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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 08:34:53 PM

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81  Community / DevLogs / Re: Gib Gods (working title) // immodestly fun on: April 16, 2013, 03:12:23 AM
like! The UI and overall visuals are great!

too bad it's only playable with controllers... =/
82  Community / DevLogs / Re: Psave Pseudoburger on: April 16, 2013, 02:57:54 AM
I really like the character and its artstyle. Feels nice.
What is it about?

+ superquestion: what is in the briefcase?    Shocked
83  Community / DevLogs / Re: Oh No Conkers At It Again! on: April 16, 2013, 02:30:52 AM
show us the cute girls!!!

I know some site that could be interesting for you....

I don't think you need "cute" girls for your game. You need more story, maybe myths, secrets, elements, powerfull gods. But if your game has only big boobed girls, I doubt it will get a lot of attention (at least not the one I would like for my game.)

All I want to say is - try to advertise your game with something else. please.

Other than that, It looks fun. I like the small maps, looks entertaining.
84  Community / DevLogs / Re: The Curious Expedition on: April 16, 2013, 02:20:16 AM
Colonial undertones are fine. Colonial revisionism is the worst, especially with a pseudo fantastic historical setting.

The most respectable way to deal with racism is to not cutesy it up or force feed moralities down the gamers collective throats either.

But I believe they don't intend to do it this way. If I understood jO right, racisim, but mostly the consequences of invading a different culture, will be a gameplay element which is to be considered and played with (it is in the game and you hae to deal with it). I don't believe they'll pop up a message every three seconds, like "racisim is bad, and you should feel bad" (although it would be funny - but not effective)
85  Community / DevLogs / Re: The Dungeoning on: April 16, 2013, 02:14:40 AM
I believe you should give the hero some color, or brighter armor, or something else to make him more visible. I had a hard time finding him in the first place. Just an accent or something.  =)

looks nice otherwise. What magic will be there?
86  Community / DevLogs / Re: Mongo! on: April 14, 2013, 01:18:01 PM
great game! I really like the mechanik and dunno, I don't thing you need a tutorial. It's pretty self-explanatory. I like the sounds.

edit: sorry, was wrong! great game!
87  Community / DevLogs / Re: Olav & the Lute on: April 14, 2013, 01:05:06 PM
Thank you all for the motivating feedback!
Right now we're refining the game-logic and the user controls. Never done such a thing, it's exciting and challenging! And a new area is in the drawing phase. As soon as there is something to show I'll post it here!

edit:   Hand Metal LeftSmiley Hand Metal Right
88  Community / DevLogs / Re: NDE on: April 13, 2013, 09:38:52 AM
looks and feels great!
awesome music!
89  Community / DevLogs / Re: Duel of the Disks- A local multiplayer minimalistic fighter on: April 12, 2013, 03:24:05 PM
I want to see this finished =) looks fun to me.
90  Community / DevLogs / Re: Grotto Quest (working title) on: April 12, 2013, 08:23:23 AM
I'm hoping some of those icicles will be triggered by players movement and come crashing down on his head.

+

I like the new character, nice style.
91  Community / DevLogs / Olav & the Lute [download now!] on: April 12, 2013, 08:16:58 AM
download at








Olav & the Lute

facebook |  twitter  |. Website

Hey everyone! I'm new to TIG, new to game development. Nonetheless I'm making a game. We're making a game. We are a group of three - One for the code, one for the visuals (me) and the last one is helping us with the story a bit. We're all new to development.

We're using Unity and Photoshop for all we've done till yet and are still in search for some sounddesigner for the music / sounds.



Anyway, about Olav & the Lute: We're heavily inspired by the old adventure Loom - in terms of the mechanic. You play Olav, a small creature, awakening in a mysterious Cave to find a prophecy, a lute, and a giant loom-like artefact. Objects in the game world have an essance in form of a melody. Like a key has it's own melody. If you play the key-melody on the giant Door which is blocking your way - it will open. Like in Loom, you'll be able to reverse some melodies, to close a door for example.

Currently we're still working on the mechanics. We've got a selfmade Pathfinding and most of the functions already exists. We already figured the game logic and it's now about creating the content and assembling it.

The game will stay small and short. Nothing big but something worth the time - so we hope.













92  Developer / Art / Re: Pixel Art for my Android Game, Pixel Kingdom! on: March 07, 2013, 08:04:16 AM
sweet.
i like the knight!

are they moving aswell?
93  Developer / Art / [working title] the lute on: March 06, 2013, 01:18:29 PM
hey everyone,

It's been a long while since I participated in forums. Never the less, i'm getting quite excited again. And since me and a couple of buddies are kinda working on a game, and i'm kinda the artist on board, I kinda thought I could be active in a forum again - the last time I just got started with art and design in general it helped me a lot.

So here am I - in my twenties, studying design (not gamedesign, graphic design as in typography, editorial, animation, photography and such) - with the hope to get into the games industry in the next couple of decades.

_____________________________________________________

this will be the art devlog of the game, we're working on. working title "lute", with nothing else to show yet besides the things I post here. I won't tell much, only this: it's a point & click adventure. And note that the game will be scaled up to 1920 x 1020. those images are just more or less the working scale.

so here we go. critic and suggestions are strongly appreciated. and nice words motivate and are thus welcome as well =)

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