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183
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Player / Games / Re: What are you playing?
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on: January 30, 2018, 11:37:37 AM
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how is celeste different/better than the million other spike wall platformers out there? (honest question)
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184
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Player / Games / Re: What are you playing?
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on: January 29, 2018, 03:26:21 AM
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Odyssey is good but it unlocks like 80% of its content in the first 10 or so hours and then just leaves you grinding for moons. which is a problem because the moons don't really do anything and there's no reason to collect them other than "getting 100%". Im still enjoying it but spending about half of the game with no new content other than a few more outfits to look forward to is a little offputting tbh. game would have benefitted from slower and more elaborate progression imo.
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186
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Player / Games / Re: What are you playing?
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on: January 22, 2018, 03:12:00 AM
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lmao if u thought the progression in xenoblade 1 was too slow, you're going to hate X. the grind in that game is unreal and it just escalates more and more the further you get. i gave up when i did all the bullshit required to get a mech skell and found out i had to grind more to unlock the ability to fly (i.e. why i got the mech in the first place).
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187
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Player / Games / Re: Cinco Paus
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on: January 21, 2018, 07:45:58 AM
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finally took some time to play this properly. so this is basically the zapping unknown wands mechanic from classic roguelikes turned into its own game? cool but i kinda wish it was in english because i keep forgetting what the icons mean.
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188
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Player / Games / Re: What are you playing?
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on: January 19, 2018, 03:50:27 PM
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due to this incident, the european comission approved a resolution to declare silb a persona non grata within the schengen area
im a forum admin, i have diplomatic immunity you wont get away with this
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190
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Player / Games / Re: What are you playing?
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on: January 19, 2018, 02:10:53 AM
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i have it on good authority that he hates all sega systems and games
even i make exceptions some times
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191
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Player / Games / Re: What are you playing?
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on: January 19, 2018, 01:56:43 AM
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im playing wonder boy: the dragon's trap
never played the original but im liking this apparently faithful remake. nice early adventure platformer/"metroidvania" with some cool concepts for the time (the multiple animal forms!). also the remake has great art.
what kind of fucking european didn't play the best master system game Im slightly too young for that era. i dont think ive ever seen a master system irl. i think its held up well. There are some annoying early platformer tropes like long flat corridors with enemies spawning at u and the bosses ive fought so far were pretty lame but its good overall
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192
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Player / Games / Re: What are you playing?
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on: January 18, 2018, 04:24:43 PM
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im playing wonder boy: the dragon's trap
never played the original but im liking this apparently faithful remake. nice early adventure platformer/"metroidvania" with some cool concepts for the time (the multiple animal forms!). also the remake has great art.
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193
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Player / Games / Re: What are you playing?
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on: January 18, 2018, 04:18:51 PM
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maybe odyssey should have had an additional tier of collectibles. the moons vary wildly in how difficult/obscure they are to get. if youre thinking of them in terms of mario 64 stars then youre probably going to be disappointed that there are so many easy ones (but theres like 800+ of them, remember).
actually the placement of the moons reminds me a lot of the first banjo kazooie where some jiggies are tied to concrete challenges while others are literally just lying around somewhere and can be casually picked up. so in both cases the effort/value ratio of the collectibles is wonky. the difference is that in banjo, jiggies are important as a progression currency and hence have a fixed value regardless of how hard they were to get, so even if there's an inconsistent level of challenge, it can still be nice a nice feeling to get something valuable for "cheap". odyssey really deemphasizes this progression currency aspect (not least because it allows you buy infinite moons for coins) and hence can feel like you're constantly getting rewarded with meaningless stuff for trivial actions. which makes beating the harder challenges less satisfying because the reward remains the same.
i personally don't mind this that much bc i care more about the journey than the reward, but i can see why other people would hate it.
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194
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Player / Games / Re: What are you playing?
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on: January 18, 2018, 10:13:21 AM
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well its definitely better than galaxy and 3d land (havent played world) in my book, so i guess theyre right about it being the best since 64. it was definitely overhyped tho.
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195
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Player / Games / Re: What are you playing?
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on: January 18, 2018, 06:51:55 AM
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Btw i think mario 64 being a really technical platformer was probably a fluke. If u look at how 3d mario progressed its clear that nin10doh isnt interested in revisiting that design. even sm64ds is a little less technical than the original.
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196
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Player / Games / Re: What are you playing?
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on: January 18, 2018, 06:44:20 AM
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I haven't play odissey but it seems really watered down, basically all gameplay instance I see is do thing somewhere get reward, with occasional race and small challenge.
That's kind of how I felt about it. Also so far there hasn't been a whole lot of challenge. I got about 100 moons and haven't picked it up since. Of course that's also because I started playing breath of the wild and I really got addicted to that game. I will probably go back to Odyssey soon and see if it gets better. For reference i stopped playing right after the new donk city level. Well like i said, the "post game" is the real game. Just rush through the story (shouldnt take long if u only get the moons required to progress) to get to the game's deeper parts.
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197
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Player / Games / Re: What are you playing?
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on: January 17, 2018, 05:36:57 PM
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theres no sequence breaking because unlocking levels is very strongly deemphasized. the story is more like a short tour of all the worlds (well most of them) and the so called "post game" is actually like 80% of the game. i'm not sure how to feel about this because despite post-game unlocks it feels you're not really working towards anything other than "getting 100%". making actual progress would have been more fun. on the other hand it makes it easy to just dip in and collect a few moons.
i also thought it was watered down at first and its certainly no mario 64, but it reveals a lot more nuances, especially level design wise, once you've collected all the easy moons (of which there are many) and get to the harder ones. the levels are more complex than they first appear. aside from that there's a lot of cool gimmick-based level design that is more surprising/interesting than anything in galaxy (imo). it's also pleasantly dense.
it grew on me a lot as i played it more (im at around 600 moons currently). i think the point when it clicked was when i realized that odyssey is not really a mario 64 successor, despite hype/marketing to the contrary. it's a 3d mario greatest hits collection and it has aspects of sm64, sunshine, galaxy and 3d land/world all mixed together.
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