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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:45:10 PM

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1  Developer / Art / Re: show us some of your pixel work on: January 18, 2015, 12:49:32 PM

artz

Very cute art, Reylisten! Is that the princess in the hologram? My guess she's trapped in a castle and you have to save her  Lips Sealed. Also what is that plant thing? Hard to make out how it works. I did notice a certain word after the dying(?) animation! Funny of you to slip that in, I bet that would be my response every time Cheesy

Do you have any more art like this? I'd appreciate you dumping it here for us to see!


Don't be a dick and respond to others too mr brazilian.

If you're talking about the gradient in the background, the reason that the gradient has banding is because you shouldn't have too much color depth in your pixel art. Banding is often a necessity, it's just that people often use it wrong and that's what a lot of tutorials tell you to avoid.

No need for name calling, Torch. This is his first post after all. However it is important you participate, Reylisten. Smiley

Thanks for the tip as well. I wonder if it would benefit from dithering or some similar process, because it is the first thing that I noticed on the image. Although I must say it does look unique with it there...
2  Developer / Art / Re: show us some of your pixel work on: January 18, 2015, 10:51:49 AM


Morning Carrion!

Your artwork is beautiful. I'm curious, doesn't the background of this image have a feature called banding? I was under the impression that banding was to be avoided.

I really love this kind of abstract art. It really get you thinking...yeh good stuff. I just eat it up Wink
3  Developer / Art / Re: show us some of your pixel work on: January 17, 2015, 11:00:21 AM


That amazing arm flail though.





Dat dichotomy though.

No seriously I like it. Is this for a platformer, or are we talking something else? Because I'm a sucker for pizel art, and I'd totally play this.

It does lack a certain...I dunno, pop? Dichotomy? Perhaps lack of contrast, could be remedied by some characters/item if you have them. But then I'm no pizel artist Wink
4  Developer / Art / Re: Doodles Thread on: January 11, 2015, 11:19:02 AM


oh no you didn't.

nonononoelsanonono
5  Developer / Art / Re: show us some of your pixel work on: January 11, 2015, 11:12:52 AM
A maid-enemy for my game:



Keeyute!
6  Community / DevLogs / Re: Delver on: June 29, 2014, 06:10:47 PM
I'm not saying make a Dungeon that it takes over 2 hours to beat but at least bump the level count up to 10.

+2

+3...oh fuck it, more floors would be awesome.
7  Community / DevLogs / Re: Screenshot Saturday on: June 29, 2014, 09:51:11 AM


"Rise from Your Grave!"

Okay I'm done. Those trees are badass though!
8  Community / DevLogs / Re: Negspace on: June 25, 2014, 03:04:43 PM
please release this game now mkay?

On a more serious note, this game, I would buy in a heartbeat. Also, cheers on the generator. The results are amazing.  Toast Left
9  Developer / Art / Re: show us some of your pixel work on: June 22, 2014, 07:19:48 PM


another merc pixel. still need to finish this series eventually

looks like...someone...nah, I lost it.
That's Jane Doe, also know as the Soldier on TF2

I know Wink
10  Developer / Art / Re: show us some of your pixel work on: June 21, 2014, 02:05:33 PM


another merc pixel. still need to finish this series eventually

looks like...someone...nah, I lost it.
11  Community / DevLogs / Re: Screenshot Saturday on: June 18, 2014, 02:23:41 PM

And in the opinion of others who have eyes and or some sort of light receptive sensory organ.

Things that are unarguably bad:

1. holocaust
2. 9/11
3. cancer
4. excessive bloom
5. people who think excessive bloom is good

Never Forget.
 Excessive Bloom.
12  Community / DevLogs / Re: Delver on: June 16, 2014, 01:11:15 PM
Huzzah!
13  Developer / Art / Re: show us some of your pixel work on: June 12, 2014, 08:05:07 PM
Animating characters with no shading and only solid colors is fun

It's not spoilers if nobody knows (or cares) what this is for!

I'm curious. What's this for? Looks good even with no special techniques Tongue
14  Developer / Art / Re: show us some of your pixel work on: June 10, 2014, 10:17:30 AM
Zanhuf

Make a devlog or something instead of posting every single update in this thread :I

He has a Devlog :I
15  Developer / Art / Re: show us some of your pixel work on: June 07, 2014, 07:00:39 AM


commissions

DAT BEAR. Reminds me of Armello, actually.



I spy...Neo? Or just some hobo?
16  Community / DevLogs / Re: Delver on: June 05, 2014, 07:37:10 AM
The generated story stuff looks cool, if a bit mad-libs. Will notes left around reference each other? Was there a note earlier about eating boots?

All of the notes will be predefined but doled out to the player in no particular order. Each should hopefully contain just enough information on their own to be interesting, as well as contributing towards the bigger story about what's going on.

Story is good. Tongue
17  Developer / Art / Re: show us some of your pixel work on: June 03, 2014, 11:29:02 AM
snop

I LOVE Nitrome games, and their art style turns me on.

This little guy really has the Nitrome feel, methinks. I agree that the gun is wonky Wink. What's the name of this game, by chance?
18  Community / DevLogs / Re: Delver on: June 02, 2014, 11:12:05 AM


We're still around. Here's a little preview of new art + tech.

minecraft clone.
19  Community / DevLogs / Re: Cogmind (sci-fi robot-themed roguelike) on: June 01, 2014, 09:37:52 AM
This game looks really slick!
20  Community / DevLogs / Re: Gang Simulator on: June 01, 2014, 09:36:29 AM
I don't think you grow cocaine, you grow coca from which you extract cocaine

lol.

know that from experience?
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