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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

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161  Community / DevLogs / Re: Tiny Dangerous Dungeons on: November 14, 2013, 06:58:02 AM
I WANNA PLAY THIS!

By the way, I played the first one much time ago, when I was considering to use the engine you used, and I really liked it.
162  Developer / Art / Re: So how about that KRITA? (art software) on: November 13, 2013, 04:48:42 PM
This looks pretty cool, too bad there isn't an OSX version. (it's possible to install it via MacPorts/Homebrew tho, so I might try that route later)

I tried that, it is VEEEERY buggy and hard to make it work, I personally gave up, it was 100% impossible to use, since the bug I had was that the drawing canvas never showed up, and when it did, it was not possible to interact with it.
163  Developer / Business / Re: Anyone know any places to hustle for kids games? on: November 13, 2013, 05:21:58 AM
If you have this many visitors, why not sponsor your website? Or sponsorship within the games?

Because I think it is anti-ethical to present ads to kids.
That's hypocritical.
It is not more anti-ethical to present ads to kids than it is to try to sell them a game, don't you think?

We don't sell ANYTHING to kids, in fact that is a core position of our company.

We only sell stuff to parents, we even put locks in our apps so that kids cannot easily access even other of our products.

Even our description texts in the stores, target parents, describing the contents of the app, including from the education standpoint.
Then just show the ads to the parents not the kids.


You mean, I should put ads in the hidden area of the application? That is self-defeating no? Also, in the hidden area I have the ads for my own products, if a person click someone else ad, this person don't see anymore the ads of my own products.
164  Community / DevLogs / Re: Alaskan Runway: a side-scrolling flight simulator on: November 12, 2013, 08:42:06 AM
Cool! And very hard

Although there is something I found that maybe is a exploit, that is turn around constantly in a short runway, until you manage to stop properly...

I was making a helicopter game, with same gameplay as yours, but for tablets (you piloted the heli by tilting the tablet around, and touch controlled throttle) but in the end we dropped the project.
165  Developer / Business / Re: Free to Play? on: November 12, 2013, 08:26:13 AM
My lastest commends on Free to Play: Mechwarrior Online and how to NOT do a Free to Play Game
166  Player / General / Re: Kickstart This Shit on: November 12, 2013, 08:22:25 AM
They're trying to make a new Myst:
http://www.kickstarter.com/projects/cyaninc/obduction

(I never really got into Myst, but I know somebody out there did, so I'm dropping this here.)



3 days to go, almost reaching goal, please help them! Although I never played any of Cyan games, I understand that they are very important for the industry
167  Developer / Business / Re: Anyone know any places to hustle for kids games? on: November 12, 2013, 06:55:44 AM
If you have this many visitors, why not sponsor your website? Or sponsorship within the games?

Because I think it is anti-ethical to present ads to kids.
That's hypocritical.
It is not more anti-ethical to present ads to kids than it is to try to sell them a game, don't you think?

We don't sell ANYTHING to kids, in fact that is a core position of our company.

We only sell stuff to parents, we even put locks in our apps so that kids cannot easily access even other of our products.

Even our description texts in the stores, target parents, describing the contents of the app, including from the education standpoint.
168  Developer / Business / Re: Anyone know any places to hustle for kids games? on: November 12, 2013, 03:37:56 AM
Hey Mauricio you have a rally good collection of really professional looking games.

Half a million sounds like a good starting point, so it seems like your problem is more conversion rather than getting the word out?  This is a little tricky, especially since you are selling children's games and you (admirably) want to be ethical about the content that you show them.

I wonder if you should just make all of your products paid and pull the free versions?

half million downloads for kids games is still very low actually. We have competitors that have millions of PAID downloads, when considering non-paid downloads some people (including amateurs that got to the market before everyone else and thus managed to get entrenched into some interesting positions) are having 5 million downloads per app.

But conversion is terrible too, but it has more to do with... Brazillian stuff (Brazil laws make incredibly hard, almost impossible, for Apple and Google open their stores legally here, since they have no stores here, Brazillians must pay with International Credit Card, something that in Brazil is not common...)
169  Player / General / Re: IGF 2014 looming on: November 11, 2013, 06:33:07 AM
There is a list somewhere of the judges or something?
170  Developer / Art / Re: GIF's of games being worked on on: November 08, 2013, 11:25:06 AM
Bushido, it is great to see someone managed to make a platformer with crazy ass speed. =D

I only wonder how much playable it will actually be.
171  Developer / Technical / Re: Should I roll my own 2D engine? What would you do? on: November 08, 2013, 11:22:41 AM
I made a couple of engines in the past, using lots of languages and APIs...

But now I am settled down with Gideros SDK (and before that Corona SDK) and beside lack of desktop support, it has been a awesome experience.
172  Community / DevLogs / Re: Tiny Dangerous Dungeons on: November 08, 2013, 11:15:58 AM
Maybe try removing a bit of saturation (not light) from the most background colour (the very light green one), I dunno.

Or saturate it more a bit and remove light.

But to me I perceive it as a sort of "too bright"
173  Community / DevLogs / Re: Tiny Dangerous Dungeons on: November 08, 2013, 11:08:10 AM
Question: Why you don't use the yellow colour scheme? I think it is more pleasant than this crazy saturated green.

Looking at your screenshot is like if it was kryptonite for my eyes Wink

But other than that, no objections so far =D
174  Player / General / Re: IGF 2014 looming on: November 08, 2013, 09:49:29 AM
Now much non-Nordic/German/Anglo-Saxon judges there are this in in percent?
175  Community / DevLogs / Nono's Adventures in Amazonia (Beta almost done) on: November 08, 2013, 08:27:48 AM

Hello Tig!

This is the devlog of a game that the development actually started a long while ago.

It is "Nono's Adventures in Amazonia" the idea it will be a franchise in the future, with several games of "Nono's Adventures in <insert some interesting place here>".

This is current version Nono:

This is the current version banner:


So, what the game is about? Well... the game always had the intention to be a game for 4 year old children, that is more or less educative, and with adventure games inspiration (example: Full Throttle). But over time the design varied a lot, including being just a hidden object game, to the one currently available to the public that is excessively complex (for example it has a photo system, plus minigames, plus normal gameplay, and some other gimmicks, that confuses lots of people).

The version currently available was made with Corona SDK, but the Corona company behaviour and some technical issues made us decide to switch to Gideros SDK

Currently Nono's Adventures is being fully rewritten, also the rules are somewhat simpler (no photo system for example) and more adventurey and less hidden object.

The current state of development is that the new engine can load stuff using coroutines (the original game just froze up any time something was loading, and sometimes the OS killed it because of that), and I can navigate between scenes (but back button support for Android is broken, I need to fix it).

We are not in testing season yet for the new version, but when we get there, I will welcome some Tig people to our Apple Ad Hoc list... (of course, Android is a non-issue, we can just send apk files around or upload the beta to Google Play...)

Also Gideros SDK is seemly planning to add desktop support, if that happen I will see to make desktop version of it too Smiley
176  Developer / Design / Re: Realistic extra movement mechanics. Jump, slide, roll or double dash? on: November 07, 2013, 04:45:39 AM
Don't make it realistic, unless you can do some really good animation and physics and pull a parkour game...

Because realistic in that case usually is utterly boring. Mario (and most other game characters) for example if in real would would be able to jump 7 meters tall and did not obeyed our gravity laws at all.

Do what feels right to play.

EDIT: try this: http://www.ea.com/1/mirrors-edge-2d
177  Developer / Business / Re: Anyone know any places to hustle for kids games? on: November 07, 2013, 03:37:39 AM
Nice games!

How about building your own marketplace?

That would not solve the issue, it would create another one: how to convince people to join my marketplace?
178  Developer / Business / Re: Anyone know any places to hustle for kids games? on: November 07, 2013, 03:37:07 AM
If you have this many visitors, why not sponsor your website? Or sponsorship within the games?

Because I think it is anti-ethical to present ads to kids.
179  Developer / Business / Anyone know any places to hustle for kids games? on: November 06, 2013, 12:14:48 PM
Well, I make games for 5 year old kids.

Although I know some good places and bloggers and journalists to nag about a game for older people (like, 14 year olds), I am not sure yet of where to sell games for such young people...

Sell I mean sell, our free downloads are past half million, but our paid versions Sad
180  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: November 06, 2013, 12:10:41 PM
The game that I am working now is named "Nono's Adventures in Amazonia" and will be a franchise (with several "in somewhere" titles). Think about it as something akin to Dora Explorer
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