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81  Community / DevLogs / Re: 2018.01.03 Boss 101 Screenshot on: January 03, 2018, 05:13:05 PM
Boss 101 - Welcome to 2018

Keep moving and working towards your goal! A screenshot from the upcoming free update to Boss 101 and its new arcade game Rob's Adventure!



And as always - live your dreams!

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
82  Community / DevLogs / Re: 2017.12.30 Boss 101 End of 2017 Update on: December 30, 2017, 12:28:41 PM
Hello and welcome to the End of the Year Boss 101 update!

Thank you so much for joining us and we have some special announcements for you! Let’s GET GOING, shall we?

Boss 101 Update in January – New Arcade Game being added!

Yes, you heard that correctly. We are doing a game update in January and among the various adds, there will be a new arcade game called Rob’s Adventure. You know how Rob is always wanting to have some fun? Well, now he gets to explore and battle bad guys.

Check out the screens – just a small sample of what you can expect!

You access Rob’s Adventure from the Command Center the same way you access all the arcade games. From there you can select Rob’s Adventure to get going!





Rob’s Adventure Title Screen



Ok – here are some samples of the game in action. You will battle through waves of enemies, one hit and you’re toast! Maneuver carefully and watch for the patterns in the enemy firing. The path is there but you must find it!





As you progress through more and more shooting waves of enemies you will encounter large bosses who block your progress



Besides this addition, we are working on various quality of life improvements to the game. These include performance boosts and general tweaks to make the game as fun as possible. We’re committed to Boss 101 and want you to have the best experience.

Upcoming Announcements

We have a few more new updates for you in January so stay tuned. Without giving too much away we can say this – we hope to see a lot more people getting access to Boss 101 soon! HAAAAAAAAAAA!!!

Also - we have been working behind the scenes to get rolling with our next big adventure.

Thank you again and Happy New Year

We want to take a moment to express again how grateful we are for your kind support during the development and release of Boss 101. We've been living our dreams so we can bring you the best entertainment possible. Boss 101 is only the beginning of our adventure together.

I think the end of our postmortem sums up our feelings well...

I am telling you right this instant you CAN live your dreams. Anything is possible if you are willing to put in the effort. That’s not mumbo-jumbo claptrap, that’s the TRUTH.

Boss 101 is a project of pure creation. Myself along with my friends Manon and Joshua managed to make something I personally never thought I’d see. A game without any apologies or compromise. The game we released is basically the game we wanted. That release was based on nothing except two questions we asked ourselves over and over. “Is it fun?” and “Is it done?”

That’s it. That got this game finished. When we started, the project was small and the scale was limited. The framework went up quickly and we started asking “Is this fun?” If the answer was no then we worked to add things to make it fun. Adding features we felt had value. From there we iterated and played the game. At every step, the same question was asked: “Is this fun?” This was coming out of our own time and effort.

At one point the game pretty well hit all the story beats and we felt the value was there for anyone who would buy it. So, we released it.

And you know what? When I hit “Publish” on Steam I felt something strange. I felt no urge to apologize for the game. No sense of “Well, if we only had a few more months” or “You know, you should have seen the ideas we LEFT OUT! OH BOY you would not believe how awesome they were!” It was strange as we got past the first few hours of release and early buyers were playing and commenting on the game. Most all were getting the vibe and liking what they saw.

Really though, and I mean this — the game was already a huge success before I hit that publish button. It was a success because it proved something I long imagined possible. You can live your dreams. It’s doable. You can even do it with other people. Heck it’s BETTER when you journey with other people. Friends. Family. People you trust and can laugh with. Makes the whole shebang a lot easier.

In fact, you might learn something important about yourself while you’re on this journey. I pretty much guarantee it. I can’t tell you what that lesson is since it varies from person to person but I can tell you one thing. If you live your dreams, one day — at the end of your grand life, as you lay there thinking to yourself during your final moments on this magnificent planet — you won’t wonder “Well, if I only had a few more months” or “You should have seen the things I WANTED to do! OH BOY you would not believe how awesome they were!” No ma’am. No sir. You’re going to feel right 'cause you didn’t compromise.

Be true to yourself everyone. . . and live your dreams.

Thanks again and have a FANTASTIC new year. Talk with you soon,

LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!



83  Community / DevLogs / Re: 2017.12.28 Boss 101, We're going to make it! on: December 28, 2017, 07:39:19 PM
Boss 101 thought for you!

Believe in yourself and head towards the challenges in your life!



And as always - live your dreams!

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
84  Community / DevLogs / Re: 2017.12.27 New Podcast is live! on: December 27, 2017, 08:49:25 PM
The Big Giant Head Game Dev Podcast - Latest Podcast 2017.12.27

Big Head Podcast Link here




Talking game dev with Matt "ToborPrime" Fitzgerald. Well, game dev, Boss 101, Savage: Shard of Gosen and a lot of other random things. Hey we filled over two hours and could have gone longer! Really fun and check it out if you want to hear a lot of ramblings on both our games!

Check out Matt's game - Savage: Shard of Gosen here
Savage Steam Store Page: http://store.steampowered.com/app/408060/SAVAGE_The_Shard_of_Gosen/

Boss 101 Info Roundup
Boss 101 Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!

Hope you enjoy and remember to LIVE YOUR DREAMS!

-Tim
85  Community / DevLogs / Re: 2017.12.20 Boss 101 Screenshot on: December 20, 2017, 04:22:33 PM
Boss 101 Screenshot

What's in the center of the Boss 101 universe? Maybe you'll see for yourself!



Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
86  Community / DevLogs / Re: 2017.12.17 Boss 101 End of the Year Wrap Up! on: December 18, 2017, 08:41:27 PM
My bad, I actually read the ...

No worries my friend! Thanks for the thoughts though!

We're always interested in how people look at the game and what we can do to sell to the right people. Really appreciate the thoughts and best of luck with your game! I'll be watching!

-Tim
87  Community / DevLogs / Re: 2017.12.17 Boss 101 End of the Year Wrap Up! on: December 18, 2017, 07:01:11 PM
Read through your post-mortem, ....


Thanks for the post! Appreciate you taking a moment to write us. Some answers to your questions!

1. What's been going on post launch - well, at the risk of sounding 'internet sarcastic' did you read the whole Gamasutra article we linked to at the top of our post? What was listed here was only part of it (as we indicated). I'm not going to re-qoute that whole thing but you can find details of our next moves. There are a few other announcements coming too but they are under wraps until we get a few more pieces in place and feel confident about saying what we have been doing behind the scenes.

2. As for the selling of depth/story of the game. On our end we feel we have been focusing solely on the story and making that a centerpiece of the game. That video you refer to had a story bit right after the 5 second cut you mention. Perhaps we can sell the story 'harder' but we didn't hide it. In any video, ad or post about the game or review, there is mention of the story (even in reviews that aren't kind to the game). You felt it wasn't there so fair enough. We address this issue too in the post mortem. We mention it as it refers to development, reviews and presentation.

In fact most of what you are asking about was all covered in some form along with your question about the Streamers, reviews and YouTubers. We answer all that as best we can.

I do want to be clear, I'm not trying to sound pedantic like "read the manual" or anything. It's only you are saying a lot of things and referring to an article that basically answers (as well as we can at the moment) most all you are asking. I also am not looking to get into semantic debates with things like "You didn't LITERALLY say you were contacting YouTubers/Streamers post launch". hahah! Things are in motion, friend, they never stopped and we spoke about the moves we made.

Finally, I checked out your game Planet Crawlers and it looks cool. My only advice to you or any game developer is have fun with your game and love it. Don't worry about what other people say too much while you work especially if you feel you are on the right or correct path. You'll be much happier in the end and have a blast making it! I can't guarantee it will sell millions but the people that will like it will know you loved it and come back for more. Good luck and looking forward to the progress!

-Tim



88  Community / DevLogs / Re: 2017.12.17 Boss 101 End of the Year Wrap Up! on: December 17, 2017, 12:01:37 PM
Hello and welcome to the Boss 101 Holiday Update!

Hope you are having a great day and that your end of 2017 is looking to be awesome.

We have a few things to talk about and then we are off for our own holidays with friends and family.

Gamasutra Post Mortem

We had our Boss 101 postmortem published at Gamasutra. In it we took a look at the whole development process, how we got from a Flash game to Steam and generally talk about everything we could think about! We wanted to drop in some snippets from that document so you can see for yourself!

Here’s a direct link to the blog: https://www.gamasutra.com/blogs/TimDonley/20171210/311377/Postmortem_Making_Boss_101_and_living_our_dreams.php



Some excerpts

For the TL;DR crowd
Those looking for quick summaries of the right and wrong way to make a game, you can just keep on browsing. There are few sound bites here. I liken making a game to raising a kid. You might have a plan going in but the kid has their own personality and way about them. You can fight it or you can encourage it. Boss 101 was our kid and though the game came out differently than our plans I'm incredibly proud of the team and our result. We did indeed live our dreams.

For those wondering about making games themselves
If you are looking at making games and wonder if you should, I ask you this... is it your passion? Do you feel a drive to do this even if you aren't getting paid? Do you work on games in your spare time? If you do or even feel the urge to create games for the love of games then do it. JUST DO IT! Don't listen to the naysayers. Find supporters. Work hard and be dedicated. You can do it. You will do it. No one can tell you different.

For those wondering about "should I use this or that engine" or "this or that application for graphics, programming or sound"
Listen very carefully, there are no magic bullets in game development. Read that again please.
Everything worth two craps on this planet is the result of a lot of hard work, dedication and sweat. Games are no different. There are plenty of apps and engines out there. You need to do your own research. Do the legwork yourself and make decisions based on your talent and ambitions. What works for one might not work for you. We can talk about why things worked for us but you might be different. Remember that.



Picking a team that's right for you
If you got this far then heed my advice. I'm an an old vet who has managed and worked with many, many teams. The advice is....

Work with people you like.

This will make your journey a LOT easier and much more fun.

When looking for people to help with Boss 101 my only thought was "Who would I get in a foxhole with if the bullets were flying?" I put out ads on a bunch of art and programming sites. I ended up being fortunate to find two people who were not only talented but incredibly fun to work with. We shared many of the same gaming passions and complimented each other in our skill sets.

I have a theory about people on teams and it boils down to this chart:



I know what you might be thinking "Hey, we need TALENTED people even if they aren't 100% onboard, they will still make a difference!". Yeah they will. They will sink your ship faster than a torpedo. You do not want talented people who aren't onboard with your project or company. Those people are leaders and if they don't like your project they will poison the studio in more ways than I can list here. You are far better hiring passionate people and training them up. They will go farther and do more. The other two quadrants speak for themselves I think.

I was fortunate with Boss 101 when I found two talented people who also believed in the project. From there it was a matter of making the game.

The Development Process of Boss 101

A common question we asked was "Is this fun?" about everything. We added fun where needed and subtracted or adjusted un-fun items. I'll list tenets of the game and explain each as we go along.
Entertain always - Every screen, round and aspect of the game was there to entertain in every way we could make happen. All game screens have at least some animations to prevent static or still moments. All screens contain items which relate to the world. Every time you play a minigame or sit on kite hill things are meant to fold back into the main Boss 101 narrative in interesting ways. As much as possible there were two or more bits of info, story or data in any player interaction with the game.



Tell a story - Boss 101 has a story and characters that exist in their world. We created a large narrative for the world and while parts might be unseen, it was all there when we made the game. This is what informed design decisions and ideas. It sounds absurd to say there is a reason for Make-A-Boss in any universe but we did come up with a reason and used it in the game. Things like this helped us make sense of the wacky nature of our game universe and lead to a lot of new ideas that fit well with everything else.

An example would be our BERL tutorials. These were done at the end of development. When coming up with how tutorials should look and function we referred to all the prior things in the game (story and visuals). We ended up creating a new jetpack character (BERL) who was a lonely janitor type. It made sense and gave the game a new person to play things off in the main game.

Give the player stories too! - We wanted to create a situation where players have stories to tell their friends and family. This could be from having an amazing game round, discovering a secret or maybe learning a fun bit of story from the main campaign.



Do things which make sense - this is an obvious thing but it might be one of the reasons the game took so long to complete. We regularly added time to development to do things that made sense. Adding in features like nice options sliders, difficulty modes, tutorials and a good amount of weapons and abilities for the player. Boss 101 started small and grew in organic ways. We didn't let the game get hampered by a deadline. We played, assessed and adjusted all the way through. A lot of times the discussion started with "Hey, this isn't Boss 101 enough!" haha



Make it right versus hitting a date - one huge thing we committed to early was making the game we wanted versus hitting a date. It seemed some of our favorite game companies favored this model too (Valve and Nintendo for example). It meant the game ran longer than estimated but it made Boss 101 something very unique and in our opinion - high quality. It's not a luxury everyone has but we felt we had to differentiate ourselves in some way and this was it. We took our time. To put this in perspective we had three people full time for much of our three and a half years.



Feature creep versus connective tissue - very much related to the above is the idea of feature creep versus connective tissue. Connective tissue for us were features that we did not plan for but upon testing a new system we would realize we needed something to bridge it into the main game. Maybe an interface, a sound, etc. It could be anything but we worked to make sure all the connective tissue was there.

Ok – there’s more in the postmortem so check it out!



What’s next?

We have a couple announcements we except to land first thing in the new year as well as a peel at the next project we are working on!

Thank you so much for your support!

Thank you again and again for all your support over the holidays and THANK YOU so much for being there with us during Boss 101’s development.

You helped us live our dreams and we want you to remember to always….. LIVE YOUR DREAMS TOO!



Talk with you soon and take care! Have a great end of 2017 and we’re looking forward to hearing about your adventures too!

Best,

-Tim

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!


89  Community / DevLogs / Re: 2017.12.14 Big Giant Head Podcast on: December 14, 2017, 04:35:32 AM
The Big Giant Head Game Dev Podcast - Latest Podcast 2017.12.14

Big Head Podcast Link here




Talking game dev with Matt "ToborPrime" Fitzgerald. Well, game dev, Boss 101, Savage: Shard of Gosen and a lot of other random things. Hey we filled over two hours and could have gone longer! Really fun and check it out if you want to hear a lot of ramblings on both our games!

Check out Matt's game - Savage: Shard of Gosen here
Savage Steam Store Page: http://store.steampowered.com/app/408060/SAVAGE_The_Shard_of_Gosen/

Boss 101 Info Roundup
Boss 101 Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!

Hope you enjoy and remember to LIVE YOUR DREAMS!

-Tim
90  Community / DevLogs / Re: 2017.12.12 Boss 101 Screenshot on: December 12, 2017, 02:21:26 PM
Boss 101 Screenshot

Hope your day is awesome and remember to live your dreams!



Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
91  Community / DevLogs / Re: 2017.12.11 Boss 101 Postmortem up at Gamasutra on: December 11, 2017, 07:59:41 AM
Boss 101 Postmortem at Gamasutra

Check out the ups, the downs and read about us living our dreams while we made Boss 101.

Link here: https://www.gamasutra.com/blogs/TimDonley/20171210/311377/Postmortem_Making_Boss_101_and_living_our_dreams.php



Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!

92  Community / DevLogs / Re: 2017.12.09 Boss 101 Updates and News! on: December 09, 2017, 08:19:39 AM
Welcome BACK to the weekly Boss 101 update!

Wherever you are we hope you are gearing up for a great end of the year and happy holiday season.



Let’s get rolling with a new Boss 101 review from RetroNuke



Now this is the kind of person who ‘gets’ what we were going for and seems to have enjoyed our game for what it is. Check this blurb out…

“Boss 101 is a delightfully modern twist on a classic arcade genre. Modern elements of customization, boss creations, level exploration, and many hidden Easter eggs provide a gaming experience that is likely to leave a lasting impression. The use of randomizing boss battles is just the icing on the glorious pixel-art cake. At $10 on the Steam store, this little gem has so much to offer, it is absolutely worthy of a spot on that game list of yours.”

The full review here:
http://retronuke.com/boss-101-review-like-a-boss/



News and Updates

We spent a lot of this week prepping for the next steps in the Boss 101 process. Some of these will remain unannounced for the moment but we are chomping at the bit to tell you what’s been going on behind the scenes. Let’s just say there are contracts and signings happening and it’s all HUSH HUSH until we can spill the beans.



What we can tell you is Boss 101 is our passion and we want to keep bringing you our best. Any thing you can do to spread the word would be a big help for us. We are in the process of writing up a post-mortem on Boss 101 but one thing we can tell you is this. We did our best and brought you the best we could.



As we roll into the end of the year one of our holiday wishes is more people get to enjoy Boss 101. At the moment we have to report Steam sales are low. There can be a lot of reasons for this but the simple truth is we could use YOUR word of mouth or kind review now more than ever. If you played Boss 101 and liked it. Heck if you even know a friend who might appreciate Boss 101 then we would love your recommendation or support.



We’re hanging in there. As we mentioned, we have things cooking in the back room. Still – any and all support from you and the community at large would mean a lot. We’ll try and cover all the ups and downs in the post mortem but for now – help us, help you. You want more games in the spirit of Boss 101 – well now is the time to vote with your support and your wallet if you would be so kind.



Updating the engine

One thing we have been doing is versioning up our game engine. It’s been a slow process and that is mostly because we want to be careful with the updates until things are tested. We had a few hiccups earlier in the week but we sorted them out and did another minor patch. 



Thank you again for joining us and wherever you may be remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!

93  Community / DevLogs / Re: 2017.12.07 Boss 101 Screenshot on: December 07, 2017, 08:35:43 PM
Boss 101 Screenshot



You gotta have heart to fight the bosses and remember to live your dreams!

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
94  Community / DevLogs / Re: 2017.12.05 Boss 101 Review by RetroNuke on: December 05, 2017, 06:32:03 PM
Boss 101 Review by RetroNuke

A really nice review by someone who had fun with Boss 101! Recommended if you want to know more about our game!

Link: http://retronuke.com/boss-101-review-like-a-boss/

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!


95  Community / DevLogs / Re: 2017.12.03 Boss 101 and Savage gamestream on: December 03, 2017, 01:12:01 PM
Boss 101 12 Days of Indie LiveStream

With savage: Shard of Gosen!

Link here:
https://www.twitch.tv/videos/206372118

Really fun times playing with Matt during the 12 days of Indie event. We play Savage then Boss 101. Check it out and listen to Tim's Boss 101 AND Savage vocal stylings.

Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
96  Community / DevLogs / Re: 2017.12.02 More looks at Boss 101 himself on: December 02, 2017, 05:15:13 AM
Welcome back to the weekly Boss 101 update and thank you for joining us

This week has seen an update to the main game, new video reviews, a podcast and gifs of the Boss himself. Let's get rolling.



Boss 101 Main Game Update

We did an update yo our main build for minor performance increases and clean up some minor UI issues. You can check the build notes on the Steam page for more info. The overall effect is a smoother experience for everyone.

Boss 101 Video Review

Gamers' Compass really gets it when it comes to Boss 101.

Link here:




The Big Giant Head Game Dev Podcast - Episode 8

Big Head Podcast Link here




Talking game dev with Matt "ToborPrime" Fitzgerald. Well, game dev, Boss 101, Savage: Shard of Gosen and a lot of other random things. Hey we filled over two hours and could have gone longer! Really fun and check it out if you want to hear a lot of ramblings on both our games!

Check out Matt's game - Savage: Shard of Gosen here
Savage Steam Store Page: http://store.steampowered.com/app/408060/SAVAGE_The_Shard_of_Gosen/
Main Site: http://www.planettobor.com/savage/
IndieDB DevBlog: http://www.indiedb.com/games/savage-the-shard-of-gosen

Boss 101 Himself

Check out some of the battling gifs with Boss 101 himself.

One of the main intros


Dodging meteors


Clearing the way


Thank you again for your support and thank you so much for coming back to check out the latest. We are keeping up with the updates and working hard. We hope to have some new announcements for you before the month wraps up.

Talk with you soon and remember to...

LIVE YOUR DREAMS!

-Tim



Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!

97  Community / DevLogs / Re: 2017.12.01 Boss 101 Video Review - Gamer's Compass on: December 01, 2017, 08:07:44 AM
Boss 101 Video Review

Gamers' Compass really gets it when it comes to Boss 101.

Link here:




Boss 101 Info Roundup
Out now on Steam!
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
98  Community / DevLogs / Re: 2017.11.30 Talking Game Dev with ToborPrime on: November 30, 2017, 05:11:22 AM
The Big Giant Head Game Dev Podcast - Episode 8

Big Head Podcast Link here




Talking game dev with Matt "ToborPrime" Fitzgerald. Well, game dev, Boss 101, Savage: Shard of Gosen and a lot of other random things. Hey we filled over two hours and could have gone longer! Really fun and check it out if you want to hear a lot of ramblings on both our games!

Check out Matt's game - Savage: Shard of Gosen here
Savage Steam Store Page: http://store.steampowered.com/app/408060/SAVAGE_The_Shard_of_Gosen/

Boss 101 Info Roundup
Boss 101 Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!

Hope you enjoy and remember to LIVE YOUR DREAMS!

-Tim

99  Community / DevLogs / Re: 2017.11.29 Video look at Boss 101 himself! on: November 29, 2017, 04:39:06 AM
Boss 101 Video Look at Boss 101 Himself

Right here:




Enjoy and thank you for your support!

-Tim

Boss 101 Info Roundup
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
100  Community / DevLogs / Re: 2017.11.26 Boss 101 Team News and More! on: November 26, 2017, 12:07:19 AM
Hello everyone and welcome to the latest Boss 101 Update

Today’s Topics:
- News from the Team
- Videos for you!



News from the Team

We’ve been busy working on some new items in preparation for an announcement we expect to be giving you in the coming weeks. Perhaps even a COUPLE of announcements! This is Boss 101 related stuff folks so it won’t be long till you know!



We’ve also been playtesting and looking for bugs in the game. There’s a planned patch with a few quality of life upgrades and also an asset update which I want to talk about for a moment.



Boss 101 has a LOT of animation assets, close to 4000 if you can believe it. Most of those are Spine .json files. So you might imagine that we have TONS of files across almost four years of development in various versions of Spine. We recently did a huge sweep to update these files and bring them all up to a recent uniform format.



The idea here is we are now in a MUCH better position to fix any problems and also bring Boss 101 to other platforms. Great news for us and great news for you! As a reference we have some files that were about three years old banging around in Boss 101. Most of these were old core systems like the Make a Boss and parts of the UI. The rest were things like environmental art and some super old cinematic assets.

We expect to push this update out soon but first we will be testing to make sure everything works well!



Videos and Reviews for Boss 101

A bunch of new stuff went up this week for you to check out.

First off we have an interview with Indie Game Riot and yours truly (Tim). This was from earlier in the week and it was awesome to talk with Josh again. He has been a supporter from WAY back and we really appreciate his help!

https://www.twitch.tv/videos/203565083

Next we have The_Jaydles with a Boss 101 livestream!

https://www.twitch.tv/videos/203481101

Finally we have DJ Tiger Fox with the next to last video of their Boss 101 complete playthrough





Great stuff from all our friends and we do appreciate the looks!



OK – talk with you soon and remember……..

LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Out now on Steam!
Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please check out the Steam Store if you would be so kind!
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