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Community / Versus / Battle for Planet Goonob
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on: February 25, 2011, 02:49:12 AM
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Trying to finish this off now / en route to GDC. It's a game Ashley Gwinnell and I made at a gamejam in London earlier this year. It's a shooter. Both players autofire right. They kill waves of enemies which drop pickups, worth big points.  But tiles are constantly teleporting in and out which affect the bullets: mirrors reflect them, and T-junctions duplicate more.. Players can be killed by their own shots (and each-others), but only once they've hit a tile (i.e. they can't shoot each other directly). The idea is that you get ever-shifting grid networks of shots, which players must get through to collect pickups. Here's an early screenshot (it's actually much further on than this - just making a thread now so I'm ready to submit later!) 
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Community / Jams & Events / Re: London Indies meetup
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on: February 02, 2011, 02:17:25 AM
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Sorry there isn't a twitter account for London indies yet - just the hashtag #londonindies
There are plans afoot to sort this stuff out a bit more (website + twitter account etc)..
Also, we're talking about holding a regular weekly jam at the London Hackspace.. but more details on that when it's more sorted out..
Next London Indies is Monday the 7th of Feb, 6pm, Crown, Angel. Seeya there!
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Community / Jams & Events / Re: TIGJAM UK 4 ROSTER
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on: January 19, 2011, 04:19:30 PM
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Name:Ricky Coming fromLondon What I does: Design + program games Some of the things I've worked on: Most recently Hohokum, Kahoots, Poto & Cabenga (Handy summary at klobb.posterous.com) TIGJam participation:Gonna work on a game. What I want out of TIGjam: Soak up the jammy vibe, meet cool people and make stuff. And I suppose I had better evaluate these becoming-infamous spicy chips for myself!
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Community / Townhall / Kahoots Games
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on: December 06, 2010, 04:27:11 AM
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Hey folks, So we released Kahoots on iPhone & iPad last week. There's a new Pegbeast music video and wotnot up at www.savethekahoots.comAt the same time we released 2 Ren'Py games which were made earlier this year in collaboration with work experience students - Josh Higgins (15) and Dana Rosenthal (17). We've had a number of work experience kids at Honeyslug - we pretty much always say yes when people ask us - and in the past their experience of work has been a bit random, as they've ended up helping us out with whatever we've been doing that week - sometimes testing, level design or marketing stuff. But when we discovered Ren'Py it just seemed like the perfect tool with which someone with no experience could make a game of their own in a week, so we decided to have both Josh and Dana do just that - and it worked out great! You can find their games at: www.savethekahoots.com/free-stuffJosh made Kahoots Room Escape - with a Kahoot trying to get out of the Honeyslug offices (so it's a bit like a virtual office tour also).. and Dana's game is Kahoots Launch Party - made using drawings and paintings that she and Nat did that week - it's a kind of personality test game.
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Community / Townhall / Re: The Sense of Connectedness
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on: December 01, 2010, 08:35:45 AM
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Can't honestly say I discovered exactly how it works but I muddled through..
Absolutely loved the soundtrack - which I guess is procedural? - and the gentle pulsing rhythm to the visuals.
Couldn't figure out exactly what to do with the Subconscious - just like in real life.
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Community / Jams & Events / London Gamejam in December: Everybody Draw
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on: November 04, 2010, 09:16:53 AM
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So I'm planning another game jam like the one we had after the London World of Love.. only this time I have a theme planned.. A friend of mine is the Educational Coordinator of an Art Gallery called Cubitt. They run a project called Everybody Draw, where they go into primary schools and supervise the kids drawing for an afternoon. Each session generates about 30 large pages of material drawn by kids aged 5 to 11. There's some info here: http://cubittartists.org.uk/index.php?section=14I'm planning to arranging a jam where the aim would be to make games using this art - ideally ones which are appropriate for collecting on a website and sending back to the school, so the kids can have a kind of christmas gift of being able to play a bunch of games made with art they drew in the previous term. We're thinking that the best stuff will be by the 5-7 year olds (both boys and girls). I have it pencilled in for the weekend of the 4th and 5th of December - I've checked with our serviced offices here, and they can let us use the same meeting room as before, which fits 25 people comfortably, and slightly more with increasing discomfort  I guess that provided there's a reasonable amount of interest from people who are available on that date, my next move will be to set up an EventBrite page and get the team at Cubitt to start photographing/scanning this term's drawings.
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Community / Jams & Events / Re: London Indies meetup
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on: November 01, 2010, 05:47:37 AM
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I'll be there from about 6, and I've reserved an area for approx 20 people from that time..
That said, the pub isn't going to be massively busy, and if people want to turn up earlier, it'll be even less so..
The booking is under 'Ricky'.
Seeyas all later!
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Community / Jams & Events / Re: London Indies meetup
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on: October 25, 2010, 06:57:51 AM
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Hey folks,
So the next London Indies meet is next Monday, the 1st of November, at the Crown as before.
Rudolf can't make this one, but I will call the pub and book a similar sized area to last time, and will aim to get there for about 6:30..
(hurrah for no tube strikes!)
Seeya there!
Ricky
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Player / Games / Re: Oct 18th is the IGF submission deadline
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on: October 17, 2010, 03:43:33 PM
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Just submitted Hohokum; Bernie the Pyromancer to follow..
Good luck everyone!
(My tuppence on submission criteria is that it's up to the developer to decide whether they feel they are eligible to enter, then for the Judging Hive Mind to select the games which they feel best represent whatever the IGF is supposed to be).
Good luck everyone!
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Community / Townhall / Poto & Cabenga
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on: April 16, 2010, 07:06:19 AM
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One Button Game "Poto & Cabenga" - Gamma IV finalist - is now available to play online. You can find it here: www.potoandcabenga.com SummaryCabenga is riding along the plains on his trusty steed Poto, when a nasty mishap befalls him. The pair are separated, and must avoid many beasties in order to be reunited.. InstructionsPoto: Press and hold button to dash. Release button to jump. Cabenga: Press button to jump. Don't hold button to dash. CreditsArt & Design by Richard Hogg ( www.h099.com) Code & Design by Ricky Haggett Animation by Kwok Fung Lam ( www.kwokfunglam.com) Music by DNR ( www.dnrmusic.com) Testing & Feedback by Mark Inman Copyright 2010 Honeyslug Ltd. All rights reserved. www.honeyslug.com
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Jobs / Offering Paid Work / Looking for video editor / game trailer creator
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on: April 13, 2010, 03:18:36 AM
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Hey there, So, we (Honeyslug) made a game called Kahoots ( www.savethekahoots.com), originally on flash, then PSP and we're now working on an iPhone version.. We'd like to release a proper trailer and are looking for someone to work with on it, as we have no experience of doing video editing / creation ourselves. We have a ton of art and animation assets, as well as loads of videos of gameplay footage - but we'd like to edit the whole lot together into something a bit special... All the tutorials in the game are delivered musically - sung to the player by a creature called the Pegbeast (my image on this forum). So, for this new trailer we've written a new (full length) song.. and we're thinking that the video could be part gameplay trailer and part music video - all done in the homespun / DIY aesthetic of the game (we definitely don't want something super-slick) If this sounds like something you might be interested in, do drop me a line and send some examples of your work - though it's definitely worth playing the flash game on the Kahoots website first though.. Cheers! Ricky
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: February 25, 2010, 11:06:43 AM
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Oop! Been lurking 'round these parts for a while, but only just found this thread. Okay, so.. Hello! I'm Ricky Haggett, and I've been making videogames professionally in London (UK) for 10 years now. After graduating Computer Science at UCL I went to work at a small mobile developer called Morpheme, and stayed there for 8 years. Along the way, Morpheme were bought by Argonaut (big UK developer who made Croc and Starfox) and then after they went bust, by SCI/Eidos, and gradually progressed from making games on mobile to flash and PC download.. it was a strange and bumpy road but we developed a bunch of cool games and tech and learned lots.. When Eidos closed down Morpheme in mid-2008, we decided to use our redundancy money to start a new company - Honeyslug - and use the opportunity to work on games we really believed in. In our first year we made a couple of flash games, a couple of iphone games, a whole load of prototyping.. and started making financial spreadsheets to figure out how long we could survive.. and kept our fingers crossed.. In late 2009 we released Kahoots ( www.savethekahoots.com) on flash and also ported it to PSP for Sony as one of the Minis launch titles. We're currently working on an adventure / puzzle game for PC and DS... as well as a load of other projects in various stages of prototyping - lots of details about our games are on the site at www.honeyslug.com. Here's a pic of the Honeyslug crew from our 'picnic photoshoot with the Kahoots on Hampstead Heath' (me on the left). Twas a fun day! 
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Community / Jams & Events / Re: Business Cards
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on: February 25, 2010, 10:31:58 AM
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Wow, looking through all those awesome bizcard designs makes me wish we hadn't printed so many, so I could go make some new ones :/ Here's mine: 
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