Reading this makes me really sad. Great devlog, you guys poured heart and soul in the game, but it wasn't enough, the moment wasn't right perhaps.
I think that the game has potential and there are a lot of new publishers and stores that the game is worth pitching to. Remember that Among Us was more or less a flop until something magically happened.
I think that the game has potential and there are a lot of new publishers and stores that the game is worth pitching to. Remember that Among Us was more or less a flop until something magically happened.
Hey there and apologies for the delay in the reply. Boss 101 (and a possible sequel) will always be a hope for us. I (Tim) have spoken with the team in the last few months and we all have very fond memories of the development and still love the final result. Can something still happen and Boss 102 get made? Sure - there is always hope but at this point there isn't a lot of forward momentum. Personally (and this is only MY opinion) it would take more than us willing it back into existence. Without getting into the gory details and telling sad stories let's just say it took a few years to financially stabilize after Boss 101 and Zazmo Arcade.
I really have no words, I remember seeing your dev blog years before, was wondering what happened to this project.
Truly I am sorry for the situation surrounding your project, I will do my part and share your game, and thank you for sharing this with us, must be hard.
May I ask how many wishlists did you had before you released the game and how did you make those 1000 Youtuber emails(aka custom list or downloaded already made list from the internet)?
Also do try porting this beauty to Nintendo switch, many publishers take care of both marketing and porting so you do not need to invest anything.
Best of luck & my sincere respect, I hope you return to game dev.
Truly I am sorry for the situation surrounding your project, I will do my part and share your game, and thank you for sharing this with us, must be hard.
May I ask how many wishlists did you had before you released the game and how did you make those 1000 Youtuber emails(aka custom list or downloaded already made list from the internet)?
Also do try porting this beauty to Nintendo switch, many publishers take care of both marketing and porting so you do not need to invest anything.
Best of luck & my sincere respect, I hope you return to game dev.

Thanks alot. A few answers -
All the Youtubers/Influencers/Possible publishers were hand picked based on their channel's content. We scoured websites, channels and various sources to find people we felt would be interested in our content. We then branched out from there to similar "feeling" people in close genres.
As for Wishlists, I don't have the number offhand but it was a good amount. I do recall thinking that if 10% of those who wishlisted would have purchased we would have done decently. That, sadly, did not happen.
Nintendo switch was always a top option for us but our attempts to contact Nintendo directly (via their main and indie developer channels) as well as MANY porting houses all yield exactly zero interest and no returned emails.
Appreciate the troubleshooting and things definitely have advanced since we finished Boss 101. The terrain is different for indie publishers and perhaps if we were shipping now things would be better. It's hard to tell and there is a lot of speculation. In the end, we did our best and have no regrets about the final product - the only regret is we ended up in a situation where we had to switch development gears.
I agree, i believe this game can have a great second life on switch. Try eastasiasoft, they are a great publisher.
See the comment above. It's possible eastasiasoft is a new lead so thanks for that. One thing to remember is all the work we did was figuratively 'packed up' about three years ago. That doesn't mean we can't bring it all back out for a new publisher but it does mean all of us had to take on jobs other than Boss 101/102 development. We are all now in different places and positions and the company is basically on pause. I don't say all this to sound doom and gloom but to paint a clear picture of the situation.
Thank you for sharing your experience with Boss 101, SunWuKong. It is really sad to hear the sales did not go as well as you hoped. It is still a beautiful piece of work and I hope you and your team can figure out a financially stable way to continue working together.
Thank you! We basically went our separate ways (job wise) we are all still in touch but we are not a game development group at the moment. For me personally that is the biggest tragedy of making these games. Having such a great and talented group tegether and seeing bright future that didn't quite pan out as we hoped. It's totally fine in the end and that is just one of those life moments. What is the saying...... "Don't be sad it's over, be glad it happened!"
That is how we feel and that is OK!
-Tim (SunWuKong)















