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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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1  Community / A Game by Its Cover / Re: POST FINISHED ENTRIES HERE on: August 06, 2010, 12:38:28 PM


Quote
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    <strong>Ruins</strong><br/>
    <em>by Leo Burke</em><br/>
    <b><a href="http://forums.tigsource.com/index.php?topic=13766.0">Thread Link</a></b>
    <a href="http://filevo.com/hibrmf1vqza8.html">Windows</a>
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2  Community / A Game by Its Cover / Re: Should I add another week of extension to the compo time? on: July 29, 2010, 09:42:02 AM
Yo, What if we finish before the deadline and it's extended? We're allowed to edit our "Finished game" post to reflect the updated game, yeah?

An extra week, while not needed, would be very nice. Next week I'm working the evening shift, which is about 3 hours of work and 5 hours of unfettered free time. I could add a whole ton of stuff to my game in a week.
3  Community / A Game by Its Cover / Re: [AGBIC] Ruins on: July 29, 2010, 07:56:04 AM
Sort of abandoned the whole david lynch thing and went for a "Shoot enemies until you die!" thing

4  Community / A Game by Its Cover / Re: [AGBIC] Ruins on: July 13, 2010, 02:06:55 PM
Concept art! Hey, maybe I'll get far enough to make this.



Now I just need monsters....and other assets. This is where the fun begins.
5  Community / A Game by Its Cover / Re: [AGBIC] Ruins on: July 13, 2010, 07:46:34 AM
Heh, I fixed the gremlin. So now I can start writing the bullet class.

main.cs is a mess, as always
6  Community / A Game by Its Cover / Re: [AGBIC] Ruins on: July 12, 2010, 08:14:37 PM
took a day of wrangling, but I got 2 different billboards to render.

That orange blob is supposed to be a bullet.

That's what I get for trying to make everything Object Oriented.
7  Community / A Game by Its Cover / Re: [AGBIC] Ruins on: July 10, 2010, 11:27:22 PM
Those are some strange graphics you got there. Though I guess it fits a lynchian experience.

They're pretty temporary. I tend to do code first then art.

Speaking of, I have WASD movement! and some cross-hairs that are mouse controlled. I need to figure out how to get this to work right, since aiming is pretty awkward.

8  Community / A Game by Its Cover / [AGBIC] Ruins on: July 08, 2010, 05:39:48 PM
Ruins

Description

The ruins are a metaphor, for your chosen career prospects. If your self esteem was a city it would be Pripyat, overgrown with doubt. Your dreams are now shattered and rusted over.

You've decided to go to the heart of it all, the dead center. Maybe in the deepest, darkest reaches of your inner self, you'll find answers.

             Inspired by

             



How to play
WASD move, Mouse to aim. Click to shoot. Like Gears Of War meets David Lynch.


And this is all I got so far. Going to be billboard sprites (easy to make!) on a 3d background (looks great!)




9  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: October 05, 2009, 08:19:11 PM
Hi
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