Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411315 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:43:55 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 8 9 [10] 11 12 ... 952
181  Developer / Technical / Re: Procedural resource dump on: July 11, 2022, 01:20:52 PM
https://www.youtube.com/watch?v=xLVJP-o0g28?
The Matrix Awakens: Creating a World | Tech Talk | State of Unreal 2022

https://www.youtube.com/watch?v=usJrcwN6T4I?
The Matrix Awakens: Generating a World | Tech Talk | State of Unreal 2022



The Matrix Awakens: Creating the Vehicles and VFX | Tech Talk | State of Unreal 2022




The Matrix Awakens: Blurring Interactive and Cinematic Experiences |Tech Talk| State of Unreal 2022

https://www.youtube.com/watch?v=h_dJtk3BCyg
The Matrix Awakens: Creating the Characters | Tech Talk | State of Unreal 2022


182  Developer / Technical / Re: Procedural resource dump on: July 11, 2022, 01:14:30 PM




Mark R. Johnson | Generating Procedural Inventory | EPC2022




Ilia Tonev | Worldbuilding Pipeline at Twirlbound | EPC2022

https://www.youtube.com/watch?v=huSlumDglvE
Johannes Richter | Create & Fracture | EPC2022

https://www.youtube.com/watch?v=coH9wb6s0Qc
Jack Glavimans | Houdini Slime Simulation in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=p570CXrCmDQ
Robert Osborne | Building a City in the Matrix Awakens Experience | EPC2022

https://www.youtube.com/watch?v=yhFGX2xplNI
Joost van Dongen | Procedural Music Generation in Robo Maestro | EPC2022

https://www.youtube.com/watch?v=eE01Z-zc54U
Nikola Damjanov | Living Procedurally | EPC2022

https://www.youtube.com/watch?v=V-PIu3DgNME
Riley Miladi | Automated Physically-Based Animation Through Reinforcement Learning | EPC2022

https://www.youtube.com/watch?v=UjZ5nPwCCOk
Andrea Riccardi & Ole Greonbaek | How Proceduralism Helps Create Forza Horizon 5's Mexico | EPC2022

https://www.youtube.com/watch?v=u_cngCH5s6k
Marn Schokker | MusicXML Workflow for Houdini | EPC2022

https://www.youtube.com/watch?v=UHwslx6ux4k
Michael van den Berg | Improving Procedural Workflows in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=NoW5yqPc11w
Len White | Procedural Techniques in Solar Ash | EPC2022
183  Developer / Technical / Re: Procedural resource dump on: July 07, 2022, 11:32:39 AM



Bruno Dias - Procedural Text in Voyageur
184  Developer / Art / Re: game art tricks on: June 13, 2022, 05:02:01 PM



How to make stylized Anime smoke, flame & explosion in blender 2.9 (Animatible)
185  Developer / Art / Re: game art tricks on: June 13, 2022, 04:49:59 PM
https://twitter.com/im_galad/status/1509693005447446529
186  Developer / Technical / Re: Procedural resource dump on: April 28, 2022, 02:45:37 PM



Superpositions, Sudoku, the Wave Function Collapse algorithm.




Monster Breeding
187  Developer / Technical / Re: Procedural resource dump on: April 28, 2022, 02:45:11 PM
https://gamedevelopment.tutsplus.com/tutorials/how-to-dynamically-slice-a-convex-shape--gamedev-14479
How to Dynamically Slice a Convex Shape


https://martindevans.me/game-development/2016/03/30/Procedural-Generation-For-Dummies-Half-Edge-Geometry/
Procedural Generation For Dummies: Half Edge Geometry In Which A Datastructure Is Revealed





The Matrix Awakens: Creating a World | Tech Talk | State of Unreal 2022




The Matrix Awakens: Generating a World | Tech Talk | State of Unreal 2022

188  Developer / Technical / Re: Camera not rendering to cubemap! on: April 15, 2022, 11:55:49 PM
I'm def not using srp, it's built in and 2020.3.23.f1 personal

However a friend helpt me figured it out, the rendertexture wasn't properly connecting for some reason, moved it to the setCameraData() function and it works. Though I'm still tacking weird bugs elsewhere... Which is another thread, probably, once I lost enough hair.

Thanks for stopping by!
189  Developer / Art / Re: game art tricks on: April 15, 2022, 06:39:45 PM
https://twitter.com/FewesW/status/1295629401753882624
Quote
It's a new billboard lighting method I am testing based on the "6 Point Lighting" method. I bake out a couple of textures from a high-poly tree, then use that to get directional lighting on a tangential basis. Super fast and very happy with the results so far!

190  Developer / Art / Re: game art tricks on: April 12, 2022, 07:49:27 PM
https://fstoppers.com/video-editing/why-great-movies-use-60-30-10-percent-color-rule-600981



Why Great Movies use the 60-30-10 Percent Color Rule
191  Developer / Technical / Re: Procedural resource dump on: April 12, 2022, 07:40:46 AM
https://www.youtube.com/playlist?list=PLnRmXj9gwMNdJNPUHu0x6kTZYy_YzRZP0
Unity Procedural Terrain
192  Developer / Technical / Camera not rendering to cubemap! on: April 11, 2022, 03:58:18 PM
Hello!

I have an issue where I created a class to generate a lightprobe atlas texture for me, but the camera don't seem to render properly into teh rendertexture, I have no idea why...

someone can help me found what I did wrong?

Code:
private void setCameraData(){
 
        //set camera
        pivot = new GameObject("CaptureScene");
        pivot.AddComponent<Camera>();
 
        //Set camera parameters
        lens = pivot.GetComponent<Camera>();
        lens.backgroundColor = Color.blue;
        lens.clearFlags = CameraClearFlags.SolidColor;
        lens.allowMSAA = false;
        lens.cullingMask = 1 << 8;//what mask?
        //should probably have an alternative for regular scene rendering
        lens.SetReplacementShader(capture, "RenderType");
   
        //set rendertexture
        sceneCapture = new RenderTexture(cubemapSize, cubemapSize, 24);
        sceneCapture.dimension = UnityEngine.Rendering.TextureDimension.Cube;
        sceneCapture.antiAliasing = 1;
        sceneCapture.filterMode = FilterMode.Point;
        sceneCapture.graphicsFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8A8_UNorm;
        sceneCapture.depth = 16;
        sceneCapture.Create();
   
    }
 
 
    public  void updateCell(int x, int y){
        //this fonction capture a cubemap of the scene from the point of view of a given cell
     
        //place camera
        int midcell = cellsize / 2;
        //-------------------- hashed position
        pivot.transform.position = new Vector3((x * cellsize) + midcell, 0, (y * cellsize) + midcell);
        pivot.transform.rotation = Quaternion.identity;
 
        lens.RenderToCubemap(sceneCapture);
 
        updateTile(x, y);
    }
 

The rendertexture seems to be stuck into gray, I can't figuring out why. This is a refactor code, technically I got it to work initially in the old code, but there seems to be no notable difference with the new code except it's now in a class and cleaned up of dead code...
193  Developer / Art / Re: game art tricks on: March 24, 2022, 03:14:43 PM
https://github.com/NVIDIAGameWorks/RTXGI
RTX Global Illumination
194  Developer / Technical / Re: Procedural resource dump on: February 07, 2022, 07:03:55 PM
https://www.routledge.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309
Procedural Storytelling in Game Design
Edited By Tanya X. Short, Tarn Adams
195  Developer / Technical / Re: Procedural resource dump on: February 06, 2022, 01:54:39 PM
https://www.gamedeveloper.com/blogs/generating-optimized-2d-art-in-unity-procedural-generation-for-stylized-and-optimized-2d-foliage
Generating Optimized 2D Art in Unity: Procedural Generation for Stylized and Optimized 2D Foliage


http://www.galaxykate.com/blog/generator.html
So you want to build a generator
196  Developer / Technical / Re: Procedural resource dump on: February 01, 2022, 05:04:54 PM
https://gamedev.stackexchange.com/questions/180163/how-do-minecraft-know-where-villages-buildings-are-if-the-village-is-not-genera



How Villages are Generated in Minecraft 1.14

https://gamedev.stackexchange.com/questions/189853/how-to-make-non-standard-sized-zones-for-a-procedurally-generated-2d-map
 method of "squeezed squares"




Procedural Planets in Blender - TUTORIAL

https://bytten-studio.com/devlog/2014/09/08/overworld-overview-part-1/
Overworld Overview - Part 1

https://github.com/tcoxon/metazelda
Implementation of an algorithm for procedurally-generating dungeons with Zelda-like item-based puzzles.

https://github.com/ianhorswill/CatSAT/blob/master/Documentation/AIIDE18%20-%20CatSAT.pdf
CatSAT: A Practical, Embedded, SAT Language for Runtime PCG
https://github.com/ianhorswill/CatSAT
197  Developer / Technical / Re: Procedural resource dump on: February 01, 2022, 02:56:34 PM
https://tomcc.github.io/2014/08/31/visibility-1.html
The Advanced Cave Culling Algorithmâ„¢, or, making Minecraft faster
198  Developer / Technical / Re: Procedural resource dump on: February 01, 2022, 12:25:31 PM



I Love Procedural Generation (And So Should You!)
199  Developer / Art / Re: game art tricks on: January 31, 2022, 09:36:40 PM
https://twitter.com/zozuar/status/1461524656532471811
click for shader

https://twitter.com/zozuar
200  Developer / Art / Re: game art tricks on: January 29, 2022, 10:15:50 AM
http://www.science-and-fiction.org/rendering/noise.html
From random number to texture - GLSL noise functions
Pages: 1 ... 8 9 [10] 11 12 ... 952
Theme orange-lt created by panic