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Developer / Playtesting / Re: (Android) BETA Testers needed for ALPHA TRADER
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on: March 08, 2016, 01:55:36 AM
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Hi! I cannot find the android version (where to download?) so I played the web version. - What phone & iOS version do you have installed? web/Unity- Do you feel the game is responsive? yes- Do you understand what to do? It takes some seconds at the first but then it's obvious fast- Do you have enough information to allow you to be successful? Uhm, it's seems mostly random, but you can figure out some trends in the graphs, it should mark the price you bought, so you can see if you make profit or loss when pushing SELL- Did you play a second game right after playing the first? Yes, I played a lot, I wanted higher position in the highscore table, also wanted to try out some strategy before bored.Here is my first impressions (I made notes during the play): MenĂ¼ - black background is usually no fun for games, but it seems to fit to the theme
- background music is ok, but not so good, I like that there is a slower tune in the menu and a faster during the play
- name input box is too close to play button
First game - blurry big numbers when rapidly buy a lot
- graph scattered (seems like it scaled down)
- can't figure out what the two numbers means after "Profit / Loss"? second number is %
- it took some seconds to figure out which color in the graph match which certificate
Second game - poor uv for letters in the blue news feed
- poor uv for the dollar sign in the buy box
- poor uv for most of the letters during the game
Further games - So I understand the Profit/Loss numbers now, but it's strange that my starting Capital was $200, I buy for all of my money (capital=$0) but the loss is only -$199 instead of -$200 and only -99%
- it would be nice, if my buy marked on the graph (how high and when) or the potential profit marked on the sell button
- it would be nice, if not only the "Capital $200" string tweens at the start of the game, but the 3 certificate's letters, colors and graph: you should make more obvious which one match which one for the first players
- Buy and Sell buttons not obvious for the first time. There is the string "BUY" on the button before the market opens, but it disappears after.
- Really nice statistics after game over, but I would love to see some graph about my capital, profit/loss against time
What was good: - nice effects
- nice tweens on ui elements
- good tension during the play
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Community / DevLogs / Re: Legends of Yore
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on: May 23, 2011, 12:13:32 AM
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$1.99 is too low for this gem. May you can raise a bit, to $4.99?
I'm playing this game with my level 8 warrior. There are some confusing items. For example I collected all the froze spells and wait to reach the required level to use it. Now I'm on level 8 and I still can't use it. Also I have furs, stings and a statue. I should sell them?
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Community / Versus / Re: Chess Chaos [playable demo released]
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on: February 11, 2011, 05:52:36 AM
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It would be nice, If I don't have to click three time to end a move (ctrl + shift + shift) I've moved all the knights then I got an error: ___________________________________________ ERROR in action number 1 of Step Event for object Turn:
Error in code at line 9: Text.text="- end of turn "+string(turnNumber)+" -"; ^ at position 36: Unknown variable turnNumber
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: February 01, 2011, 02:41:22 AM
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Hi, I'm leeching the forum for a while, and reading the main page of TIGSource. My name's Bence and my nick is Albert because ... just because. I'm programming games since my childhood (C64 basic, C64 graphics basic, QBasic, Turbo Pascal and so on). I'm working as a programmer (C++), making and fixing win32 and 64bit console applications. In my spare time I'm making my games in glBasic, Flash and Java. A few months ago I and some of my friends founded Puli Games ( http://puligames.com ) and started work on some abitious 2D platformer with a famous rascal.
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Developer / Playtesting / Re: Star Guard (first public release)
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on: October 06, 2009, 03:59:00 AM
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Nice, I like it. But why my man has infinite lives? I just not feel that there are any consequences. Or there are some award if you finish the game without lost a life? Anyhow, the Wizard is though (compare to the another 8 level, which are easy). I can't beat him  The diamonds are great idea. Why some corpses flash randomly? Even green ones? You can resurrect them with the power of the Wizard? (it would be nice: after completing the game, you got the wizard's power and can play the game with some magic abilities  ) Nice work.
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Developer / Playtesting / Re: Star Guard (first public release)
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on: October 06, 2009, 01:51:25 AM
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Uhm, I'm still playing with your LD14 entry and the random sprite generator found on your home. To the sprite generator an "Export this sprite to bmp (or clipboard)" feature would be great...
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