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Community / DevLogs / Re: FROG SORD
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on: November 06, 2013, 02:36:41 PM
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This looks very cool, I will be following. The sword swing giving you the ability to do another jump mid air is interesting as well... I see alot of possibilities for a fiendishly hard game
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Community / DevLogs / Re: CRN447
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on: November 06, 2013, 04:34:52 AM
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Yep, following! is it channeling a bit of a blade runner/Cyber punk feel?
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Community / Townhall / Re: King Voxel Kickstarter
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on: November 05, 2013, 08:33:14 PM
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the thing that would improve the game's looks greatly is aesthetics, i.e. colors, change them immediately
Yeah, what he said... Game seems neat, a rather simple idea, but the palette... ohhh the palette...
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Community / DevLogs / Re: ☯BARCH☠MOOOSH☯
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on: November 05, 2013, 08:27:01 PM
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What did I just play...? I quite like the feel for it though. The art style is incredible, and although I wish I didn't have to cue it up in the background myself, music was well done. Original?
Controls were aggravating though, the motorcycle would always go way farther to the one side then i had wanted.
All in all good feel to the game though, are you going for a cyberpunk kind of feel by any chance?
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Developer / Playtesting / Re: Heroes of Loot!
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on: November 05, 2013, 06:05:57 PM
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Seems pretty cool, I am definitely going to give it a try and post some feedback. I have to admit though, the videos of the devices actually playing the games is kind of sloppy looking and maybe unnecessary... I don't know though, maybe you had some deeper idea behind it then i realize.
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Community / Writing / Re: "Rebirth 2": Feedback?
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on: November 05, 2013, 05:13:04 PM
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writing was solid, i'm not sure if I missed it, but it would be nice if there was more of a direction towards what they should be reincarnated as, i kind of felt as if i was just going somewhere with no reward nor punishment for what MY choices were in the game. Also, a bit of an aside, soundtrack was interesting, and I am not sure if you recorded yourself, but there is a high pitched squeak in it... fix it please! Quite the nuisance, I stopped about halfway through just because it annoyed me  Well done though
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Developer / Playtesting / Re: Class Games (Dribble)
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on: November 04, 2013, 03:42:19 PM
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Haha pretty neat game, I got frustrated and gave up rather quickly, but the mechanics were pretty solid! Except for spiky walls... didn't like spiky walls
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Community / DevLogs / Re: Boss 101
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on: November 04, 2013, 07:44:49 AM
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Seems interesting, I think I have seen a few ideas similar to this concept of "Just Boss fights" kicking around on the forums before. In the trailer, was that an original piece of music? It was definitely good, but I almost feel like a more upbeat action kind of song might have given the trailer a better feel. The song you used made me more feel like I had just defeated someone in a boxing match, not that I was witnessing a small hero defeat a multitude of 'hard as nails' boss fights. But hey, that just me
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Player / General / Re: Comic books you read
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on: November 04, 2013, 07:16:19 AM
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I read regularly
Chew Skullkickers Mouse Guard The Oz series by Skottie Young
Ah very nice! I was never able to get into Skullkickers but I quite enjoy Chew! The one problem I have with chew however is that every time I read it I get so darned hungry!
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