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Community / Competitions / Re: Ludum Dare 37 [submissions on old site after all!] [theme: ONE ROOM] (Dec 9-12)
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on: December 12, 2016, 02:34:50 PM
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Woaw, a lot of very polished / good looking entries here! Mine is more simple this time. It's an arcade game titled Blob CatcherYou are in a (single) room full of blobs, and they have an overwhelming desire to escape. Use your grappling hook cannon to catch as many blobs as possible, and don’t let them escape through the top of the room! Aim with your mouse and click to shoot.  You’ll have to tie two blobs together to stop them. The first time you shoot, you’ll stick one end of the grappling hook to a blob. Your second shot will grapple another blob. Once two blobs are tied, they’ll be attracted towards each other until they get smashed out! The farther away the two blobs are, the more points you’ll score! And, each time you manage to smash additional blobs when the two are attracted towards each other, it’ll double the points you just scored! Play the gameFrom a technical standpoint, this time I was away from home and didn’t have access to my gamedev computer. So, I borrowed a laptop and I attempted to make a game using only online-based tools (without installation required). So, I actually created this game with Scratch 2.0, a tool designed to teach kids how to program. I wanted to see if you could make Jam games with it too – I hope you’ll enjoy the result  .
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Community / Competitions / Re: Ludum Dare 34 (Dec 11th - 14th)
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on: January 05, 2016, 05:13:08 AM
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Results are in! As usual, the overall quality level of the entries is impressive, with outstanding games in the top 100 (and outside of it too!). On my side, I'm very pleased by the scores of my entry Growing Ties:  It's the best ranked game I made in 4 participation, by far! I never though this tiny game could get up so high in overall and fun categories, it motivates me to work on a post-compo / expanded version!
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Community / Competitions / Re: Ludum Dare 34 (Dec 11th - 14th)
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on: December 16, 2015, 02:57:18 AM
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Here my little contribution: "Growing Ties". As you can guess by the title, I chose to use "both themes", alongside with the bonus theme of "it’s a tie"! I hope you’ll like it!  You run a tie shop. Patrons want to get custom ties. Can you cut a tie at the right size for each one of your patrons? Use Right Arrow key to grow a tie. Use Left Arrow key to cut it. The tie will fall down, and hopefully reach a patron. (Alternatively, you can use Up Arrow / Down Arrow or Z / X or D / F keys if you prefer) Be careful to cut right-sized ties! A perfect-sized tie matches the height of the patron’s shirt. You'll get 10 points for such a perfectly fitting tie, but less points if the tie is too long or too short. Of course, Patrons varies greatly in size and shape! Cut several perfect ties in a row to get bonus "combo" points. Play Here
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Community / DevLogs / Re: The One Fork Restaurant DX [ANDROID PORT ADDED]
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on: June 10, 2015, 03:22:57 PM
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The web version seems OK to me (I just need to remove the FPS counter), I'll plan to release on next week's monday or tuesday. In the meantime, I'm working on the Android version, and it seems to be working quite nicely (AIR is quite nice, although not really straightforward to use). Here is a beta of the Android port of the game (it's a self-signed APK, Google Play release soon): http://test.ludoscience.com/forkdx/theoneforkrestaurantdx.apkYou'll need to download it and install it by allowing "external sources" on your Android device. Your feedback is welcome!
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Community / DevLogs / Re: The One Fork Restaurant DX [BETA TESTERS WANTED!]
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on: June 09, 2015, 04:41:39 AM
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Thanks a lot for your feedback!  Good point on the options, thank a lot for mentioning it, it's a big mistake on my part. I'll add the sound on / off buttons to the "game over" screen as well, as it's the only screen they aren't present but that people will see very often  And yes, I'll definitively release it on mobile too, at least on Android (I don't have a Mac OS machine, so I don't think I'll be able to create an iOS version, even using AIR).
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Community / DevLogs / Re: The One Fork Restaurant DX [BETA TESTERS WANTED!]
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on: June 08, 2015, 05:13:45 PM
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I've made a tiny update to the game: - Better balance on the music volume - Added a shade on the Food Bowl (the devil is in the details  ) - Added a "Tweet your score" button, I hope it'll work! I'm also trying to add a "share on FaceBook" button, but it seems that you need to register your App on Facebook to get an App ID. For those who have tried, is it really mandatory?
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Community / DevLogs / Re: The One Fork Restaurant DX [Browser][Playable Build 06-02-15]
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on: June 01, 2015, 05:35:02 PM
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Today was a very solid day of work on the game, I was able to finish many "work-in-progress" areas: - After many tries, I'm quite satisfied with the game balance, be it using a mouse on PC or playing touchscreen on Android - I can finally mark down this item as "done", unless a beta tester gives me a contradictory feedback. - I've mostly finished the graphics overhaul of the game (Game Over and Winning game screen, customers, tables, etc.) - The only missing area is the Title Screen. - I've added many additional sounds created with bfxr and Bosca Ceoil (for the short "winning" tune). It's the first time I compose anything this tool, and it's wonderful. - I've polished many areas (tutorials, game over screen, etc). - Last but not least, I've added a "close call" bonus: when you give the fork to a customer at the very last second before he/she gets bored, you'll get a small bonus for the risk you've taken / your ninja-like dexterity  To sum it up, this project is nearing completion! The three main item remaining on the list are: - Find a good "in-game" music (I'll browse into Newground's music section as I lack any musical skill) - Rework the title screen - Release the game (integrate Portals API for the browser version, export to Android for Google Play) If anyone is trying the game, my current record is 1362 points / 61 customers 
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Community / Competitions / Re: Ludum Dare 32 (begins April 17th)
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on: May 21, 2015, 10:24:44 AM
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And rates games too!
Thanks VDZ for the detailed data. Honestly, I still don't understand how people enters Ludum Dare without rating ANY games at all. I mean, of course rating games takes time a not every one can rate 100+ games, but, come on, rating at least 5-10 games in 21 days isn't such a hard commitment when you already spent 48-72h to create a game?
Or maybe some people simply didn't understand the "rate other people's games to get your game rated" rule?
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Community / Competitions / Re: Ludum Dare 32 (begins April 17th)
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on: May 20, 2015, 10:48:41 AM
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Although I can understand your disappointment with your score, you should think about the people who didn't event got the 20 votes required to be ranked - I've tried to rate some of these games following "please save these games" posts on the last voting day, and some of them were actually quite good or interesting.
I don't know how games end in this state (I guess it's due to low coolness), but to me the most sad outcome for a game is no one playing it, isn't it?
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Community / Competitions / Re: Ludum Dare 32 (begins April 17th)
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on: May 15, 2015, 04:03:23 PM
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I would rather that it shows that the overall level of LD is rising quite fast, so the results (and especially ranks) are not a real judgement of your game, it's the comments and the exposure that matters the most (after having created a game, that goes without saying  ). By-the-way, thanks a lot for your in-depth comment about my game, it was really helpful to me to read such a very sharp analysis of the GD issues in my entry.
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Community / Competitions / Re: Ludum Dare 32 (begins April 17th)
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on: May 12, 2015, 04:45:36 AM
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Well, I finally managed to reach the Top 100 Overall with Weapon Regulator  ! (at the last place, but hey, I still have a lot of room for improvement  )  I've been improving in almost all points (except Innovation, down from #20 to #60) since my two previous entries, so I'm very happy with the results (especially in Fun and Overall!). Congrats everyone for your games, the quality level rise dramatically with each new edition of the LDJAM!
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