Thanks again for sharing your thoughts everyone.
I'm going with a roll-my-own solution for now I think. I'm building it out in AS3, as I want to be able to work quickly, but I think I will be porting it to HAXE once I'm feature complete.
While GPU solutions work well on tablet, Texture Atlases are far from ideal for our purposes. I have found working with very low-rez assets to be difficult to work with in 3D in the past. I can port the game to use a 3D renderer later if the game finds some success.
1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029
March 29, 2024, 06:15:10 AM
Need hosting? Check out Digital Ocean
(more details in this thread)
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
