ever hosted a party? You know that annoying guy who always tell the worst jokes? The one who is drinking everything? The one that won't stop eating? Then there's those who always annoy your cat. This awful guy who insist to be arount the girls. This demon who want's to be near the music?It's not easy to throw a party where everyone is happy. PARTYRS will be a small puzzle game for iOS, browser, and hopefully other tablets/smartphones if i'll manage to port it right.
It's about arranging different partyrs according to their wishes. The game will feature a wide range of those little beasts, different party places and many levels. It will be a funny little puzzle game I hope all ages can enjoy. It is my second real game after Olav & the lute and this time I'm doing all alone.
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25
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Community / DevLogs / Re: Olav & the Lute [download now!]
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on: October 15, 2013, 01:47:03 AM
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Charming game you've got here! Does the story continue?
thanks =) It may continue someday. For now existence shimmers behind the frozen time. Olav, living unknowingly in the depths of space, will be sent again, sometime, in the past or future. There are many more places to visit, melodies to play and creatures to interact, but now I have to move on first. To other projects.
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26
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Community / DevLogs / Re: Olav & the Lute [download now!]
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on: October 12, 2013, 02:22:34 PM
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Downloading at the speed of light 200kb/sec. Crappy internet... Luckily it's only 80mb! Congrats on completing the game  How does it feel?  Good! Really good. Truth is I'm happy it is over with. Stop! Don't get me wrong, I love the game and it was real fun to work on it and I could work more! A lot more. And thats the problem. Olav & the Lute started as a mere Proof of Concept and we continued to add tings into it, blindly. After half a yers work on this, our - mine - very fizst game, I had to decide, that it is time to finish. I could work aothhr 2 years on that, it's a great concept and the mechanics works great. So as a proof of concept it succeded. But because of us blindy without an overall concept addind more and more to e game - it lacks a lot. Because still a lot of things didnt get in. So if you play it and miss like a dialog system, more interactions oder a better pathing system: I know. It's far from perfect. But it's a finished game, our first. And i am really really proud of it.  Some sites wrote about it (thanks!) and some maybe will, almost 300 people played it which is far more than i expected. So all on all, I'm very pleased. Happy. And very excited to continue with the next project. A little smaller, but greater So this was my little post mortem. Thank you very much
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27
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Community / DevLogs / Re: Olav & the Lute [download now!]
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on: October 10, 2013, 04:06:51 PM
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Olav & the Lute is now released!
Olav & the Lute is as of now released for free on www.olavandthelute.com for download (win) or browser play. A playthrough is roughly 30 minutes long. I’ll be glad if you’ll take a look at it. more information and press material is available under www.shellyalon.net/press and www.shellyalon.net/oatlIt’s mine – and our – first experience in game development. What started as a mere proof of concept evolved and got bigger and greater. Olav & the Lute is a great project we now brought to an end. Though it lacks many things it is hopefully worth the play.
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28
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Community / DevLogs / Re: Olav & the Lute
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on: October 06, 2013, 01:23:37 PM
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everything coming together. only a few things to do till the release. i gave the game to several people to playtest it. the playtime is aprox. 30 min. which is great, since it won't have a save function. I really am proud of this, since it's my first game. sure there are a lot of things that didn't make it into the game. I won't tell, you'll see for yourself. But it's actually such a huge project, it's too much for just 2 people to work on occasionly. Especially with none of us having experience in game making. so after blowing it up (it was supposed to be just a proof of concept) I am bringing it to a respectful end, closing the ties and leaving it be as it is. I hope you'll all play it and see for yourself. It's definitly worth it! Next weekend! the final game-menu
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29
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Community / DevLogs / Re: Olav & the Lute
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on: October 04, 2013, 01:32:26 PM
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 in the next 10 days. i'm implenting all the sounds and music right now. fixing bugs, and still trying to build a save/load function into the engine. but it's time to finish this one.  got to talk to some press next week. i owe some chris a thanks and all.
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36
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Community / DevLogs / Re: Dreaming Sarah
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on: September 11, 2013, 07:16:48 AM
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niiice. half a year ago I had a similiar game idea, also wanted to do it in construct. never started tho. But this looks way cooler than what i imagined. keep it up!
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38
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Community / DevLogs / Re: Olav & the Lute [trailer & website up!]
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on: September 11, 2013, 04:59:38 AM
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i tried. i really tried to build a save / load function. i used unitySerializer, a plug-in supposed to make everything easier. But i got only errors. it's because how we built our engine in unity, it's complicated. the endline is, there will be no save or load function. which is sad, but not tragic. the game will be, as said before, short. If you're good and see thru the puzzles, it will take you maybe 20 to 30 mins to complete it. If not, max. an hour. So yeah, a save function would have been nice, but i've got my head in other things right now. here a screen =) 
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