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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 08:59:21 PM

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1  Community / Assemblee: Part 2 / Re: Tiny Crawl (Complete- development continues!) on: February 28, 2023, 01:28:26 AM
If anybody wandering here, this is how the game looked like 10 years ago:




I'm still keen to find the Crystal of Ix as I never managed.
2  Developer / Art / Re: GIFs of games being worked on on: March 21, 2016, 03:44:53 AM




3  Developer / Playtesting / Re: (Android) BETA Testers needed for ALPHA TRADER on: March 08, 2016, 01:55:36 AM
Hi!

I cannot find the android version (where to download?) so I played the web version.

- What phone & iOS version do you have installed?  web/Unity
- Do you feel the game is responsive?  yes
- Do you understand what to do?  It takes some seconds at the first but then it's obvious fast
- Do you have enough information to allow you to be successful? Uhm, it's seems mostly random, but you can figure out some trends in the graphs, it should mark the price you bought, so you can see if you make profit or loss when pushing SELL
- Did you play a second game right after playing the first?  Yes, I played a lot, I wanted higher position in the highscore table, also wanted to try out some strategy before bored.

Here is my first impressions (I made notes during the play):
MenĂ¼
  • black background is usually no fun for games, but it seems to fit to the theme
  • background music is ok, but not so good, I like that there is a slower tune in the menu and a faster during the play
  • name input box is too close to play button

First game
  • blurry big numbers when rapidly buy a lot
  • graph scattered (seems like it scaled down)
  • can't figure out what the two numbers means after "Profit / Loss"? second number is %
  • it took some seconds to figure out which color in the graph match which certificate

Second game
  • poor uv for letters in the blue news feed
  • poor uv for the dollar sign in the buy box
  • poor uv for most of the letters during the game

Further games
  • So I understand the Profit/Loss numbers now,  but it's strange that my starting Capital was $200, I buy for all of my money (capital=$0) but the loss is only -$199 instead of -$200 and only -99%
  • it would be nice, if my buy marked on the graph (how high and when) or the potential profit marked on the sell button
  • it would be nice, if not only the "Capital $200" string tweens at the start of the game, but the 3 certificate's letters, colors and graph: you should make more obvious which one match which one for the first players
  • Buy and Sell buttons not obvious for the first time. There is the string "BUY" on the button before the market opens, but it disappears after.
  • Really nice statistics after game over, but I would love to see some graph about my capital, profit/loss against time

What was good:
  • nice effects
  • nice tweens on ui elements
  • good tension during the play
4  Developer / Playtesting / Re: Teleglitch on: December 13, 2011, 07:09:05 AM
Nice stuff, I'm on the 2nd level so far...
5  Community / DevLogs / Re: Mining Game [Last Update:5th September, 11:26:10 PM] on: September 05, 2011, 02:39:37 AM
 Hand Thumbs Up Right
I want it in double size!
6  Community / DevLogs / Re: Legends of Yore on: May 23, 2011, 12:13:32 AM
$1.99 is too low for this gem. May you can raise a bit, to $4.99?

I'm playing this game with my level 8 warrior. There are some confusing items. For example I collected all the froze spells and wait to reach the required level to use it. Now I'm on level 8 and I still can't use it. Also I have furs, stings and a statue. I should sell them?
7  Community / Versus / Re: Chess Chaos [playable demo released] on: February 11, 2011, 05:52:36 AM
It would be nice, If I don't have to click three time to end a move (ctrl + shift + shift)
I've moved all the knights then I got an error:


___________________________________________
Quote
ERROR in
action number 1
of  Step Event
for object Turn:

Error in code at line 9:
   Text.text="- end of turn "+string(turnNumber)+" -";
                                     ^
at position 36: Unknown variable turnNumber
8  Community / Versus / Re: Masjin [1.50] (former ConstrOHNO) on: February 04, 2011, 02:08:20 AM
I thought the heliocpter also capable to carry teammates, but no.
9  Community / Versus / Re: Chess Chaos on: February 01, 2011, 04:16:46 AM
Looks promising.
10  Community / Versus / Re: Masjin [1.48b] (former ConstrOHNO) on: February 01, 2011, 03:59:16 AM
I like it!
11  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: February 01, 2011, 02:41:22 AM
Hi,

I'm leeching the forum for a while, and reading the main page of TIGSource.

My name's Bence and my nick is Albert because ... just because. I'm programming games since my childhood (C64 basic, C64 graphics basic, QBasic, Turbo Pascal and so on). I'm working as a programmer (C++), making and fixing win32 and 64bit console applications. In my spare time I'm making my games in glBasic, Flash and Java.

A few months ago I and some of my friends founded Puli Games ( http://puligames.com ) and started work on some abitious 2D platformer with a famous rascal.
12  Developer / Playtesting / Re: Star Guard (0.97) on: November 08, 2010, 07:29:25 AM
See the Cobalt level editor video. See the last one minute!  Well, hello there! Big Laff Durr...? Corny Laugh




(Sorry if anybody else mentioned already)
13  Developer / Playtesting / Re: Star Guard (0.97) on: January 24, 2010, 04:11:39 AM
Star Guard mentioned here Smiley http://www.gamasutra.com/view/news/26837/Road_to_the_IGF_Team_Meats_Super_Meat_Boy.php
14  Community / Assemblee: Part 2 / Re: Tiny Crawl (Complete- development continues!) on: January 22, 2010, 02:39:32 AM
Love this game, I looking for an update where you change all of the messages to the real one.
Still can't understand why you don't use ads in your games and submit to flash game sites.
15  Community / Assemblee: Part 2 / Re: Untitled Dungeon Crawler on: January 07, 2010, 09:56:12 AM
Wow I Love it!  Wizard
16  Developer / Playtesting / Re: Star Guard (0.97) on: October 19, 2009, 06:38:59 AM
Please put the link into the first post.
17  Developer / Playtesting / Re: Star Guard (first public release) on: October 06, 2009, 03:59:00 AM
Nice, I like it.
But why my man has infinite lives? I just not feel that there are any consequences. Or there are some award if you finish the game without lost a life? Anyhow, the Wizard is though (compare to the another 8 level, which are easy). I can't beat him Smiley
The diamonds are great idea.
Why some corpses flash randomly? Even green ones? You can resurrect them with the power of the Wizard? (it would be nice: after completing the game, you got the wizard's power and can play the game with some magic abilities  Blink)

Nice work.
18  Developer / Playtesting / Re: Star Guard (first public release) on: October 06, 2009, 01:51:25 AM
Uhm, I'm still playing with your LD14 entry and the random sprite generator found on your home. To the sprite generator an "Export this sprite to bmp (or clipboard)" feature would be great...
19  Developer / Playtesting / Re: Star Guard (first public release) on: October 06, 2009, 01:14:09 AM
Now working!
20  Developer / Playtesting / Re: Star Guard (first public release) on: October 06, 2009, 01:08:27 AM
Can't download to PC, broken link : Facepalm
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