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Community / DevLogs / Re: Boss 101: Take on millions of Bosses! New 2014.10.25 update!
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on: November 01, 2014, 12:36:09 AM
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Boss 101 2014.11.01 UpdateJoin S.T.E.V.E. and Max as they fight their way across the galaxy in search of Bosses and adventure. Every week we bring you the LATEST news for your enjoyment! We have a few hot tickets for your Saturday viewing. It's Kitty Kitty Bang Bang and Boss 101 TOGETHER AGAIN! First up we have the FINAL boss of the game visiting Steve and Max in their home Command Center. What's he doing there? Read on! Next up is the moment of truth! Kitty Kitty Bang Bang joins the gang! You thought Kitty Kitty Bang Bang was a long forgotten dream! No it's not! We bring you the latest announcement of the merging of the Boss 101 universe and Kitty Kitty’s universe! Check out the SWEET LID you can now purchase in Boss 101.Yes! Your very own Kitty Kitty Bang Bang hat in Boss 101! Check it! Hope you enjoyed this look inside the studio with STEVE and Max! Comments and questions are welcome and hugs are FREE!Talk with you soon and remember to LIVE YOUR DREAMS! Best, -Tim
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Community / DevLogs / Re: Boss 101: Take on millions of Bosses! New 2014.10.25 update!
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on: October 25, 2014, 03:54:32 PM
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Love the crazy combinations! Looks cool!
HA! Thanks! You can play a long time before you see the same boss twice! Appreciate the comment and thanks for stopping by! -Tim Love the look of the bosses. Are they randomly generated?
Yes they are! Each boss is rolled in the Make a Boss room before battle and then you jump into the level to fight! Thanks for checking out the latest! More to come! -Tim
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Community / DevLogs / Re: Boss 101: Take on millions of Bosses! 2014.10.25 update!
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on: October 24, 2014, 11:46:36 PM
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Hey all back again with our weekly dev blog update! Check out the latest magic from the labs at the Donley Time Foundation. We're still working on the Time Machine but that can take as long as we NEED, right!?!?!? HAAAAAAAAAAAAAA!! In the meanwhile we are putting the A-Team on Boss 101 and making sure YOU will have fun playing it and EVEN LOOKING AT IT! Check out these snaps with some messages from Steve and Max! As always - LIVE YOUR DREAMS! -Tim Thank you for stopping by and talk with you soon. As always - comments and questions are welcome and HUGS ARE FREE!YES!
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Community / DevLogs / Re: Screenshot Saturday
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on: October 18, 2014, 08:40:49 AM
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Man - this made me smile. Love thie animations! Best of luck to you and all the others posting screenies, Great stuff! -Tim
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Community / DevLogs / Re: Screenshot Saturday
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on: October 18, 2014, 01:05:15 AM
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Here's a peek at the Map Room we are using for Boss 101. This is the the starting point of all the battles and where you get to plane where you want to take on the baddies! Try not to choose poorly! Thank you for checking it out and remember to LIVE YOUR DREAMS! Best, -Tim
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527
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Community / DevLogs / Re: Boss 101: Take on millions of Bosses!
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on: October 18, 2014, 01:01:51 AM
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Each week we bring you the latest news on Boss 101. Check out the progress with STEVE and Max as your hosts. Sure, we step in when they get out of hand - which is pretty much every single time. How do we go about finding all those wonderful bosses we fight? Well, we have this SWEET map room the boys go to plot their adventure! Check it out – better yet – let them tell you about it! That’s right folks – you get the WHOLE picture with the Boss 101 Command Center and GUESS WHAT?!!? it’s all yours from the get go. You’re the superstar! Well, we do have a few upgrades you will want to get before you go knocking on Boss 101’s door! Boss 101 Dev Blogasaurous and YOU!OK – you may already know all about the fabulous Boss 101 Make-A-Boss where you generate all the NEW bosses you fight each round but maybe we haven’t told you yet about some of the OVER-ARCHING ideas we use to guide us whilst we whittle away making magic. To that end – let’s talk about some of the basic principles which go into EACH FRAME of animation and EACH LINE of code in boss 101. We talk a lot about fun but what does that mean for YOU exactly. Here is an example: Humor – you probably guessed this one already but it’s a biggie. We want to introduce you to STEVE and Max and we do a lot of that with their interactions with Bosses and each other. Our MASTER ENGINEER has devised a new and much improved dialog system that allows all sorts of HIGH-larious interactions with YOU, with bosses with STEVE and Max and even ROB. Bosses can have last gasps as they die, STEVE and Max now comment on the bosses as they are being made, we have a new dialog balloon system for in round and Command Center interactions. ALL THIS is designed to give you a direct link to the humor – both real and imagined inside the game! Variety – You mentioned you wanted as much variety as possible within the bosses. You wanted MORE weapons, more weapon variety and more types of attacks. YOU GOT IT! There are nearly twice as many boss bodies in this game and each one has its own brand of attacking, defending and general AI pattern. In addition – there are MORE boss parts now too! In Boss 101’s web game there were three boss parts with practically no animation – Now we have FIVE major boss parts with hundreds of frames of animation on nearly every boss. Why?!?!?! To give the boss character and a bigger sense of personality! Collection and Collectables – related to the above we wanted to reward the long term player with stuff to find and REASONS to find it. Hats are the basic collectable and they will be found after completing sets of tasks from the Command Center. You might also find a hat during a round, you may win one from an arcade game in the Command Center! The reason and POINT of the collectables is to give you something for your time. They are needed but they are there for the player who dives in and looks everywhere and experiments with the game. Oh, and if you don’t want to do ALL the hard work then feel free to ask your friend who did. Maybe they will point you to some of the secret areas! That’s the just the TIP of the BOSS-berg! Stay tuned over the coming weeks as we show you more of what is IN the game! Also - stop by our sweet new subReddit for updates and things YOU MIGHT FIND INTERESTING IN GAME DEVELOPMENT! Donley Time Foundation subRedditAs always – LIVE YOUR DREAMS - no one else will! -Tim Talk with you soon!
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Community / DevLogs / Re: Boss 101: Take on millions of Bosses!
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on: October 08, 2014, 10:52:38 AM
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This game looks crazy! Nice work, keep it up  Aw man - thanks. It's a team effort and we're having a blast making it. I am a believer if a game is fun to make then you are well on the road to it being fun to play! Best, -Tim Wow, I love the graphics. I love how purposely chaotic the gameplay looks with the rain/snow particles, explosions and bullets moving over the screen at the same time. energetic might be a better word. Good luck with the development. You will have a lot of work balancing the bosses and levels. But you know that  HA! Thanks so much! We are aiming for a fun level of chaos. You're right about the balancing and thankfully we have some tricks up our sleeve that we learned from the web version of Boss 101. Regardless - it's all about making sure the game feels right as you blast baddies. Best, -Tim Looks lovely! I like the graphics and whole idea.
Is there a specific strategy/risk reward mechanic/interesting choices that I will want to use in the boss generator or is it pretty much random? Can you beat the game or is it more like an endless highscore hunt?
Cheers
Hello and great question. Yep, there will mos definitely be a strategy to choosing the bosses you want to fight as well as your weapons loadout. Certain weapons will do better against various bosses. There are also game modes based around the concepts of fight, chase and protect. Fights being a pretty straightforward battles. Chases being you running bosses down and protect being missions were you have to defend an objective from boss attacks. These alone will have you switching up your choices to make sure you are prepared. Beyond that we are working to make the various upgrades (hats, guns, powerups which you purchase) all have some sort of significance in the game and have some reason for being picked. That doesn't mean we won't have a few hats in there just for fun and dress up. Thank you again and best! -Tim wowsers this looks so fantastic!
HA! Thanks so much and thank you for the nice comment!! Best, -Tim
Thanks again for checking out the thread and it means a lot to know people are liking what they are seeing. We're always around to answer questions and give back to the community! You helped us so we are here to help you!! Take care and, as always, LIVE YOUR DREAMS! -Tim
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Community / DevLogs / Re: Boss 101: Take on millions of Bosses!
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on: October 08, 2014, 02:50:55 AM
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Your game looks very good! The dialogues are very funny and I love the idea of having so many crazy random bosses. I want to hear more of it!  HA!! Thank you so much. The updates are a coming and we apprecaite you taking a moment to check our devlog out! Best, -Tim
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Community / DevLogs / Re: Boss 101: Take on millions of Bosses!
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on: October 08, 2014, 01:07:40 AM
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Welcome back to another session of Boss 101 with STEVE and Max. Game progress continues and some recent adds are making the game seem that much more spiffy! Specifically - weather and the dialog system! We recently implemented a fairly robust system for putting in weather and we're just scratching the surface of its potential. What you are seeing is the first stabs at making some awesome effects for the game AND DON'T THINK we're aren't talking about making weather PART OF THE GAMEPLAY TOO! As for dialog; we felt is was really important to have a lot of moments were the bosses as well as STEVE and Max had a chance to comment and talk with each other. I mean, you just don't see enough of that in our opinion and some of the funniest moments we can think of are when two characters have what you might call a 'heart to heart' or a 'player to boss' moment. How does a boss die!In an effort to give you more feedback and a better experience we are giving the Bosses a say in the happenings of Boss 101. They talk smack, taunt, maybe offer advice and HOWL IN PAIN! Check out the screenie of a boss dying rather unceremoniously. Weather!Also - we wouldn't want you to think it's ALL clear skies while you beat on bosses! We have weather... on Earth AND BEYOND! And maybe some rain too.... Finally - let's leave you with a message from STEVE, Max and the bosses Thanks for checking in and LIVE YOUR DREAMS! -Tim
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Community / DevLogs / Re: IRKALLA - New Animations!
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on: October 05, 2014, 11:18:57 AM
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So, from the very begining he gave some rules for the game: - No pixel rotation: no sprite would be rotated, yielding "square pixels" that are not "axis aligned". (From the programming point of view, that is like making the code simpler, so .. yay! I am very happy with this rule  - Ability to have fx ( post process, and posibly other procedural stuff ): Well, that is going to be more work. But, at the end, I enjoy programming .. so, welcome rule ! ). - No pixel blurred at edges: This means perfect scaling (every pixel must fit into the bounds of screen pixel). So, although this appears to be a simple rule, there are some things to take into account. Very interesting stuff! Your screen resolution answers sounds similar to what we are doing. We took into account the game resolution and the fact we wanted square pixels. Since we also wanted perfect scaling we allow only even multipliers of the base game resolution. Any extra space is filled with black bars and/or the game screen itself is scaled to fill up the monitor or TV space. It was (for us) the best solution short of having this extra large game space that would be cut and cropped according to the users settings and resolution. Great post and Best, -Tim
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Community / DevLogs / Re: Boss 101 Sequel: a pixel shooter starring STEVE and Max
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on: October 05, 2014, 02:56:50 AM
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Check out the screens below to get an idea! Command Center Main RoomFirst off though - let's check out the work on the Command Center main room - YOUR main room in the game! This is your first stop in the game and where you hang out with Max and Steve. Some screenshots which explain the kinds of bosses you will be fighting (and what you might fight them with)!Some Croco-spider Boss getting wasted! These were all made in the MAGICAL Make A Boss Creator that YOU CONTROL. The thing here is you are in charge not only of outfitting yourself but you get to roll YOUR OWN BOSS! That's right, each level and each boss is basically designed by you with the magical MAKE-A-BOSS generator (see image): Check out a FEW of the sweet boomsticks available to you during the game. You can upgrade fire power and craft special weapons with rare materials. You might end up in a warp tunnel blasting samurai swords! Some backstory on Boss 101 About a year ago I started work on a Flash game called Boss 101. I finished it and you can play it on Newgrounds here: Boss 101 on NewroundsAlso there is a semi-sequel featuring the return of STEVE and Max called Cosmic Clicks: Cosmic Clicks on KongregateRecently work started on a sequel of sorts with the intent of adding a bunch of fan requests and generally upgrading the overall game. A few things on the sequel list: - Graphics upgrade - bosses, environments
- More of that high-larious dialog from S.T.E.V.E. and Max
- More bosses with more types of weapons
- More game modes including an endless boss mode
- More weapons (original had about 5 basic weapons, the sequel has around 40 planned)
- More types of upgrades
- More hats! (these were items you could buy to get powers and abilities)
So yeah, it's a bit of work but I have reached out and found some ace friends to help me out on the programming and art front. It's early still but I wanted to put up some dev blog work to document the happenings. OK - on with some art... More to come and thanks for reading! If you want to see more you can check out the links at the bottom for the main site and the IndieBD page! Best, -Tim
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Community / DevLogs / 2018.07.07 Boss 101 and into the future!
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on: April 02, 2014, 09:01:30 PM
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***Warning - tons of animated gifs are in this post - hopefully they load quickly for you!***
Hey all, First - thanks for clicking on this link. I wanted to post here about a game we have been working on called Boss 101 and one thing we put a lot of effort into is making the game fun to play and experience! Enough from me - you be the judge! Links directly to our updates in THIS post:2018.07.07 Update - Boss 101 and into the future!2018.05.14 Update - Boss 101 on Xbox One this Friday 5/182018.03.18 Update - Team news, game news and discounts for you2018.01.08 Update - Boss 101, Big Free Update this Week2017.12.30 Update - Boss 101 End of the Year Wrap Up - Part 22017.12.17 Update - Boss 101 End of the Year Wrap Up2017.12.09 Update - Updates and News!2017.12.02 Update - More looks at Boss 101 himself2017.11.26 Update - Boss 101 Team News and More!2017.11.18 Update - Reviews and more for Boss 1012017.11.11 Update - Boss 101, our first week and more for you!2017.11.07 Update - Boss 101 Bonus Update Coming!2017.11.04 Update - Released and Reviewed, pt12017.11.02 Update - Boss 101 is out!2017.11.01 Update - Boss 101 Releases TOMORROW!2017.10.29 Update - Boss 101 Releases in FOUR days!2017.10.21 Update - Heading to Release in 12 days!2017.10.15 Update - Trailers, Streams, More!2017.10.07 Update - Release Date Announced, November 2nd!2017.09.30 Update - Preview Gameplay Videos and more!2017.09.23 Update - Tuning and PS Controllers2017.09.16 Update - World Building and Fun2017.09.09 Update - Tuning the Hats2017.09.03 Update - Big September Development Update2017.08.26 Update - Hat Contest Winners2017.08.20 Update - How to Make a Hat for Boss 1012017.08.12 Update - Wiki, Contests and Early Beta2017.08.05 Update - Status Displays & Hat Contest Continues!2017.07.29 Update - Hat Contest and More2017.07.22 Update - Steam Achievements2017.07.15 Update - Lore and History - Part 22017.07.08 Update - Lore and History in Boss 1012017.07.01 Update - Arcade Games ROUNDUP!2017.06.25 Update - Updates and upgrades!2017.06.17 Update - Hat Store Sorting2017.06.10 Update - Mini Quest Achievements2017.06.07 Update - Video Peek at Boss 101 by RobJ2017.06.03 Update - June Development Progress Update2017.05.27 Update - Stores and the Big Boss Bomb2017.05.20 Update - Super Boss Warp Gates2017.05.13 Update - Weapon Effects, polish & great games!2017.05.09 Update - Gamemaker Podcast Interview2017.05.07 Update - The Robo Council2017.04.29 Update - Options and KeyBoard Mapping2017.04.22 Update - Submergible Bosses2017.04.15 Update - Train Boss and Game Progress2017.04.08 Update - Three Years of Progress2017.04.01 Update - Super Bombs!2017.03.18 Update - Dev Update, Polish and Fun pt 22017.03.18 Update - Dev Update, Polish and Fun pt 12017.03.12 Update - BERL's Video Guide 09 - Hat Store2017.03.04 Update - BERL's Video Guide 08 - The Make A Boss2017.02.25 Update - BERL's Video Guide 07 - The Map Room2017.02.18 Update - BERL's Video Guide 06 - The Endless Boss2017.02.11 Update - Progress update towards shipping Boss 1012017.02.04 Update - BERL's Video Guide 05 - The Upgrade Gophers2017.01.28 Update - BERL's Video Guide 04 - The Upgrade Room2017.01.21 Update - BERL's Video Guide 03 - The Arcade Machine2017.01.14 Update - BERL's Video Guide 02 - The Gun Store2017.01.07 Update - BERL's Video Guide 01 - The Command Center2017.01.01 Update - BERL as your guide in Boss 1012016.12.24 Update - Boss 101 Year End Wrap Up!2016.12.17 Update - December 2016 Gameplay Trailer2016.12.10 Update - Cameras and Warnings2016.12.03 Update - End of Round Awards2016.11.26 Update - Release Notes, VFX and MUCH MORE!2016.11.19 Update - Arcade Games, Options and Cleanup2016.11.12 Update - UI Upgrades across the year2016.11.05 Update - Breakout Games and Art Re-use2016.10.29 Update - Arcade Tank Battles and more2016.10.22 Update - Finishing the Gopher Wiki2016.10.15 Update - Creating a tutorial character2016.10.09 Update - The Boss 101 Editors2016.10.01 Update - Picnics with Unicorns2016.09.24 Update - Guns in the Game2016.09.17 Update - Equipment and Animations2016.09.10 Update - Elevator Action and Little Pets2016.09.03 Update - Equipping you for battle2016.08.28 Update - Dialog Box Advancements2016.08.20 Update - Help Panels and Rob's Store2016.08.13 Update - Polishing the Stores in Boss 1012016.08.07 Update - UI Work and sweating the Details!2016.07.30 Update - World Building the Main Rooms2016.07.24 Update - Hats, Costumes and more2016.07.17 Update - Gopher Space Station2016.07.10 Update - Levels and Fog2016.07.02 Update - Making Bow Weapons2016.06.25 Update - Debug Rooms and Bosses2016.06.18 Update - Polishing a Boss Weapon2016.06.11 Update - The Gopher Ambulance2016.06.04 Update - Phones and IRX 20162016.05.28 Update - The Robo Council2016.05.22 Update - Pet and Map Room Magic2016.05.14 Update - Galactic Passports now available2016.05.07 Update - ROB's Travel Plans2016.04.30 Update - ROB has your back2016.04.23 Update - Warping around in the Clicks Ship!2016.04.17 Update - Cute animal buddies!2016.04.10 Update - The Gravity Gun2016.04.03 Update - Panels, Rogues and Polish2016.03.27 Update - Bringing you our story2016.03.20 Update - The User Interface and you2016.03.13 Update - Dev Update and Release Info!2016.03.06 Update - Super Boss Battle Tunes2016.02.28 Update - Scheduling the Magic2016.02.21 Update - Making A Super Boss2016.02.14 Update - IRX 2016 T-Shirt Design2016.02.07 Update - Transporter Room Work2016.01.31 Update - Making Art the Smart Way2016.01.25 Update - Rob's Room and Robo Hands!2016.01.17 Update - Robo-Fighting Hotline Installed!2016.01.10 Update - Map Room and Little important things!2016.01.03 Update - Dialog Scripting and Happy New Year!2015.12.27 Update - Boss 101 Year in Review2015.12.20 Update - The Train Boss2015.12.13 Update - Your Chain Gun Upgrades2015.12.06 Update - Boss Tuning Time2015.11.28 Update - Tuning Hats with Style2015.11.21 Update - Release Date News!2015.11.15 Update - Gopher Clicker Room in action!2015.11.08 Update - Behind the backgrounds in Boss 1012015.10.31 Update - Find Your Gopher buddies2015.10.24 Update - Making Weather Systems2015.10.17 Update - Fireworks, Tuning and hyperspace!2015.10.10 Update - Boss Warp Gates2015.10.03 Update - Hat Store Magic2015.09.26 Update - Arcade Modes in Boss 1012015.09.19 Update - Zagnuts and Transitions2015.09.12 Update - Endless Boss Launch2015.09.05 Update - Behind the Movies2015.08.29 Update - Arcade Machine UI Polish2015.08.22 Update - World Building2015.08.15 Update - Steam Store, UI Upgrades2015.08.08 Update - Creating Cinematic Stories in-game2015.08.06 Update - Screenie - Boss 101 plays Monopoly?2015.08.01 Update - Gopher Science Team Intro & Sun stealing2015.07.25 Update - Custom Bullets, IRX15 Awards for Boss 1012015.07.19 Update - UI Polish, Boss Icons2015.07.12 Update - Professor Gopher's Wiki2015.07.05 Update - Movie creation in Boss 1012015.06.28 Update - Making Achievements!2015.06.22 Update - Hats and Bullets!2015.06.15 Update - Tuning and Spreadsheets!2015.06.08 Update - Start Screens and Stores2015.06.01 Update - Command Center Upgrades2015.05.24 Update - UI Status Effect Icons2015.05.18 Update - Lightning guns and more2015.05.10 Update - Pixel Art Setups!2015.05.04 Update - Making the UI for Boss 1012015.04.26 Update - Trains and Tuning!2015.04.19 Update - Bringing you the story2015.04.12 Update - Making Game Loops!2015.04.05 Update - How we got to Greenlight (post-mortem)2015.04.02 Update - We're Greenlit! Thank you!2015.03.29 Update - Animating your character (& Bosses)2015.03.25 Update - Making a Boss, Greenlight continues!2015.03.22 Update - Greenlight Update and Design Notes!2015.03.19 Update - Boss 101 on Steam Greenlight!2015.03.17 Update - Greenlight Coming, Making Gas Bugs2015.03.11 Update - Greenlight Peek and Rock Pillars2015.03.01 Update - Your Brother's Birthday and Bananas!2015.02.21 Update - Dog Rockets and bullet hells2015.02.15 Update - Testing tools and Boss Wreckage2015.02.08 Update - Shooting Samurai Swords at warp speed!2015.02.01 Update - Baby Robots and Sunsets2015.01.24 Update - Crossbows v Tanks!2015.01.17 Update - Asteroid fields and Kite flying!2015.01.03 Update - New Year, T-Shirts, Dolphins swimming!2014.12.20 Update - Greenlight Progress Update2014.12.06 Update - Guns - Fist Cannon, bow and arrow, The 'Zooka and more!2014.11.22 Update - Boss 101 Gun Shop sneak peak and a CELESTIAL BEAR!2014.11.15 Update - Steam Greenlight Early Announcement and MORE!2014.10.31 Update - Boss 101 Visits! meet Kitty Kitty Bang Bang!2014.10.25 Update - Screenshots of various worlds2014.10.17 Update - Boss 101 Maproom and Game Theory2014.10.07 Update - How a Boss dies and Weather2014.10.04 Update - The visual upgrades and new weaponsWe like you! Visit Us!Main Site | Boss 101 IndieDB | Facebook | Our subReddit | Twitter | Boss 101 StoreBoss 101 - the story about a boy, his jetpack and MILLIONS of randomly generated bosses. Join Max and S.T.E.V.E. as they adventure across the galaxy battling the baddies and bringing home the ice cream. Boss 101 is an arcade shooter and much more! We have procedurally generated levels, bosses and gameplay. On top of that we're bringing you as much humor and entertainment as possible while you play. So yep, it's a shooter at it's core and at the risk of using "marketing-speak" we like to think it's a little more than that since it's got a story driving it forward. That's right, we said it. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. For one, did you know this whole adventure is triggered when your brother makes a simple (for him) birthday request? More to come and thanks for reading! Remember... LIVE YOUR DREAMS!!! -Tim
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Community / DevLogs / Re: Boss 101
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on: February 07, 2014, 04:46:53 PM
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Some replies! Looks really great, love the gameplay vid. Lots of craziness
Thank you! I am working on a followup game as we speak. I love the game a lot and feel there is a lot of good potential. A nice thing which has happened is since it was released many, many people have made some really good suggestions. A few were things I was planning in a sequel and some were things I hadn't even thought of. Boss 101 was my first go at a game all by my lonesome and I learned a ton. I've done a few games since then and now am ready to head back to the well on this one! Thanks for the nice words! I've watched the screenshots and I want to say: WOW AMAZING EPIC KILL ME THIS IS AWESOME *O*
HA!!! Thanks! I'd like to think the game is heading in a good direction in terms of sequels and followup. The first was a little all over the place and some tunes mos-def needed help but overall - I'm super happy with how it came out! Thank you so much for taking a moment to write! I played it and I have to say I am a bit disappointed most of the boss battles consist in spamming the boss with weapons and last less than 30 seconds. This area could really be improved. The concept and graphics are cool though
Totally agree. That is one thing I will be improving in the sequel. The balance of the game was at one point on the extreme hard end. Bosses would wax me left and right. Damage was super high and from boss weapons and player weapons were feeble. I went and re-tuned and err'd on the side of 'easier'. I think it went too easy for a better/more hardcore player. For the sequel I'm looking to adjust the difficulty to be a lot better and ease all players into the upgrades/hats as they play. Thank you for the comments and hopefully you and the others will check out the sequel when I start posting about it. I think you might enjoy it! To everyone else. Thank you for the mail and the PM's as well as all the feedback on the forums/Newgrounds/Armor and Kong. I made the decision a week ago to go with a Boss 101 sequel and really improve the things fans liked as well as really increase things like weapons, upgrades, effects, boss patterns and boss parts. One big thing will be to make the difficulty curve a lot more even. Boss 101 didn't really get super tough until the last 30 levels and at times the first 10-30 were pretty easy to clear out. Thank you again and if you ever want to get in touch with me you can comtact me here or though me site or one of the many other places (Twitter, Facebook, etc). Talk with you soon! Best, -Tim Also - you can check out any and all of my games here. If you liked Boss 101, specifically Steve and Max then you might enjoy Cosmic Clicks. It's a clicker type game with those two co-piloting a ship across the galaxy. Newgrounds Links! 
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Community / DevLogs / Re: Oh Hell, No!
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on: December 09, 2013, 08:45:12 PM
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YES! I just wrapped up Dan Devil (formerly known as Oh Hell No!) and it's up on FGL right now waiting for initial review before going to bidding. Here's the link but you won't be able to see it unless you are an FGL sponsor. Wish me luck and if you want a breakdown of the game - READ ON! Basic OverviewDan Devil is an action, arcade game where you have a few minutes to beat 11 bosses and stop as many escaped prisoners as possible. You'll be running down familiar looking baddies as well as new variants on abyssal creatures. Check out the screens below! Screenshots:Join Dan as he fights, pulls and punches his way across the abyss stopping as many familiar monsters as he can.  Pull enemies from the sky! They can't escape Dan's grasp!  Pound on passing vehicles!  When the battle is over -check your score against other top players! General ThoughtsThis game came together pretty fast. I started it while Boss 101 was in the final stages of bidding. I learned so much from making Boss 101 and I think the most important lesson is "play to your strengths"! HAHAHA At any rate - onto the next game and talk with you soon! -Tim
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Community / DevLogs / Dan Devil - Done and up for bidding on FGL
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on: November 08, 2013, 02:56:57 PM
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Started on the latest game. Join Dan Devil as he stops a prison outbreak - IN HELL! Fun times! Below is a first look screenshot of "Oh Hell No" - the latest game from the Donley Time Foundation. Game development is started. There is a basic game loop in place and assets are being developed and dropped in as we go. The basic gameplay is you have 4 minutes to stop as many prisoners as you can. The game hands out bonuses and multipliers for big/boss characters. The idea is to keep the bonus multiplier high throughout to score maximum points. You can run jump, grab and slam various vehicles and cars. I'll be posting more as it moves forward! -Tim Donley Time Foundation Facebook pageDonley Time Foundation - Main SiteTumblrTwitter
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Community / DevLogs / Re: Boss 101
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on: November 06, 2013, 02:32:44 AM
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Here's one of the first in-game engine shots - it's been a long time since then but thought you might like to see where it started! Max (the main character) is a human teenager. I went through a bit of a process getting him to where he is. Mostly the choices were based on time, my skill and the workload appropriateness. When I first started I had grand visions of a high resolution Ubisoft level animation game. Some more screens from the game:The mighty Fist Gun!Finally - Who exactly is Boss 101?
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Community / DevLogs / Re: Boss 101
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on: November 04, 2013, 03:44:34 PM
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Samurais and dinosaurs? You got my vote. Definitely something to watch.
Thanks! I worked to make the boss variety cool for people. The main thing I kept thinking as I made bosses was "Would I tell people about this game if I played it?". As in, is this game interesting enough to spark a later conversation. Most of the time my favorite games are the ones I end up telling friends about later. Something in them was cool or funny or memorable. I also worked to make each boss and weapon fun to see and beat. Looks fun. But will the diffrent combo's of boss parts make the gameplay diffrent enough?
I would like to think so. As I mentioned above I really did try to make the bosses different and the weapons interesting. It was a little challenging but in the end I believe it really makes the game fun. You can roll up some pretty weird bosses since all the parts work together. On top of that - parts are graded according to level and stage - so there is a formula to keep it challenging as you level up. -Tim
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